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Category: Maps, coordinates & compassesMoorMap
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Name: MoorMap   Popular!
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Date: 09-16-2014 07:58 PM
Size: 3.38 MB
Version: 1.27
Rate File: 5 out of 5 with 17 votes  
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Users can add their own custom annotations
 
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The filterable list of annotations.
 
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Using the map to activate a Monster Player map
 
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Breeland map, all icons enabled, NPC Tarburz hover info displayed.
 
Description
NOT JUST FOR THE 'MOORS ANYMORE!

Ever wish you could annotate your own copy of the parchment maps?

Want to keep track of where that rare mob spawns? Or where the best places to mine ore are?

Want to know quickly where Soldier Pashum is located?

Ever wish you could just click on the map to activate your creep's map instead of trying to find the map in your inventory or remember the right hot key you assigned, especially after taking a break for a month or two?

Ever wish there was a way to let new players know what the abbreviations we use all mean?

Welcome to MoorMap, the map with More. Originally, only the Ettenmoors were included, but I have expanded to all of the parchment maps so that players can mark any location they want to be able to find again. All of the parchment maps and many interior/instanced areas are available as well as a couple of city maps that Turbine has not yet added.

There is a filterable list of annotations, just enter a few characters in the name of the location or NPC you are looking for, then click on the entry in the list and a "ping" will show up on the map telling you where it is or right click on the entry to see the annotation detail. Hover over any icon on the map to see a brief summary of the annotation or left click the icon to see the detailed entry. You can right click on the map and add your own annotations. The entire map can be moved and resized. You can also change the language, colors, opacity and other customization setttings in the Options Panel (click the gears button on the top left of the map).

If you have Lunarwater's Waypoint installed, you can enable integration with Waypoint in the MoorMap Options panel and then any time you click on an annotation's coordinates (hover over the annotation to display its coordinates) Waypoint will be activated for those coordinates.

Installation
Just download the Zip file and unzip it to your Plugins folder. There are no dependancies on any outside files.

When upgrading from a prior version please either exit the game client or execute "/plugins refresh" in the chat window after copying the files but prior to executing "/plugins load moormap" for the new version.

Usage
To load the map, use "/plugins load moormap".
NOTE: If using a plugin manager to load "MoorMap", do NOT load "MoorMapDefaults", "MoorMapLoader" or "MoorMapTerminator". They are launched by the plugin itself as needed and loading them automatically will cause undesirable things to happen.

When first loaded, the map is minimized by default. There will be two icons in the extreme lower left of your screen which can be dragged to any location you want (you must hold the Ctrl key while dragging to move the icons). The left icon is the Minimized Icon and is used to display the map. The right icon is the Quick Annotation control and is used to add an annotation for your current target at your current location. You can hide either or both of these icons in the Options Panel . To open the map initially, click the Minimized Icon.

There are three chat commands for controlling the display of the map,
"/moormap show" will display the map
"/moormap hide" will minimize the map and show the icon if the icon hasn't been disabled in options
"/moormap toggle" will toggle the display of the map
There is a fourth chat command which you can bind to a quickslot in lieu of using the Quick Annotation control (if you prefer having it bound to a key stroke). This command is locale specific, please assign the command for your client:
Code:
EN:
/MoorMap add ;loc:5::;target
FR:
/MoorMap add ;loc:5:FR:;cible
DE:
/MoorMap add ;pos:5:DE:;ziel
(I used code tags to prevent accidental text conversion to smilies)
To add a custom annotation, just right click on the map, fill in the information and click "Save". You can also use the Quick Annotation icon, just target a resource node or item while standing next to it and click the Quick Annotation icon (looks like a flag) and an annotation will automatically be added to each map that matches your current coordinates.

There are two search functions, local and global. They are both case insensitive and accent insensitive meaning that you can type search text without capitalization or accents and it will still match.

To find a location or NPC on the current map, click the silver magnifying glass button. A filter field and list will appear on the right size. If the filter field is blank, all annotations are listed alphabetically, grouped as "Locations", "Map Destinations", and "NPCs". If you type in the filter field, only those items with the filter string in their name will be displayed in the list. Clicking on an entry in the list will hide the list and cause an animated "ping" to appear on the map at the location of the selected entry. You can also hide the list by simply clicking anywhere on the map. You won't be able to click on the icon under the ping or see the hover information until you click once on the "ping" to clear it.

