VGInterface.com
Search Downloads


Go Back   LoTROInterface > LotRO Stand-Alone Plugins > Maps, coordinates & compasses

Category: Maps, coordinates & compassesMoorMap
Interface Information
Download
Garan's Portal Bug Reports Feature Requests
How do I install this? (FAQ)
Name: MoorMap   Popular!
Author:
Date: 11-09-2014 09:19 AM
Size: 3.39 MB
Version: 1.28
Rate File: 5 out of 5 with 17 votes  
Pictures
Click to enlarge 

Views: 0
Size: 192.88 Kb
Dimensions: 1280 x 768
Users can add their own custom annotations
 
Click to enlarge 

Views: 0
Size: 232.26 Kb
Dimensions: 1280 x 768
The filterable list of annotations.
 
Click to enlarge 

Views: 0
Size: 181.68 Kb
Dimensions: 1280 x 768
Using the map to activate a Monster Player map
 
Click to enlarge 

Views: 0
Size: 227.50 Kb
Dimensions: 1280 x 720
Breeland map, all icons enabled, NPC Tarburz hover info displayed.
 
Description
NOT JUST FOR THE 'MOORS ANYMORE!

Ever wish you could annotate your own copy of the parchment maps?

Want to keep track of where that rare mob spawns? Or where the best places to mine ore are?

Want to know quickly where Soldier Pashum is located?

Ever wish you could just click on the map to activate your creep's map instead of trying to find the map in your inventory or remember the right hot key you assigned, especially after taking a break for a month or two?

Ever wish there was a way to let new players know what the abbreviations we use all mean?

Welcome to MoorMap, the map with More. Originally, only the Ettenmoors were included, but I have expanded to all of the parchment maps so that players can mark any location they want to be able to find again. All of the parchment maps and many interior/instanced areas are available as well as a couple of city maps that Turbine has not yet added.

There is a filterable list of annotations, just enter a few characters in the name of the location or NPC you are looking for, then click on the entry in the list and a "ping" will show up on the map telling you where it is or right click on the entry to see the annotation detail. Hover over any icon on the map to see a brief summary of the annotation or left click the icon to see the detailed entry. You can right click on the map and add your own annotations. The entire map can be moved and resized. You can also change the language, colors, opacity and other customization setttings in the Options Panel (click the gears button on the top left of the map).

If you have Lunarwater's Waypoint installed, you can enable integration with Waypoint in the MoorMap Options panel and then any time you click on an annotation's coordinates (hover over the annotation to display its coordinates) Waypoint will be activated for those coordinates.

Installation
Just download the Zip file and unzip it to your Plugins folder. There are no dependancies on any outside files.

When upgrading from a prior version please either exit the game client or execute "/plugins refresh" in the chat window after copying the files but prior to executing "/plugins load moormap" for the new version.

Usage
To load the map, use "/plugins load moormap".
NOTE: If using a plugin manager to load "MoorMap", do NOT load "MoorMapDefaults", "MoorMapLoader" or "MoorMapTerminator". They are launched by the plugin itself as needed and loading them automatically will cause undesirable things to happen.

When first loaded, the map is minimized by default. There will be two icons in the extreme lower left of your screen which can be dragged to any location you want (you must hold the Ctrl key while dragging to move the icons). The left icon is the Minimized Icon and is used to display the map. The right icon is the Quick Annotation control and is used to add an annotation for your current target at your current location. You can hide either or both of these icons in the Options Panel . To open the map initially, click the Minimized Icon.

There are three chat commands for controlling the display of the map,
"/moormap show" will display the map
"/moormap hide" will minimize the map and show the icon if the icon hasn't been disabled in options
"/moormap toggle" will toggle the display of the map
There is a fourth chat command which you can bind to a quickslot in lieu of using the Quick Annotation control (if you prefer having it bound to a key stroke). This command is locale specific, please assign the command for your client:
Code:
EN:
/MoorMap add ;loc:5::;target
FR:
/MoorMap add ;loc:5:FR:;cible
DE:
/MoorMap add ;pos:5:DE:;ziel
(I used code tags to prevent accidental text conversion to smilies)
To add a custom annotation, just right click on the map, fill in the information and click "Save". You can also use the Quick Annotation icon, just target a resource node or item while standing next to it and click the Quick Annotation icon (looks like a flag) and an annotation will automatically be added to each map that matches your current coordinates.

There are two search functions, local and global. They are both case insensitive and accent insensitive meaning that you can type search text without capitalization or accents and it will still match.

