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Category: MinstrelMinstrelBuff
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How do I install this? (FAQ)
Name: MinstrelBuff   Popular!
Author:
Date: 05-25-2014 08:03 AM
Size: 195.82 Kb
Version: 1.9.1
Rate File: 5 out of 5 with 9 votes  
Patch & Add-on List
File Name
Version
Size
Author
Date
Type
1.7.1
1.75 Kb
06-09-2013 04:12 AM
Patch
0.1
833 b
12-28-2012 07:19 AM
Patch
Pictures
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Minstrelbuff in action
 
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Minstrelbuff with fixed anthems
 
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Size: 10.18 Kb
Dimensions: 293 x 133
Minstrelbuff simple note theme
 
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Size: 69.77 Kb
Dimensions: 300 x 125
MinstrelBuff while showing active coda effects (new in V 1.8).
 
Description
Features:
This plugin is for minstrels. Since ROI they can hold ballads and anthems active, while in combat.
The plugin shows a window with three active ballads and up to six active anthems.
When using fixed anthem themes, it also tracks the coda bonus effects.

Install:
Copy the files in your plugin-folder.
Load the plugin
Code:
/plugins load minstrelbuff
Options:
The optionwindow can be opened with the pluginmanager from Turbine or by
Code:
/mb options
History:
V 1.9.1
Update for french and german effect names.
V 1.9
Update for french and english effect names.
New theme: Note theme - one line
- This theme displays 3 anthems in yellow trait spec and 1 anthem in red or blue.
V 1.8
Fixed anthem pictures now depending on minstrel stance.
When using fixed anthem themes, the anthems staying marked until a coda is played. See remarks below.
Note theme with fixed anthems added.
Fix for settings encoding in german an french versions.
V 1.7
French and German names for the ballads (update 9) fixed.
Basic war-steed support (only english).
V 1.6
Window now disappears when pressing F12, even if you are in combat.
Two new themes (thanks to jocelynmallon)
V 1.5
Areas with no ballads or anthems are now not visible to the mouse (you can click the game element under the window).
One new theme (thanks to Snoopy81).
Corrupted settings-files are now ignored and will be rewritten.
V 1.4
Theme support themes for easier customization.
- Base theme and new simple theme with notes included.
- One theme is without anthems for the players who don't like them to show.
German anthem-name and position is corrected.
Support for the turbine plugin manager options panel.
"Window only visible in combat" - option.
- Note: The window will be shown in combat or when effects are active.
V 1.3
Implemented options for a window-free interface and fixed anthem positions.
V 1.2
Implemented french effect names.
V 1.1
Detecting client-language automatically.
Safe callback register

Remarks:
When using a fixed anthem theme, why do the anthems stay marked until a coda was played?
In current versions of lotro, when you played an anthem, it adds a bonus to your coda. The description says, that only happens when the anthem is active. That is currenly not true. It does not matter when the anthem was played, even if you are out of combat between the played anthem and the coda. So I have added a feature to track the anthem bonus effects for the coda.
Known bugs in this feature:
Because I cannot really figure out that a coda was played, I only check if you are in combat while all ballads are resetting. I guess that the coda is played then. If you play a coda out of combat (in no stance or in harmony), then the logic does not work correctly.
The anthem "Anthem of the Third Age (Harmony)" does not reset, when playing a coda. So it stays marked, even if it has no bonus effect for the coda anymore.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
1.9
195.58 Kb
Melida
05-15-2014 01:05 PM
1.8
192.69 Kb
Melida
07-21-2013 04:52 AM
1.7
103.25 Kb
Melida
12-31-2012 11:08 AM
1.6
96.68 Kb
Melida
08-13-2012 12:05 PM
1.5
85.79 Kb
Melida
03-01-2012 01:26 PM
1.4
80.09 Kb
Melida
01-16-2012 11:55 AM
1.3
66.57 Kb
Melida
11-10-2011 11:04 AM
1.2
34.99 Kb
Melida
11-04-2011 12:17 PM
1.1
34.85 Kb
Melida
10-30-2011 04:59 AM
1.0
30.58 Kb
Melida
10-28-2011 10:05 AM
File Statistics
User Rating:
5 out of 5 with 9 votes
Downloads: 45350
Views: 72708
Favorites: 51
Uploaded By:
 
Last Modified: N/A

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Unread 05-25-2014, 08:01 AM  
Melida
The Wary
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 30
Uploads: 2
Hi Gurndil.