To search all maps, click the gold magnifying glass button. A search dialog is displayed, type in the text to search for and click "Search". All of the default data files are searched and the matches are displayed in a list. Click an entry in the list to display the map with a "ping" at the location.

To use the map to activate a Map Item or Creep Map Skill, just right click on the icon on the map at the destination location. As long as the map location is available and not on cooldown the map will activate. Note, if you have both of the maps to Gramsfoot or both of the maps to Glan Vraig, only the better map will be activated.

MoorMap supports Server specific annotations for the Ettenmoors. To use a specific server version, just open the Options Panel, select your server and save your changes. If your server has special names for any Ettenmoors location and you would like those names included in the defaults for your server, please submit them as Feature Requests (see the top right of this web page). When submitting a request, please include your server name, a short name for each location, a description of the location (and if possible a reason for the name) and the location map coordinates. Please keep the annotation names and descriptions appropriate. Submissions that are acceptable will automatically merge with the existing defaults when you download and install an updated version.

There is an additional chat command, "/moormap ping" which takes a number of parameters and will allow external plugins add annotations and display them on the map. See the Readme.txt file for more details.

Future Plans
I hope to continue adding more support for the French and German clients
I continue to add instance/dungeon maps.

Known Issues
Foreign language support is very limited at this time.

Version Log
Ver 1.27
Added Western Gondor maps and Dead Marshes map and default data
Added custom image for Eaves of Fangorn map to replace the one incorrectly shown in-game
Added overlay for Matalan's quest start locations in Entwood

Ver 1.26
Added Nan Curunir (flooded) and Entwood maps and default data

Ver 1.25
Bug fix for users experiencing load error on line 1726

Ver 1.24
Fixed a bug that prevented global searches of Western Rohan
Changed search window to process search when Enter is pressed in the search field
Fixed conflict bug that would cause search to hang when TerrainMap and MoorMap were both loaded
Added workaround for bug in GetCommands() that sometimes returns a non-sorting 0th element in the command table which would cause search to hang

Ver 1.23
Added Western Rohan maps and default data
Fixed Moria overview default data
Fixed a few invalid annotations
Added support for Whiteberry's Deed Maps as Overlays. Any map that has a Deed map Overlay
will show the "Select Overlay" message - hover over the message to display the available overlays.
Click the checkbox to display the Overlay and the Deed Map Legend for that map. Note,
each map overlay is separate so you have to enable/disable the overlay on each map where you want
the overlay to display.
You can click the entries in the legend to activate a "ping" on the map to make the deed markers easier to find.
Slayer Deed Recommended Areas can have more than one location per map so they can be listed more than once in the legend.

Ver 1.22
Changed settings to store at the Character level instead of the Account level. When loaded on a character for the first time settings will automatically inherit the last character's settings or defaults if the plugin has never been loaded on any character.
Fixed default data bug for server specific ettenmoors data (since no one has reported this bug in over 2 years I suspect that no one actually uses this feature )
Converted default data files for use with global search functionality
Fixed bug in placement of hover help for control buttons when map was less than full screen.
Implemented accent insensitive filtering for local search
Implemented global search functionality - the silver magnifying glass is local search, the gold magnifying glass is global search
Added default data for Wildermore and Forlaw
Fixed the Options Panel Cancel button
Added Map size and position to Options Panel
Added Icon position to Options Panel
Added Quick Annotation Tool position to Options Panel

Ver 1.21
fixed upgrade bug in 1.20

Ver 1.20
Changed the way the quickannotation icon is selected for moving. If you hold the Ctrl key BEFORE moving the mouse over the icon, you can grab any part of the icon to make moving it easier.
Fixed the Good TR and Poor TR map locations (they got swapped with the Ettenmoors revamp and I kept forgetting to fix them, thanks to LagunaD for reminding me).
Added Opacity to Overlays
Fixed a bug that would cause overlays to improperly resize when the map was resized if they were a different original size than the map they were displayed on.
Added maps for Goblin-town. Breadcrumbs are very handy in there...
Updated Bree default data.
Fixed incorrect annotation label. "Writhenbores" was incorrectly labeled "Erforgh Cleft". reported by Areswolf.
Updated default data for Moria revamp.
Modified Annotation pop-up dialogs to include Location.
Annotation pop-up text is now selectable for copying to clipboard.
Updated coordinates in Delving of Fror to allow use of Breadcrumbs and Player Position
Updated NPCs in Delving of Fror (removed NPCs that no longer exist since the Moors revamp)
Fixed bounds on Byrgenstow Upper and Lower for Breadcrumbs/Position. Changed map for Byrgenstow Upper and Lower to 1024x768 and added annotations.
Fixed bounds on Sprigley's Cellar
Added a check to automatically remove out-of-bounds annotations the next time a map is loaded - this will automatically fix the Sprigley's Cellar (or any other map) custom annotation file by removing annotations that were accidentally added due to invalid bounds.
Added an Overlay list to the main map window for quickly turning on/off overlays. If any overlays are defined for the current map, the "Overlay" caption will appear next to the map select box. Hover over or click on the "Overlay" caption to display the list of defined overlays and check/uncheck to show/hide the overlays.