To find a location or NPC on the current map, click the silver magnifying glass button. A filter field and list will appear on the right size. If the filter field is blank, all annotations are listed alphabetically, grouped as "Locations", "Map Destinations", and "NPCs". If you type in the filter field, only those items with the filter string in their name will be displayed in the list. Clicking on an entry in the list will hide the list and cause an animated "ping" to appear on the map at the location of the selected entry. You can also hide the list by simply clicking anywhere on the map. You won't be able to click on the icon under the ping or see the hover information until you click once on the "ping" to clear it.

To search all maps, click the gold magnifying glass button. A search dialog is displayed, type in the text to search for and click "Search". All of the default data files are searched and the matches are displayed in a list. Click an entry in the list to display the map with a "ping" at the location.

To use the map to activate a Map Item or Creep Map Skill, just right click on the icon on the map at the destination location. As long as the map location is available and not on cooldown the map will activate. Note, if you have both of the maps to Gramsfoot or both of the maps to Glan Vraig, only the better map will be activated.

MoorMap supports Server specific annotations for the Ettenmoors. To use a specific server version, just open the Options Panel, select your server and save your changes. If your server has special names for any Ettenmoors location and you would like those names included in the defaults for your server, please submit them as Feature Requests (see the top right of this web page). When submitting a request, please include your server name, a short name for each location, a description of the location (and if possible a reason for the name) and the location map coordinates. Please keep the annotation names and descriptions appropriate. Submissions that are acceptable will automatically merge with the existing defaults when you download and install an updated version.

There is an additional chat command, "/moormap ping" which takes a number of parameters and will allow external plugins add annotations and display them on the map. See the Readme.txt file for more details.

Future Plans
I hope to continue adding more support for the French and German clients
I continue to add instance/dungeon maps.

Known Issues
Foreign language support is very limited at this time.

Version Log
Ver 1.28
Fixed Search Window location bug when resizing main window reported by bunny.
Added "pin" to keep Annotation Window open. When pressed in the window will stay open even when the map is closed (but can still be dismissed by clicking OK or the close button). When un-pinned the window will close when the map closes as normal.
Modified the "Show Location" function - if the player can not be shown on the current map then the "best" fitting map will be displayed. Note, this may not coincide with what the in-game map considers the correct map as that information is not exposed to Lua.
Removed language specific maps now that Turbine has moved the language specific maps back into the language libraries. The hardcoded map images were blank, so the client now selects the image based on the client language. Basically, Turbine went back to saving language specific maps the way they did prior to Isengard so I had to revert my display mechansim to avoid blank maps.

Ver 1.27
Added Western Gondor maps and Dead Marshes map and default data
Added custom image for Eaves of Fangorn map to replace the one incorrectly shown in-game
Added overlay for Matalan's quest start locations in Entwood

Ver 1.26
Added Nan Curunir (flooded) and Entwood maps and default data

Ver 1.25
Bug fix for users experiencing load error on line 1726

Ver 1.24
Fixed a bug that prevented global searches of Western Rohan
Changed search window to process search when Enter is pressed in the search field
Fixed conflict bug that would cause search to hang when TerrainMap and MoorMap were both loaded
Added workaround for bug in GetCommands() that sometimes returns a non-sorting 0th element in the command table which would cause search to hang

Ver 1.23
Added Western Rohan maps and default data
Fixed Moria overview default data
Fixed a few invalid annotations
Added support for Whiteberry's Deed Maps as Overlays. Any map that has a Deed map Overlay
will show the "Select Overlay" message - hover over the message to display the available overlays.
Click the checkbox to display the Overlay and the Deed Map Legend for that map. Note,
each map overlay is separate so you have to enable/disable the overlay on each map where you want
the overlay to display.
You can click the entries in the legend to activate a "ping" on the map to make the deed markers easier to find.
Slayer Deed Recommended Areas can have more than one location per map so they can be listed more than once in the legend.

Ver 1.22
Changed settings to store at the Character level instead of the Account level. When loaded on a character for the first time settings will automatically inherit the last character's settings or defaults if the plugin has never been loaded on any character.
Fixed default data bug for server specific ettenmoors data (since no one has reported this bug in over 2 years I suspect that no one actually uses this feature )
Converted default data files for use with global search functionality
Fixed bug in placement of hover help for control buttons when map was less than full screen.
Implemented accent insensitive filtering for local search
Implemented global search functionality - the silver magnifying glass is local search, the gold magnifying glass is global search
Added default data for Wildermore and Forlaw
Fixed the Options Panel Cancel button
Added Map size and position to Options Panel
Added Icon position to Options Panel
Added Quick Annotation Tool position to Options Panel

