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Author Credit is given on a simple basis. We credit the person who sends the mod in, and says "I wrote this" if you see your work here, and its credited to someone else contact us first then we can research it. Please remember more than one person can make the same mod.
Title, Username, & Date Last Post Replies
API Hell - What to avoid in LotRO!
07-04-2008 05:40 PM
by Aalwein
4
Newb question - how to get rid of that big...
Forum: Interface Help (L)Bishop7042
07-03-2008 02:55 AM
by tiberiu
11
a tracker
Forum: Interface Requests (L)Lotefin
06-25-2008 11:27 AM
by Lotefin
2
big, thick morale/power bars??
Forum: Interface Help (L)Lennalf
06-24-2008 12:45 PM
by Frosty
5
MMORPG Research
Forum: Chit Chateksearcher
06-24-2008 10:59 AM
by eksearcher
1
moving the bag buttons/etc
Forum: Interface Help (L)gthreeno
06-18-2008 11:31 AM
by The Scyphozoa
3
News
Now Available: LOTRO Music in .mp3 Format!
Jun 10, 2008 - 12:51 PM - by Cairenn
Now Available: LOTRO Music in .mp3 Format!

Now you can download over 50 tunes from The Lord of the Rings Online™: Shadows of Angmar™ in .mp3 format! Featuring award-winning artist Chance Thomas as well as original compositions by Turbine, LOTRO has received wide-spread critical acclaim for its high audio quality and variety.

The LOTRO audio library is the first product to be distributed by the Turbine Download Manager, currently in a late Beta version. Ready to get started? Click here for more information, or click here to download the Turbine Download Manager right away. This is a great opportunity for you to enjoy the tracks whenever, wherever you want and not just when you happen to visit Bree, Rivendell, Carn Dûm, or the Old Forest! Enjoy the music!
0 Replies | 248 Views
DDO - Module 7 now Live!
Jun 03, 2008 - 12:34 PM - by Cairenn
Release Notes: Module 7: The Way of the Monk

The marketplace tent is gone, destroyed in a hail of fiendish magic that left a crater in its wake. While the devils of Shavarath have been pushed back to their home plane, remnants of their army remain. Amidst the chaos of the invasion, monks have arrived to turn the tide.

Of particular note for our community:

UI Improvements
  • Be careful! “Sell” is now the default tab when talking to vendors, rather than “Buy”.
  • A confirmation dialog has been added to the Default button in the Options UI.
  • There are now 20 shortcut bars available, for those who carry too many clickies/weapons/spells to fit on 10. Those of you who had previously used the unsupported methods of accessing bars 11-20 will be happy to know that they now will remember where you put them on the screen.
  • When examined, some scrolls did not display their level 16 UMD class requirement. This has been fixed.
  • Quest portal info screen text has changed. It now shows the quest difficulty along with the level.
  • A new click–and-hold to attack option has been added to the game and is defaulted to on.
  • The Finished button in the quest objectives panel will no longer be grayed out if the player is resurrected after quest completion.
  • If your shopping cart is empty, the buy/sell/repair button will be grayed out to prevent confusion.
  • Floaty damage numbers now spread out further -- this should make it easier for people who hit a monster several times at once to see the damage (rangers with Manyshot, for example).
  • There are now key bindings for switching to shortcut bars 11-20, and for shortcuts 51-100.
  • The G15 keyboard display now shows a Ki bar for monks.
  • A confirmation dialog will now appear if you close a vendor UI with items still in a shopping cart.
  • The Quest Portal UI will now display a warning if you do not have the selected quest bestowed, or if you are on the wrong chapter/goal.
  • The fellow select keys will no longer toggle selection by default. You can turn this behavior back on if preferred in the Options (Game play tab).
  • Maps will now display active quest entrances and quest-givers, allowing players to see available quests that they are eligible to undertake.
  • The Thirteenth Eclipse will now appear listed with the '/quest completions' command.
  • Clicking and dragging the map now works while running. The map will be re-centered at the player’s position when the mouse button is released.
  • Improvements to the map notes have been added:
    • Quest Locations - Now show quest entrances (and some exits).
    • Quest Locations (Active) - Now have a unique icon.
    • Quest Bestowers - These NPCs have a quest for you.
    • Quest Bestowers (Advancer) - These NPCs will advance your quest.
    • Quest Bestowers (Inactive) - These NPCs have already bestowed their quest on you.
Full patch notes can be seen here.
0 Replies | 361 Views
DDO - Download-able Updater available now for Module 7, which goes live June 3
May 30, 2008 - 4:31 PM - by Cairenn
Download-able Updater: Module 7

The download-able updater for Mod 7 is now available! This installer will update clients from Mod 6 to Mod 7. New players will still need to go through the normal patching process - this will only work for those whose clients are current as of today. It will not work for Risia.

The download-able updater means you can download it and patch your client before the update goes live on the servers, saving you time when they come back up. It also means you can download the patch on a computer that you don't have DDO installed on (i.e. your work computer), transfer the patch to a disk or device, and then run it on the computer with a DDO client to update it.

If you've pre-patched already, you'll save yourself quite a bit of time on patch day!

Download the installer by clicking here. Running it will download the Mod 7 files and update your client. When the servers open with Mod 7, your client will detect and apply the appropriate files.

Feel free to distribute this update to others as well!

IMPORTANT NOTES: This file will ONLY patch the North America/AU/NZ version of the DDO client. If you try to apply it to the EU version, you'll get an error message.
0 Replies | 536 Views
Happy Anniversary from LOTRO!
Apr 24, 2008 - 3:16 PM - by Cairenn
It's been a year since LOTRO was released to one of the most successful launches in MMO history. With the additions of free content updates Books 9 - 13, the game is better than ever!