Ver 1.19
Fixed bug in Breadcrumbs that would save the breadcrumbs to the wrong map when switching maps.
Fixed a bug in Breadcrumbs that could require the user to switch maps or reload the plugin to get breadcrumbs to display after clicking "Clear" and then adding a new breadcrumb.
Changed Breadcrumbs to only add on the currently displayed map
Changed the Breadcrumb "Clear" button to only clear breadcrumbs on the currently displayed map
Changed how the mouse hover function works in the map selection so that interior maps remain showing if you hover over another map in the same area (makes the list a little less volatile)
Added sample default overlays for Isengraf and The Ancient Tomb showing the path to the enemy leader
Updated guild-hall info for Thorin's Hall and Esteldin
Fixed interior bounds for Thorin's Hall so breadcrumbs and player location now work in Thorin's hall upper and lower.
Added "stair up/down" map connectors for interior locations (Thorin's Hall, Ost Magol, Byrgenstow, Gerngarth, Wyrmdelf, etc)
Note, for player position, breadcrumbs, and quick annotations the maps do not account for elevation (yet) so be sure to have the correct level displayed when checking location or adding breadcrumbs/annotations
Added interior maps for Byrgenstow, Langraf, Ost Magol, The Living Deep, Gerngarth, Isengraf, Wyrmdelf, Dwergfant, The Ancient Tomb, Dígelon and The Creeping Wood
Added default data for Eaves of Fangorn, Entwash Vale, East Wall and Sutcrofts (not including Hytbold)

Ver 1.18
Fixed icon dragging. again. Hopefully I won't accidentally delete this again. You must now hold down the Ctrl Key to drag the Map and Annotation Icons to new locations
Fixed some inconsistent display mechanics with F12 and Escape.
Added hover help for control panel icons.
Added Overlays - users can now view Overlays on maps. An Overlay is mearly a transparent image used to show pathways, directions, guides, etc. on top of a map. Users can make their own overlays as well as displaying built in overlays. To open the overlay selection and maintenance window, click the Overlay button in the control panel near the top left of the map.
To add a custom overlay, create a .tga file (more detailed instructions are available in the readme) with transparency and copy it into the GaranStuff/MoorMap/Overlays folder (or a subfolder within the Overlays folder). Then in MoorMap, select the map for the overlay, then click the Overlays button, select "New" and enter the info for the overlay.
This should make it fairly easy to add "guides" to maps and will be even more useful as additional interior maps are added. Users may also want to add overlays to show good areas for grinding deeds, questing, etc.
Maps can have multiple Overlays and the user can decide which if any are displayed as well as the order in which they display.
Added "Breadcrumbs"
Breadcrumbs allow you to mark your way by putting a flashing trail of dots where you have travelled. Since LotRO's implementation of Lua does not allow us to automatically retrieve player position, you have to hold down Ctrl while entering the /loc command. The easiest way to do this is to bind the /loc command to a built-in quickslot which uses the Ctrl key as a modifier. Otherwise you can also drop a breadcrum by holding Ctrl while clicking the "Location" button on MoorMap.
It is important to remember to hold the Ctrl key until the chat message displays with your location (just hold it for half a second after you click the button). This is because MoorMap's breadcrumbs are actually triggered by the chat message response, not the actual button press.
Breadcrumbs are persistant until manually cleared using the "Clear" button on the Breadcrumbs window - click the new "Breadcrumbs" button to display the Breadcrumbs Window.
You can also change the color of the breadcrumbs in the Breadcrumbs window.
Fixed a couple glitches in percent sizing. Users will no longer get an error if they change to a smaller resolution before unloading the plugin but the map may be too large to display and the user will have to unload and reload to force it back to a size that fits on screen. That's the best I can do until Turbine exposes an event for display resolution changes.
Updated quick annotation tool and node filter for Tier 7 and Tier 8 nodes
Added "Most Recent" default map option - this will cause the plugin to remember your most recently used map as your default when reloading

Ver 1.17a
Hotfix for the missing defaults, loader and unloader plugins.