Ver 1.21
fixed upgrade bug in 1.20

Ver 1.20
Changed the way the quickannotation icon is selected for moving. If you hold the Ctrl key BEFORE moving the mouse over the icon, you can grab any part of the icon to make moving it easier.
Fixed the Good TR and Poor TR map locations (they got swapped with the Ettenmoors revamp and I kept forgetting to fix them, thanks to LagunaD for reminding me).
Added Opacity to Overlays
Fixed a bug that would cause overlays to improperly resize when the map was resized if they were a different original size than the map they were displayed on.
Added maps for Goblin-town. Breadcrumbs are very handy in there...
Updated Bree default data.
Fixed incorrect annotation label. "Writhenbores" was incorrectly labeled "Erforgh Cleft". reported by Areswolf.
Updated default data for Moria revamp.
Modified Annotation pop-up dialogs to include Location.
Annotation pop-up text is now selectable for copying to clipboard.
Updated coordinates in Delving of Fror to allow use of Breadcrumbs and Player Position
Updated NPCs in Delving of Fror (removed NPCs that no longer exist since the Moors revamp)
Fixed bounds on Byrgenstow Upper and Lower for Breadcrumbs/Position. Changed map for Byrgenstow Upper and Lower to 1024x768 and added annotations.
Fixed bounds on Sprigley's Cellar
Added a check to automatically remove out-of-bounds annotations the next time a map is loaded - this will automatically fix the Sprigley's Cellar (or any other map) custom annotation file by removing annotations that were accidentally added due to invalid bounds.
Added an Overlay list to the main map window for quickly turning on/off overlays. If any overlays are defined for the current map, the "Overlay" caption will appear next to the map select box. Hover over or click on the "Overlay" caption to display the list of defined overlays and check/uncheck to show/hide the overlays.

Ver 1.19
Fixed bug in Breadcrumbs that would save the breadcrumbs to the wrong map when switching maps.
Fixed a bug in Breadcrumbs that could require the user to switch maps or reload the plugin to get breadcrumbs to display after clicking "Clear" and then adding a new breadcrumb.
Changed Breadcrumbs to only add on the currently displayed map
Changed the Breadcrumb "Clear" button to only clear breadcrumbs on the currently displayed map
Changed how the mouse hover function works in the map selection so that interior maps remain showing if you hover over another map in the same area (makes the list a little less volatile)
Added sample default overlays for Isengraf and The Ancient Tomb showing the path to the enemy leader
Updated guild-hall info for Thorin's Hall and Esteldin
Fixed interior bounds for Thorin's Hall so breadcrumbs and player location now work in Thorin's hall upper and lower.
Added "stair up/down" map connectors for interior locations (Thorin's Hall, Ost Magol, Byrgenstow, Gerngarth, Wyrmdelf, etc)
Note, for player position, breadcrumbs, and quick annotations the maps do not account for elevation (yet) so be sure to have the correct level displayed when checking location or adding breadcrumbs/annotations
Added interior maps for Byrgenstow, Langraf, Ost Magol, The Living Deep, Gerngarth, Isengraf, Wyrmdelf, Dwergfant, The Ancient Tomb, Dígelon and The Creeping Wood
Added default data for Eaves of Fangorn, Entwash Vale, East Wall and Sutcrofts (not including Hytbold)