To thank our players and celebrate LOTRO's success over the past year, for the next few weeks players will find special tokens throughout Middle-earth! These items can be exchanged to barter NPCs for gift boxes containing random special gifts like potions, crafting items and recipes, and cosmetic clothing! These tokens are available to all players and are bind-on-acquire. Freeps and Creeps in the Ettenmoors can play too!

Happy Anniversary, LOTRO - we're looking forward to another successful year in Middle-earth with our players!

[Read More]
0 Replies | 525 Views
LOTRO Book 13: Doom of the Last-king Release Notes
Apr 23, 2008 - 1:43 PM - by Cairenn
The LOTRO Game Servers will be brought down on Thursday, April 24 from 6:00 AM - 12:00 PM Eastern (-5 GMT) for an update to Book 13: Doom of the Last-king. Release notes are now available on the Lorebook. Roheryn will remain up and available during the downtime. Thanks for your patience, and we'll see you back in the game soon!

Patch notes of immediate interest for this community:

User Interface
  • The Dressing Room UI will now come to the front of the screen when you try on an item.
  • Pending Quest Rings over NPC heads will now update to the normal quest ring when the quest is no longer pending.
  • Fixed a bug in the Auction UI that caused the Bid button to stay enabled even when it was not possible to place a bid.
  • Renamed the UI Option "Show Dispellable Effects" to "Show Dispellable Effects Only."
  • Items in the world that advance or grant quests will now close the associated quest UI when you get too far from the item.
  • Cosmetic pets now have a tutorial hint associated with them
  • Messages that have an item link at the beginning of a sentence will now be capitalized properly.
  • Any inventory items that cannot be used in combat will now reflect their usability state changes when entering/leaving combat.
  • You should no longer find yourself targeting the corpses of your previous attackers when using the "Previous Attacker" key binding.
  • The Reputation Panel should now always be displayed after clicking on a Reputation alert.
  • Intermittent issues with items in pack slots not being usable should be resolved.
  • The trade window will no longer show the name of the previous trading partner when starting a trade with someone new.
  • Dye interactions should no longer cause lingering dye pot mouse cursor issues.
  • Fixed some feedback problems when using the /inspect command: When used on non-players, would give a general error. When used without a selection, the help feedback was incorrect.
  • Locked movies in the Movie Library UI will now appear to be grayed out.
  • Fixed an issue with fading out the player at the end of swift travel.
  • Fixed an issue where some effects that are applied to the revived target weren’t included in the tooltip for revival skills.
  • Fixed an issue where newly-added swift travel routes would be unavailable until you talk to the destination stable-master again.
  • The Social/Who panel could get into a weird state where it wouldn't update until it was closed and reopened. This has been corrected.
  • Fixed a skill UI issue where companion skills would not grey out when using a non-combat companion skill.
  • You can now chat using the Numpad enter key. If you have the Numpad Enter key bound to another action already, you may have to rebind it.
  • Fixed /damagetext to allow floaty damage from other players to be seen.
  • Floaty critical damage text is more obvious now.
  • Floaty damage text doesn't overlap with entity names anymore.
  • Sound device names in the drop-down menus for Voice Playback and Voice Capture no longer get cut off.
  • "Report as Spammer" option changed to "Report as Gold Spammer" to reflect its intended functionality. All other reporting issues should be filed via ticket.
  • You can now use the "revert" button on the options/key mappings UI after you've mistakenly removed a key mapping.
Maps/Radar
  • Crafting Vendors now show up as their own map note type, so you can filter them differently than other vendors.
  • You can now track quest escort NPCs on both the radar and map.
  • Festival NPC's map notes will no longer display when the festivals are inactive.
  • Fog-of-War on the Map Panel for new areas added to the game since launch (Evendim, High Pass, Tal Bruinen, etc) were not functioning correctly and were sometimes revealing portions of the map they shouldn't. Shame on them! Players may notice some previously discovered map portions become undiscovered. Visiting those locations again will rediscover any undiscovered locations that were previously discovered.
Chat UI
  • The command "/lff" is now used to chat in the Looking For Fellowship chat channel. To toggle your "Looking For Fellowship" flag on or off, you must now use the command "/lookingforfellowship"
Deed Log/Quest Journal
  • Fixed the fact that the tooltip for the Add To/Remove From Tracker button in the Deed UI erroneously referred to the Deeds as Quests.
  • When you receive an invitation to join a fellowship you will now see the members of that fellowship before you join.
  • The quest journal and tracker "ready-to-turn-in" checkmark now appears only when the quest is ready to turn into an NPC (or in some cases an item); it will no longer appear early when you still have something to kill (such as the Captain-General quests in the Ettenmoors).
Tooltips
  • The tooltip for channeled skills now calls them Channeled Skills and not Toggle Skills.
  • Monster player "Corruption" and "Appearance" traits will now be labeled correctly in their tooltips.
  • Fixed an issue where typing characters in the chat window alongside embedded items could occasionally cause text corruption.
  • Tooltips for locked movies are now disabled in the Movie Library UI.
  • When a trait/virtue is equipped, it will now be labeled as “Equipped” in the tooltip and have a clear distinction in the UI from traits/virtues that are not equipped.
  • The word “Equipped” will now appear above an equipped Instrument when you cross-compare it.
  • Fire and light oils, among other potions, now show their duration in tooltips.
  • The mysterious "Minimum Rank: #" tooltip for some items is now more clearly written as "Requires: Glory Rank #" (or "Infamy" for monster players).
  • Skills which have an additional effect when you attack from the correct position now show that in their tooltips.
  • Fixed spelling and grammar errors for the Tentacle of Helchgam's tooltip description.
0 Replies | 813 Views
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