Ver 1.17
Added Hidden Burrow in Great River
Added Tal Mathedras maps (Before and After have distinct data points).
Updated Great River and Stangard map backgrounds.
Changed Iron Pit map from the compass version to the Turbine art version.

Ver 1.16 Updates
Added the Great River and Stangard maps and default data

Ver 1.15 Updates/Fixes
Changed window and icon locations to be stored as a percentage of display, reducing positioning issues when changing resolutions (plugin should not be loaded when changing resolutions or odd behaviour will still occur as the change can not be detected)
Re-added the Option Window and Button (I just couldn't get used to having to open the plugin manager and then find the plugin to get to Options). If you use the Plugin Manager to set options, the panel will show there by default. If you prefer to use the button on the map, the options panel will be displayed in its normal in-game Window. The PluginManager version of the options panel disappears when the in-game version is being displayed but will reappear when the in-game version is closed (using one panel prevents a situation where two options panels could be overriding each other).
Added integration with Lunarwater's Waypoint plugin. If you have Waypoint installed, you can enable Waypoint on the MoorMap Options and then clicking on the coordinates of any annotations will display Waypoint with those coordinates set. Note, after enabling or disabling Waypoint you have to either change the currently displayed map or reload MoorMap for the setting to take effect.
Updated several annotation icons to use the in-game resources. There are a number of icon resource IDs that I have still not identified.
Removed Faction Rep Item Traders.
Added default data for Waterworks, Flaming Deeps, Zelem-melek, Redhorn Lodes and Foundations of Stone

ver 1.14 Updates/Fixes
Updated the Quick Annotation tool to support DE & FR clients. Fixed the Quick Annotation tool for the EN client (it had worked for EN prior to 1.13).
Added The Great Delving, Durin's Way, The Silvertine Lodes and ZirakZigil default data

ver 1.13 Updates/Fixes
Added the Oxclan Merchant Camp to Nan Curandir
Added Frostbluff NPCs

ver 1.12 Updates/Fixes
Fixed the resizing bug introduced with the Character Location icon.
Added Image, Description and Options Panel for U5 Turbine Plugin Manager
Added Mirkwood, Lothlorien and Caras Galadhon default data.

ver 1.11 Updates/Fixes
Added RoI maps and most of the RoI default data. This includes Galtrev, Dunland, Dunlending, Gap of Rohan, Nan Curandir, and Isengard. Some of the NPCs exist in different locations based on your quest status, especially in Dunland, so some of the locations are still missing.
Added a special map for Pit of Iron since Turbine didn't include one for some reason
Added the Character Position button that places the character position marker on the map IF the character's coordinates are on the current map. This has to be repetitively clicked by the user to update the position but it's better than no marker.
Updated the Ettenmoors map to to use the new Creep map skills instead of the old inventory items
Fixed a couple of bad location values

ver 1.10 Updates/Fixes
Added a "mini" icon option that uses a 16x16 circular icon instead of the 32x32 square icon for those that like to put plugin icons on their compass-map frame
Added default data for Shire, Shire Homesteads, Trollshaws

ver 1.09a Hotfix
Fixed a bug that caused a load error for new installations

ver 1.09 Updates/Fixes
Fixed map dropdown positioning bug that was added in 1.06 when implementing hiding interior map names until hovering over the parent map name.
Added a Default Map option so that users can set their own prefered default map. Hopefully Turbine will someday expose the map coordinates and heading to Lua so this will no longer be necessary.
Changed the description popups to retain position as long as MoorMap is loaded.
Added default data for Lone-lands. Note that a couple of the NPCs inside the Garth Agarwen instances have only approximate locations until I get a chance to actually run the instances.
Added default data for Rivendell. Yeah, it's out of sequence but I was on my way to Misty Mountains so...
Added default data for Misty Mountains. Note, Helegrod and Goblin-town instanced locations are not yet included.
Added default data for North Downs. Note, Fornost instanced location is not yet included.