Ver 1.18
Fixed icon dragging. again. Hopefully I won't accidentally delete this again. You must now hold down the Ctrl Key to drag the Map and Annotation Icons to new locations
Fixed some inconsistent display mechanics with F12 and Escape.
Added hover help for control panel icons.
Added Overlays - users can now view Overlays on maps. An Overlay is mearly a transparent image used to show pathways, directions, guides, etc. on top of a map. Users can make their own overlays as well as displaying built in overlays. To open the overlay selection and maintenance window, click the Overlay button in the control panel near the top left of the map.
To add a custom overlay, create a .tga file (more detailed instructions are available in the readme) with transparency and copy it into the GaranStuff/MoorMap/Overlays folder (or a subfolder within the Overlays folder). Then in MoorMap, select the map for the overlay, then click the Overlays button, select "New" and enter the info for the overlay.
This should make it fairly easy to add "guides" to maps and will be even more useful as additional interior maps are added. Users may also want to add overlays to show good areas for grinding deeds, questing, etc.
Maps can have multiple Overlays and the user can decide which if any are displayed as well as the order in which they display.
Added "Breadcrumbs"
Breadcrumbs allow you to mark your way by putting a flashing trail of dots where you have travelled. Since LotRO's implementation of Lua does not allow us to automatically retrieve player position, you have to hold down Ctrl while entering the /loc command. The easiest way to do this is to bind the /loc command to a built-in quickslot which uses the Ctrl key as a modifier. Otherwise you can also drop a breadcrum by holding Ctrl while clicking the "Location" button on MoorMap.
It is important to remember to hold the Ctrl key until the chat message displays with your location (just hold it for half a second after you click the button). This is because MoorMap's breadcrumbs are actually triggered by the chat message response, not the actual button press.
Breadcrumbs are persistant until manually cleared using the "Clear" button on the Breadcrumbs window - click the new "Breadcrumbs" button to display the Breadcrumbs Window.
You can also change the color of the breadcrumbs in the Breadcrumbs window.
Fixed a couple glitches in percent sizing. Users will no longer get an error if they change to a smaller resolution before unloading the plugin but the map may be too large to display and the user will have to unload and reload to force it back to a size that fits on screen. That's the best I can do until Turbine exposes an event for display resolution changes.
Updated quick annotation tool and node filter for Tier 7 and Tier 8 nodes
Added "Most Recent" default map option - this will cause the plugin to remember your most recently used map as your default when reloading

Ver 1.17a
Hotfix for the missing defaults, loader and unloader plugins.

Ver 1.17
Added Hidden Burrow in Great River
Added Tal Mathedras maps (Before and After have distinct data points).
Updated Great River and Stangard map backgrounds.
Changed Iron Pit map from the compass version to the Turbine art version.

Ver 1.16 Updates
Added the Great River and Stangard maps and default data

Ver 1.15 Updates/Fixes
Changed window and icon locations to be stored as a percentage of display, reducing positioning issues when changing resolutions (plugin should not be loaded when changing resolutions or odd behaviour will still occur as the change can not be detected)
Re-added the Option Window and Button (I just couldn't get used to having to open the plugin manager and then find the plugin to get to Options). If you use the Plugin Manager to set options, the panel will show there by default. If you prefer to use the button on the map, the options panel will be displayed in its normal in-game Window. The PluginManager version of the options panel disappears when the in-game version is being displayed but will reappear when the in-game version is closed (using one panel prevents a situation where two options panels could be overriding each other).
Added integration with Lunarwater's Waypoint plugin. If you have Waypoint installed, you can enable Waypoint on the MoorMap Options and then clicking on the coordinates of any annotations will display Waypoint with those coordinates set. Note, after enabling or disabling Waypoint you have to either change the currently displayed map or reload MoorMap for the setting to take effect.
Updated several annotation icons to use the in-game resources. There are a number of icon resource IDs that I have still not identified.
Removed Faction Rep Item Traders.
Added default data for Waterworks, Flaming Deeps, Zelem-melek, Redhorn Lodes and Foundations of Stone

ver 1.14 Updates/Fixes
Updated the Quick Annotation tool to support DE & FR clients. Fixed the Quick Annotation tool for the EN client (it had worked for EN prior to 1.13).
Added The Great Delving, Durin's Way, The Silvertine Lodes and ZirakZigil default data

ver 1.13 Updates/Fixes
Added the Oxclan Merchant Camp to Nan Curandir
Added Frostbluff NPCs

ver 1.12 Updates/Fixes
Fixed the resizing bug introduced with the Character Location icon.
Added Image, Description and Options Panel for U5 Turbine Plugin Manager
Added Mirkwood, Lothlorien and Caras Galadhon default data.

ver 1.11 Updates/Fixes
Added RoI maps and most of the RoI default data. This includes Galtrev, Dunland, Dunlending, Gap of Rohan, Nan Curandir, and Isengard. Some of the NPCs exist in different locations based on your quest status, especially in Dunland, so some of the locations are still missing.
Added a special map for Pit of Iron since Turbine didn't include one for some reason
Added the Character Position button that places the character position marker on the map IF the character's coordinates are on the current map. This has to be repetitively clicked by the user to update the position but it's better than no marker.
Updated the Ettenmoors map to to use the new Creep map skills instead of the old inventory items
Fixed a couple of bad location values

ver 1.10 Updates/Fixes
Added a "mini" icon option that uses a 16x16 circular icon instead of the 32x32 square icon for those that like to put plugin icons on their compass-map frame
Added default data for Shire, Shire Homesteads, Trollshaws