ver 1.08 Updates/Fixes
Fixed the sizing and positioning bugs for the map when resolution is changed
Fixed the positioning bug for the Quick Annotation when resolution is changed
Added Allegiance to the Annotation Maintenance dialog for NPCs and fixed the bug that was setting Allegiance to the Type value
Added default data for Forochel.

ver 1.07 Updates/Fixes
Modified pop-up dialog to handle significantly larger text values - changed width/height calculations to favor 8/3 ratio, changed min/max limits and added a scrollbar
Color coded NPC icons and Search List results
Added default data for Eregion, Walls of Moria, Annuminas and Evendim. Note that most of the interior maps for these areas are still not identified even though they are shown with the "Interior Map" icon. Those maps will be added over time as they are identified.

ver 1.06 Updates/Fixes
Added ability to display interior maps (currently, only a limited number of interior maps are implemented)
Changed the Search List so that vendors, traders and other interactable NPCs show up under the NPC header.
Added default data for Thorin's Hall Homesteads, Thorin's Hall (main floor and basement), Thorin's Gate, Falathlorn Homesteads, Ered Luin and The Delving of Fror.
Fixed bug that didn't refresh view when "Select Default" filter button was clicked.
Fixed missing Staddle icons
Modified how Custom Annotations are stored. The global file only contains those annotations who's maps have not been loaded since they were modified. This will significantly reduce load times for those with a large number of custom annotations (once they reload each map with annotations at least once) and prevent those long load times in the future.

ver 1.05a Hotfix
Fixed the bug that prevented saving options changes when not in debug mode.
Fixed mapID for Enedwaith stables and skirmish camp on Eriador map (they weren't showing on Eriador).

ver 1.05 Updates/Fixes
Added the default data for Enedwaith

ver 1.04 Updates/Fixes
Added the default data for Breeland, Archet, Bree, Old Forest, Barrow-downs North, Barrow-downs South and Breeland Housing maps
Eliminated the last jpg map files for the parchement maps, thanks to Equendil for providing the missing resource IDs
Fixed typo in Southern Barrow-downs map name.
Added the last Free Peoples Ettenmoors NPCs (TA and Lugz)

ver 1.03 Updates/Fixes
Added Quick Annotation control
Added Ore Node, Wood Node, Scholar Node, Scholar Ingredient, Cooking Ingredient, Skirmish Camp, and Mustering Horn icons
Added Tier filtering for Ore, Wood and Scholar nodes
Updated Annotation Maintenance to remove non-user assignable icons
Updated Icon Filter Panel to only show Ettenmoors specic icons when the Ettenmoors map is displayed (to cut down on need for scrolling)
Added Angmar zone default data
Added server specific Ettenmoors annotations for Brandywine, Elendilmir, Firefoot and Landroval. No other servers had special annotations noted at this time, but they will be added as people report them.

Ver 1.02 Updates/Fixes
Added a "Reload Defaults" button in the Annotation Maintenance window
Updated the "Save" mechanism to insert new annotations in alphabetical order in the Annotation Maintenance window
Fixed language selection to reload the translated annotation list in the Annotation Maintenance
Added several fields (Allegiance, NPC Type, NPC Rank and Quest type) to the default annotations in preparation for Filter capability
Expanded to include all of the parchment maps - major overhaul
Added Icon filter
Added all of the default map icons plus a new custom icon for Skirmish Camps
Added default data for Archet
Started adding default data for Angmar
Implemented external "ping" command

Ver 1.01 Updates/Fixes
Added N/S, E/W radiobuttons for the coordinates on the Annotation Maintenance window
Added validation to the Annotation Maintenance window
Added Creep NPCs from Lugz and TA areas
Fixed a bug that would disable the coordinates in the Annotation Maintenance window when adding a new annotation after editing a default annotation.
Fixed missing Icon files
Archive List (Old Versions)
File Name
Version
Size
Author
Date
1.26
1.92 MB
Garan
04-18-2014 08:26 AM
1.25
1.92 MB
Garan
04-05-2014 09:42 PM
1.24
1.92 MB
Garan
03-01-2014 10:24 PM
1.23
1.92 MB
Garan
02-14-2014 12:22 AM
1.22
1.81 MB
Garan
08-03-2013 09:00 PM
1.21
4.79 MB
Garan
03-08-2013 11:00 AM
1.19
4.44 MB
Garan
11-22-2012 10:07 AM
1.18
6.22 MB
Garan
11-06-2012 11:59 AM
1.17a
3.59 MB
Garan
05-01-2012 10:53 AM
1.16
2.75 MB
Garan
03-12-2012 09:35 AM
1.15
1.60 MB
Garan
01-19-2012 02:14 PM
1.14
1.57 MB
Garan
12-23-2011 06:31 PM
1.13
1.57 MB
Garan
12-20-2011 12:43 PM
1.12
1.56 MB
Garan
11-19-2011 02:39 AM
1.11
1.54 MB
Garan
11-13-2011 10:09 AM
1.10
372.52 Kb
Garan
07-06-2011 05:23 PM
1.09a
354.09 Kb
Garan
06-26-2011 04:09 PM
1.08
331.40 Kb
Garan
06-16-2011 11:42 PM
1.07
321.56 Kb
Garan
05-29-2011 07:33 PM
1.06
300.13 Kb
Garan
05-16-2011 09:45 PM
1.05a
281.03 Kb
Garan
04-30-2011 03:38 PM
1.04
276.35 Kb
Garan
04-23-2011 10:24 PM
1.02
8.91 MB
Garan
03-23-2011 10:32 PM
1.01
125.77 Kb
Garan
02-28-2011 05:33 PM
1.00
111.11 Kb
Garan
02-27-2011 10:15 PM
File Statistics
User Rating:
5 out of 5 with 17 votes
Downloads: 88326
Views: 197971
Favorites: 134
Uploaded By:
 
Last Modified: N/A

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Unread 10-11-2014, 04:36 AM  
Skillomite
The Wary

Forum posts: 0
File comments: 2
Uploads: 0
Map overlays

Really appreciate your lengthy reply, thanks. Not sure which of your instructions worked but I now see purple text to the right of the dropdown box at the top and it works!! *rubs hands with glee*

I just want to say that this is by far the most useful plugin I've come across, so a huge thanks for maintaining it.
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Unread 10-10-2014, 08:34 PM  
Garan
The Undying
 
Garan's Avatar
Interface Author - Click to view interfaces

Forum posts: 179
File comments: 505
Uploads: 17
Quote:
Originally Posted by Areswolf
Hi,

Wakenflood in The Wold is missing from the map. It's required for the "On Notice" quest chain and it includes an NPC Quest giver "Sergeant Hubyrt"

I can't find these on the map.

Great addon, btw! (I feel like I might have mentioned that before!)
Thanks for the feedback. Sergeant Hubyrt and Wakenflood will be added at 38.1S, 50.4W in the Wold with the next update (hopefully I will find time soon after Update 15).

Last edited by Garan : 10-10-2014 at 08:35 PM.
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Unread 10-10-2014, 07:47 PM  
Areswolf
The Wary

Forum posts: 0
File comments: 11
Uploads: 0
Hi,

Wakenflood in The Wold is missing from the map. It's required for the "On Notice" quest chain and it includes an NPC Quest giver "Sergeant Hubyrt"

I can't find these on the map.

Great addon, btw! (I feel like I might have mentioned that before!)
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Unread 09-26-2014, 06:07 PM  
Garan
The Undying
 
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Interface Author - Click to view interfaces

Forum posts: 179
File comments: 505
Uploads: 17
Re: Deed Map Overlays

Quote:
Originally Posted by Skillomite
HI, really love your plugin. I'm fairly new to lotro and find it very very useful. I'm a bit stuck on the whiteberry overlays. I have the latest version installed but none of the previous advice seems appropriate, there is no overlay text to click and nothing comes up on the MOria maps even when I click on the overlay options button. Would really appreciate your help as together the map and the overlay would be absolutely perfect!
Hi. The text "Select Overlay" should be showing in the top right corner of the map for any map with an overlay available. If it does not display then perhaps something went wrong while processing the update - the plugin should automatically detect when a new version is installed and add any new data including the default overlays. This typically only fails if a user has set one or more of the utility plugins, "MoorMap Defaults", "MoorMap Loader" or "MoorMap Terminator" to load automatically. Before proceeding, double check the Turbine Plugin Manager or whichever manager you are using and be sure that none of those plugins are set to auto load (the "MoorMap" plugin can be set to autoload, just not the utility ones).