ver 1.09a Hotfix
Fixed a bug that caused a load error for new installations

ver 1.09 Updates/Fixes
Fixed map dropdown positioning bug that was added in 1.06 when implementing hiding interior map names until hovering over the parent map name.
Added a Default Map option so that users can set their own prefered default map. Hopefully Turbine will someday expose the map coordinates and heading to Lua so this will no longer be necessary.
Changed the description popups to retain position as long as MoorMap is loaded.
Added default data for Lone-lands. Note that a couple of the NPCs inside the Garth Agarwen instances have only approximate locations until I get a chance to actually run the instances.
Added default data for Rivendell. Yeah, it's out of sequence but I was on my way to Misty Mountains so...
Added default data for Misty Mountains. Note, Helegrod and Goblin-town instanced locations are not yet included.
Added default data for North Downs. Note, Fornost instanced location is not yet included.

ver 1.08 Updates/Fixes
Fixed the sizing and positioning bugs for the map when resolution is changed
Fixed the positioning bug for the Quick Annotation when resolution is changed
Added Allegiance to the Annotation Maintenance dialog for NPCs and fixed the bug that was setting Allegiance to the Type value
Added default data for Forochel.

ver 1.07 Updates/Fixes
Modified pop-up dialog to handle significantly larger text values - changed width/height calculations to favor 8/3 ratio, changed min/max limits and added a scrollbar
Color coded NPC icons and Search List results
Added default data for Eregion, Walls of Moria, Annuminas and Evendim. Note that most of the interior maps for these areas are still not identified even though they are shown with the "Interior Map" icon. Those maps will be added over time as they are identified.

ver 1.06 Updates/Fixes
Added ability to display interior maps (currently, only a limited number of interior maps are implemented)
Changed the Search List so that vendors, traders and other interactable NPCs show up under the NPC header.
Added default data for Thorin's Hall Homesteads, Thorin's Hall (main floor and basement), Thorin's Gate, Falathlorn Homesteads, Ered Luin and The Delving of Fror.
Fixed bug that didn't refresh view when "Select Default" filter button was clicked.
Fixed missing Staddle icons
Modified how Custom Annotations are stored. The global file only contains those annotations who's maps have not been loaded since they were modified. This will significantly reduce load times for those with a large number of custom annotations (once they reload each map with annotations at least once) and prevent those long load times in the future.

ver 1.05a Hotfix
Fixed the bug that prevented saving options changes when not in debug mode.
Fixed mapID for Enedwaith stables and skirmish camp on Eriador map (they weren't showing on Eriador).

ver 1.05 Updates/Fixes
Added the default data for Enedwaith

ver 1.04 Updates/Fixes
Added the default data for Breeland, Archet, Bree, Old Forest, Barrow-downs North, Barrow-downs South and Breeland Housing maps
Eliminated the last jpg map files for the parchement maps, thanks to Equendil for providing the missing resource IDs
Fixed typo in Southern Barrow-downs map name.
Added the last Free Peoples Ettenmoors NPCs (TA and Lugz)

ver 1.03 Updates/Fixes
Added Quick Annotation control
Added Ore Node, Wood Node, Scholar Node, Scholar Ingredient, Cooking Ingredient, Skirmish Camp, and Mustering Horn icons
Added Tier filtering for Ore, Wood and Scholar nodes
Updated Annotation Maintenance to remove non-user assignable icons
Updated Icon Filter Panel to only show Ettenmoors specic icons when the Ettenmoors map is displayed (to cut down on need for scrolling)
Added Angmar zone default data
Added server specific Ettenmoors annotations for Brandywine, Elendilmir, Firefoot and Landroval. No other servers had special annotations noted at this time, but they will be added as people report them.

Ver 1.02 Updates/Fixes
Added a "Reload Defaults" button in the Annotation Maintenance window
Updated the "Save" mechanism to insert new annotations in alphabetical order in the Annotation Maintenance window
Fixed language selection to reload the translated annotation list in the Annotation Maintenance
Added several fields (Allegiance, NPC Type, NPC Rank and Quest type) to the default annotations in preparation for Filter capability
Expanded to include all of the parchment maps - major overhaul
Added Icon filter
Added all of the default map icons plus a new custom icon for Skirmish Camps
Added default data for Archet
Started adding default data for Angmar
Implemented external "ping" command