You can force the MoorMap plugin to reprocess the default data and recreate the default overlays by opening the Custom Annotation Maintenance window (load the plugin, display the main window and click the flag icon button, second from the left on the toolbar at the top). Click the "Reload Defaults" button at the bottom center of the Custom Annotation Maintenance window. This should display a small window titled "MoorMap Defaults" which will display each map name in quick succession as it processes the default data for each map. Once complete, the plugin will automatically reload and if you have a map with an Overlay it should display the "Select Overlay" text.

If the message is still not displaying, check your chat window, to see if there are any error messages. Be sure the "Error" channel is selected on your chat window filters (right click the chat tab and select "Change Filters"), by default the "General" tab has this channel selected. If you did not have the Error channel selected, select it and repeat the steps above to reload the defaults and see if there are any error messages. If there are errors, send me a PM with the exact error message and we can work through it.

Last edited by Garan : 09-26-2014 at 06:17 PM.
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Unread 09-26-2014, 04:10 PM  
Skillomite
The Wary

Forum posts: 0
File comments: 2
Uploads: 0
Deed Map Overlays

HI, really love your plugin. I'm fairly new to lotro and find it very very useful. I'm a bit stuck on the whiteberry overlays. I have the latest version installed but none of the previous advice seems appropriate, there is no overlay text to click and nothing comes up on the MOria maps even when I click on the overlay options button. Would really appreciate your help as together the map and the overlay would be absolutely perfect!
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Unread 05-09-2014, 02:42 PM  
Garan
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Re: Installation

Quote:
Originally Posted by as428
I'm having issues with installing the MoorMap in the client. I've followed every instruction and LoTRO isn't finding it. I really like what this is supposed to do, but I actually want to try it out.
If any of the components do no show when you use /plugins list (or do not show in the Plugin Manager window) then they were not unzipped to the correct folder. I recommend using Lunarwater's Plugin Compendium application to install plugins to avoid installation errors. Plugin Compendium is available for Windows and Mac/Linux.
Windows:
http://www.lotrointerface.com/downlo...ompendium.html

Mac/Linux:
http://www.lotrointerface.com/downlo...mMacLinux.html

If you are already using Plugin Compendium and still having problems let me know.

Last edited by Garan : 05-09-2014 at 02:45 PM.
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Unread 05-09-2014, 02:28 PM  
as428
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Installation

I'm having issues with installing the MoorMap in the client. I've followed every instruction and LoTRO isn't finding it. I really like what this is supposed to do, but I actually want to try it out.
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Unread 05-03-2014, 06:15 PM  
Garan
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Re: Breadcrumbs

Quote:
Originally Posted by Sneakykillador
Hi there, could you please tell me what breadcrumbs is and how to use it?
I was thinking it would lay a breadcrumb type trail to the location i want. Either on the map or in the world. I have looked in your descrip but can't seem to find it.
Thank you in advance for any help in this matter. BTW your plugin is off the hook AMAZING I followed your instructions and had it up and running in less than one minute. It is people like yourself that make this game so much more awesome :-)

Regards from a fan for life.

Sneakykillador .... Evernight

Edited :- I had a brainfreeze moment my apologies I control f'd the page and typed in breadcrumbs chose show all and hey wouldn't you know, there it was explained in the version details lol thanks again for an amazing plugin .
Thanks for the feedback. Glad you found the Breadcrumbs usage info. I really need to update the Usage section as there are a lot of features like Breadcrumbs and Berry's Deed overlays that are only described in the version info. What I really need to do is add a help system/tutorial but that would require me not getting distracted ever fe... ooh! a shiny...

Last edited by Garan : 05-03-2014 at 06:16 PM.
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Unread 05-03-2014, 03:34 PM  
Sneakykillador
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Breadcrumbs

Hi there, could you please tell me what breadcrumbs is and how to use it?
I was thinking it would lay a breadcrumb type trail to the location i want. Either on the map or in the world. I have looked in your descrip but can't seem to find it.
Thank you in advance for any help in this matter. BTW your plugin is off the hook AMAZING I followed your instructions and had it up and running in less than one minute. It is people like yourself that make this game so much more awesome :-)

Regards from a fan for life.

Sneakykillador .... Evernight

Edited :- I had a brainfreeze moment my apologies I control f'd the page and typed in breadcrumbs chose show all and hey wouldn't you know, there it was explained in the version details lol thanks again for an amazing plugin .

Last edited by Sneakykillador : 05-03-2014 at 03:40 PM.
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Unread 04-05-2014, 09:44 PM  
Garan
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Ver 1.25 is just a bug fix for those encountering the load error on line 1726. If you have not experienced this bug, you do not need to download ver 1.25 as that was the only change.

I apologize for taking so long to publish what should have been a rather quick bug fix - I got inundated with RL issues and had to put testing on hold but things are more or less back on track.

Last edited by Garan : 04-05-2014 at 09:46 PM.
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Unread 03-02-2014, 06:30 PM  
Garan
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Re: unable to load moormap

Quote:
the Rings Online\Plugins\GaranStuff\MoorMap\Main.lua:1726: attempt to index global 'BDD' (a nil value)... Is there a way to fix? I really love this plugins and would love to be able to use it again.
I believe I know what is happening for you but I would like to confirm this. I will send a PM to you on this forum with further instructions.

EDIT:
With Strider5577's assistance I have replicated the corrupted file that led to this error message and I am currently investigating the cause of the original corruption. It seems that the number of people affected by this should be extremely limited but I am still working to get a bug fix available ASAP.

Last edited by Garan : 03-09-2014 at 10:32 PM.
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Unread 03-02-2014, 04:42 PM  
Strider5577
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unable to load moormap

the Rings Online\Plugins\GaranStuff\MoorMap\Main.lua:1726: attempt to index global 'BDD' (a nil value)... Is there a way to fix? I really love this plugins and would love to be able to use it again.
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Unread 02-17-2014, 04:53 AM  
hagermanjw
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Lunarwater's Waypoint does not work

Thanks for the quick response. That was the problem. I was clicking on the waypoint not the cord that came up. Thanks Love the map
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Unread 02-16-2014, 01:11 PM  
Garan
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Quote:
Originally Posted by Areswolf
I'm running 1.23 but I'm not seeing "Select Overlay" ( I used Breeland just to be sure) Here is a screenie of what I do see when I select overlay options. The only option in the drop down is "New".

Thanks for the reply and sorry for the hassle!
It looks as though the plugin did not properly update after the new version was loaded. Please check each of the steps below and respond with the results for each step.

1) First, please check that you do not have any of the other moormap plugins (MoorMap Defaults, MoorMap Loader or MoorMap Terminator) set to autoload. This would prevent the automatic update from working correctly.

2) Could you please try opening the Helm's Deep map and see if the default annotations display? If there are no annotations then you either do not have version 1.23 properly installed or the update did not run correctly.

3) Try reloading the default annotations manually from the Annotation Maintenance window. Load MoorMap. Right click on the map and select "Add Annotation". At the bottom of the Annotation Maintenance window, click the "Reload Defaults" button. Unload Moormap using the "/plugins unload moormap" chat command. Reload MoorMap using the "/plugins load moormap" chat command. You should now have "Select Overlay" on the Breeland map.

4) Assuming the above steps did not resolve the problem, could you please look up your copy of the main.lua file from the MoorMap plugin folder and tell me the Size and Date Modified of the file?

Lastly, how did you upgrade to 1.23, manually unzipping the files or using Lunarwater's Plugin Compendium? I need to try to reproduce the steps you took in updating to reproduce the conditions that led up to your issue.
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Unread 02-16-2014, 12:43 PM  
Garan
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Re: Lunarwater's Waypoint does not work

Quote:
Originally Posted by hagermanjw
I have Lunarwater's Waypoint installed after I d/l your program. When I hover over a point and click on it, it does not transfer the coordinates to Waypoint. I can have it hidden it will not show it, if I show it, it still asks for coordinates. The Waypoint program works good on its own. Any help would be appreciated.
You have to enable the Waypoint integration on the Options panel. Click the gear icon on the top left of MoorMap to open the Options panel. Scroll to the bottom of the options, the second to last option is "Enable Waypoint". After checking the Enable Waypoint options, click "Save". If you are not automatically running Waypoint, you may have to change maps to initially start Waypoint.

Now, hover over an annotation (do not click the annotation itself) to display the pop-up menu with the annotation name and coordinates. Then click on the coordinates in the popup menu to activate Waypoint.

Note: If you accidentally click on the annotation instead of hovering, you will get a window with the name in the title bar, coordinates and description in the window - those coordinates will NOT activate Waypoint, only the coordinates in the popup menu from hovering over an annotation will activate Waypoint.
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