Ver 1.01 Updates/Fixes
Added N/S, E/W radiobuttons for the coordinates on the Annotation Maintenance window
Added validation to the Annotation Maintenance window
Added Creep NPCs from Lugz and TA areas
Fixed a bug that would disable the coordinates in the Annotation Maintenance window when adding a new annotation after editing a default annotation.
Fixed missing Icon files
Archive List (Old Versions)
File Name
Version
Size
Author
Date
1.27
3.38 MB
Garan
09-16-2014 07:58 PM
1.26
1.92 MB
Garan
04-18-2014 08:26 AM
1.25
1.92 MB
Garan
04-05-2014 09:42 PM
1.24
1.92 MB
Garan
03-01-2014 10:24 PM
1.23
1.92 MB
Garan
02-14-2014 12:22 AM
1.22
1.81 MB
Garan
08-03-2013 09:00 PM
1.21
4.79 MB
Garan
03-08-2013 11:00 AM
1.19
4.44 MB
Garan
11-22-2012 10:07 AM
1.18
6.22 MB
Garan
11-06-2012 11:59 AM
1.17a
3.59 MB
Garan
05-01-2012 10:53 AM
1.16
2.75 MB
Garan
03-12-2012 09:35 AM
1.15
1.60 MB
Garan
01-19-2012 02:14 PM
1.14
1.57 MB
Garan
12-23-2011 06:31 PM
1.13
1.57 MB
Garan
12-20-2011 12:43 PM
1.12
1.56 MB
Garan
11-19-2011 02:39 AM
1.11
1.54 MB
Garan
11-13-2011 10:09 AM
1.10
372.52 Kb
Garan
07-06-2011 05:23 PM
1.09a
354.09 Kb
Garan
06-26-2011 04:09 PM
1.08
331.40 Kb
Garan
06-16-2011 11:42 PM
1.07
321.56 Kb
Garan
05-29-2011 07:33 PM
1.06
300.13 Kb
Garan
05-16-2011 09:45 PM
1.05a
281.03 Kb
Garan
04-30-2011 03:38 PM
1.04
276.35 Kb
Garan
04-23-2011 10:24 PM
1.02
8.91 MB
Garan
03-23-2011 10:32 PM
1.01
125.77 Kb
Garan
02-28-2011 05:33 PM
1.00
111.11 Kb
Garan
02-27-2011 10:15 PM
File Statistics
User Rating:
5 out of 5 with 17 votes
Downloads: 91598
Views: 203826
Favorites: 136
Uploaded By:
 
Last Modified: N/A

View Pictures. Download Now! Post A Comment


Post A Reply
Author Comments Comment Options
Unread 12-17-2014, 03:26 PM  
Garan
The Undying
 
Garan's Avatar
Interface Author - Click to view interfaces

Forum posts: 180
File comments: 513
Uploads: 17
Quote:
Originally Posted by Cambruin
Just wanted to thank you for your continued efforts to make everyone's LotRO experience better.

Vielen dank!
Thanks for the comment - always nice to hear when someone appreciates the work
Garan is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 12-17-2014, 09:19 AM  
Cambruin
The Wary

Forum posts: 0
File comments: 2
Uploads: 0
Just wanted to thank you for your continued efforts to make everyone's LotRO experience better.

Vielen dank!
Cambruin is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-18-2014, 10:00 AM  
bunny
The Wary

Forum posts: 0
File comments: 26
Uploads: 0
OK, the most important things is we got the closest map. The solution is does not matter Thanks for the developing!
bunny is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-18-2014, 07:50 AM  
Garan
The Undying
 
Garan's Avatar
Interface Author - Click to view interfaces

Forum posts: 180
File comments: 513
Uploads: 17
Quote:
Originally Posted by bunny
Garan, what about the text part of the ;loc info? I just make a short circle and collect some:

House of Coins
Gondor: Court of the Fount: 74.6S, 71.2W
Rhovanion: The Twenty-first Hall: 5.8S, 105.3W
Rhovanion: Caras Galadhon: 15.2S, 68.2W
Rhovanion: Stangard: 25.6S, 62.9W
Eriador: Nan Laeglin: 66.8S, 16.4W
Eriador: Bree: 31.9S, 50.4W

Etc? That I am suggested to you, make a database (with player's help maybe) from the text part and you do not need any mambo-jambo with coordinates Or just do this in the problematic areas where the coordinates is same in more than one map. Dont need too mutch, just:
name ; map ;
Bree ; Bree-land;
Stangard;The Great River
etc.

Or please check the problematic coordinates, maybe one of them in Gondor other Eriador ... if this is true, you can combinate your coordinate system and my text part suggestion to separate easily with the text part.
Thank you for your comments. As you might have guessed, I have examined this issue several times in fairly great detail over the last four years - yes, MoorMap has existed for four years now so I've had quite some time to explore the possible solutions and the challenges with each approach.

I had already considered the text portion of the ;loc command. Unfortunately, the text part does not simplify the problem, it actually complicates it. Especially in areas with overlaps like the Old Forest. There are areas where the name is just a point of interest not a map area, others where the name is not unique such as Brigand Cave (there are at least two) and still others where the area name spans more than one map. The coordinates are more reliable with fewer exceptions.

Worse, the text portion creates a maintenance issue. The text is subject to change with points of interest added, moved and removed especially when areas get revamped. That would mean spending a significant amount of time running around all of the possible areas of every map every update. A coordinate based system with appropriate "mambo-jambo" does not need updating other than locating appropriate borders for each new map. Thus while it took a while to formulate the best programmatic approach specifically one that could account for multiple overlaps and some more time to gather the necessary base data, the programmatic approach is far more accurate (despite having some small exceptions) and will take far, far less time to maintain moving forward.

Last edited by Garan : 11-18-2014 at 08:01 AM.
Garan is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-18-2014, 05:53 AM  
bunny
The Wary

Forum posts: 0
File comments: 26
Uploads: 0
Quote:
Unfortunately, the "current" map info is not exposed via Lua so this function uses the map zoom level and boundaries to attempt to find the most zoomed in map that contains the player's coordinates and if two or more maps contain the coordinates at the max zoom level then the one where the player's coordinates have a shorter percent distance from the center of the map is chosen. This will not always yield the "current" map as defined by the game but it is the best option I was able to implement with the available data.
Garan, what about the text part of the ;loc info? I just make a short circle and collect some:

House of Coins
Gondor: Court of the Fount: 74.6S, 71.2W
Rhovanion: The Twenty-first Hall: 5.8S, 105.3W
Rhovanion: Caras Galadhon: 15.2S, 68.2W
Rhovanion: Stangard: 25.6S, 62.9W
Eriador: Nan Laeglin: 66.8S, 16.4W
Eriador: Bree: 31.9S, 50.4W

Etc? That I am suggested to you, make a database (with player's help maybe) from the text part and you do not need any mambo-jambo with coordinates Or just do this in the problematic areas where the coordinates is same in more than one map. Dont need too mutch, just:
name ; map ;
Bree ; Bree-land;
Stangard;The Great River
etc.

Or please check the problematic coordinates, maybe one of them in Gondor other Eriador ... if this is true, you can combinate your coordinate system and my text part suggestion to separate easily with the text part.
bunny is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-09-2014, 09:27 AM  
Garan
The Undying
 
Garan's Avatar
Interface Author - Click to view interfaces

Forum posts: 180
File comments: 513
Uploads: 17
Ver 1.28 has a number of minor fixes as well as the maps and data for Central Gondor.

Of particular note for 1.28, the "show location" button will now determine if the player's location can be displayed on the current map and if not, it will attempt to determine the "best" map. Unfortunately, the "current" map info is not exposed via Lua so this function uses the map zoom level and boundaries to attempt to find the most zoomed in map that contains the player's coordinates and if two or more maps contain the coordinates at the max zoom level then the one where the player's coordinates have a shorter percent distance from the center of the map is chosen. This will not always yield the "current" map as defined by the game but it is the best option I was able to implement with the available data.
Garan is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-09-2014, 09:20 AM  
Garan
The Undying
 
Garan's Avatar
Interface Author - Click to view interfaces

Forum posts: 180
File comments: 513
Uploads: 17
Re: Re: Re: bug and add

Quote:
Originally Posted by bunny
The map detectin is hard I know. If you have no a list from all map area in the ;loc format ...

About the annotation window. It is too complicated maybe a simple button is enough that is send to CHAT the location info with some nice color
Well, both of these features got implemented. Sort of.
Garan is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-04-2014, 08:16 AM  
Garan
The Undying
 
Garan's Avatar
Interface Author - Click to view interfaces

Forum posts: 180
File comments: 513
Uploads: 17
Quote:
Originally Posted by Areswolf
In the Eaves of Fangorn, The Sweetmead is actually located at 38.1S, 73.2W. The map has it a bit further south. Was going crazy looking for it.

Thanks.
Thanks for reporting that. That is a typo in the data file which will be corrected in the next release.
Garan is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 11-03-2014, 06:29 PM  
Areswolf
The Wary

Forum posts: 1
File comments: 14
Uploads: 0
In the Eaves of Fangorn, The Sweetmead is actually located at 38.1S, 73.2W. The map has it a bit further south. Was going crazy looking for it.

Thanks.
Areswolf is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-22-2014, 05:12 PM  
bunny
The Wary

Forum posts: 0
File comments: 26
Uploads: 0
Re: Re: bug and add

Quote:
Thanks for the bug report. That one's been there for a long time, I'm surprised I never noticed. It will be fixed in the next release.

It isn't possible at this time to accurately determine the correct map. I am working on a possible solution but it requires me to find time to finish collecting some more data about map boundaries. Unfortunately it became a fairly low priority and I don't anticipate getting back to that any time soon.

I will look into the possibility of adding an option to leave the annotation window open when closing the map.
The map detectin is hard I know. If you have no a list from all map area in the ;loc format ...

About the annotation window. It is too complicated maybe a simple button is enough that is send to CHAT the location info with some nice color
bunny is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-21-2014, 04:03 PM  
Garan
The Undying
 
Garan's Avatar
Interface Author - Click to view interfaces

Forum posts: 180
File comments: 513
Uploads: 17
Re: bug and add

Quote:
Originally Posted by bunny
Hi
There is a bug, if you resize the map the search drop-down list moved to bottom.

Some rich feature that I suggest: When push the "where I am" button and I am not in the map that show maybe the plugin load the correct map! I am sure it is a lot of work but it would be nice.

When I click the point I got a window with coordinate, that is nice. But if I close the map this windows also close. It will be help a lot if I can pinpoint the coordinate window. For explorer deed the map on the screen take too much space but this window not and help a lot if I see the coordinates meanwile moving.

Anyway thank for this ueseful plugin!
Thanks for the feedback.

Thanks for the bug report. That one's been there for a long time, I'm surprised I never noticed. It will be fixed in the next release.

It isn't possible at this time to accurately determine the correct map. I am working on a possible solution but it requires me to find time to finish collecting some more data about map boundaries. Unfortunately it became a fairly low priority and I don't anticipate getting back to that any time soon.

I will look into the possibility of adding an option to leave the annotation window open when closing the map.

Last edited by Garan : 10-21-2014 at 04:04 PM.
Garan is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-21-2014, 02:32 AM  
bunny
The Wary

Forum posts: 0
File comments: 26
Uploads: 0
Thumbs up bug and add

Hi
There is a bug, if you resize the map the search drop-down list moved to bottom.

Some rich feature that I suggest: When push the "where I am" button and I am not in the map that show maybe the plugin load the correct map! I am sure it is a lot of work but it would be nice.

When I click the point I got a window with coordinate, that is nice. But if I close the map this windows also close. It will be help a lot if I can pinpoint the coordinate window. For explorer deed the map on the screen take too much space but this window not and help a lot if I see the coordinates meanwile moving.

Anyway thank for this ueseful plugin!
bunny is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-11-2014, 04:36 AM  
Skillomite
The Wary

Forum posts: 0
File comments: 2
Uploads: 0
Map overlays

Really appreciate your lengthy reply, thanks. Not sure which of your instructions worked but I now see purple text to the right of the dropdown box at the top and it works!! *rubs hands with glee*

I just want to say that this is by far the most useful plugin I've come across, so a huge thanks for maintaining it.
Skillomite is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-10-2014, 08:34 PM  
Garan
The Undying
 
Garan's Avatar
Interface Author - Click to view interfaces

Forum posts: 180
File comments: 513
Uploads: 17
Quote:
Originally Posted by Areswolf
Hi,

Wakenflood in The Wold is missing from the map. It's required for the "On Notice" quest chain and it includes an NPC Quest giver "Sergeant Hubyrt"

I can't find these on the map.

Great addon, btw! (I feel like I might have mentioned that before!)
Thanks for the feedback. Sergeant Hubyrt and Wakenflood will be added at 38.1S, 50.4W in the Wold with the next update (hopefully I will find time soon after Update 15).

Last edited by Garan : 10-10-2014 at 08:35 PM.
Garan is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 10-10-2014, 07:47 PM  
Areswolf
The Wary

Forum posts: 1
File comments: 14
Uploads: 0
Hi,

Wakenflood in The Wold is missing from the map. It's required for the "On Notice" quest chain and it includes an NPC Quest giver "Sergeant Hubyrt"

I can't find these on the map.

Great addon, btw! (I feel like I might have mentioned that before!)
Areswolf is offline Report comment to moderator   Reply With Quote Reply With Quote
Post A Reply

 
Category Jump:
Search this Category:
 

All times are GMT -5. The time now is 09:43 PM.


Our Network
EQInterface | EQ2Interface | Minion | WoWInterface | VGInterface | LoTROInterface | MMOInterface | Swtorui