Thanks a lot for your translation.
I've updated the MinstrelEffects.lua.

The coda skill names in "ValidCodaSkillNamesXX" are only used, when fixed anthems are displayed and when minstrelbuff displays the active effects for the next coda. It's not used on a war steed.

Don't care about the ["a"] = true in "ValidYellowTraitSkillNamesEn". It was only used for debugging. I removed it.
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Unread 05-24-2014, 08:02 AM  
Gurndil
The Wary

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File comments: 10
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Thanks for spending time on this plugin.
I like so much the new One line version.

Updated FR translation:
Code:
ValidAnthemEffectsFr = {
	["Hymne de guerre"] = 1,
	["Hymne aux prouesses"] = 2,
	["Hymne de contenance"] = 3,
	["Hymne du Troisième Age"] = 4,
	["Hymne du Troisième Age (Dissonance)"] = 4,
	["Hymne du Troisième Age (Mélodie)"] = 4,
	["Hymne du Troisième Age (Discours de guerre)"] = 4,
	["Hymne du Troisième Age (Harmonie)"] = 4,
	["Hymne de l'Aube rouge"] = 1,
	["Hymne du Riddermark"] = 2,
	["Hymne des Rohirrim"] = 3
}
I got a little problem with "ValidCodaSkillNamesFr", in english version:
Code:
ValidCodaSkillNamesEn = {
	["Coda of the Eorlingas"] = true, -- counts for war speech stance
	["Coda of Vigour"] = true -- counts for no stance and for harmony stance
}
but in french Coda of the Eorlingas is avaible only in mounted combat (any stance), i don't have Coda of Vigour...

It look like that at this time:
Code:
ValidCodaSkillNamesFr = {
	["Coda des Eorlingas"] = true, -- mounted
	["Coda de fureur"] = true, -- war speech
	["Coda de mélodie"] = true, -- melody
	["Coda de résonance"] = true -- no stance
}
that's right ?

A last thing:
Code:
ValidYellowTraitSkillNamesEn = {
	["Anthem of Prowess"] = true,
	["a"] = false
}
in DE and FR we don't have "["a"] = false" string, don't care ?
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Unread 05-15-2014, 01:19 PM  
Melida
The Wary
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 30
Uploads: 2
Hi Gurndil.

Thank you for your suggestions. I did not play lotro frequently so my answer is a little late.

I wrote an update with a new theme. This theme should fit your request.
I updated the effect names for english and french versions. In english language, the Anthem of the Third Age has 5 different versions of the name, depending on the trait specs and stance. Maybe in french language it could be the same. You should check this.

Greetings,
Melida.
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Unread 04-28-2014, 12:07 PM  
Gurndil
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File comments: 10
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Hi, i got my war steed, so i complete the FR translation for update 13:
Code:
ValidBalladEffectsFr = {
	["Bonus de dégâts de ballade"] = true,
	["Bonus de Puissance de ballade"] = true,
	["Bonus de guérison de ballade"] = true,
	["Chant funèbre"] = true,
	["Saga"] = true,
	["Chant"] = true
}

ValidHymnEffectsFr = {
	--removed-- ["Hymne de sympathie"] = 1,
	["Hymne du Troisième Age"] = 3,
	["Hymne du Troisième Age (Discours de guerre)"] = 3,
	["Hymne du Troisième Age (Harmonie)"] = 3,
	--removed-- ["Hymne des Peuples Libres"] = 5,
	["Hymne de guerre"] = 1,
	["Hymne aux prouesses"] = 2,
	["Hymne de contenance"] = 4,
	["Hymne de l'Aube rouge"] = 1,
	["Hymne du Riddermark"] = 2,
	["Hymne des Rohirrim"] = 3
}
Can we hope for an update ?
If it's possible you must leave current only for Yellow spec (with only 3 anthems) and display the "mounted" one in other way (only one anthem at time now, and the mounted one look so nice...).

Last edited by Gurndil : 05-08-2014 at 02:06 AM.
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Unread 08-08-2013, 03:04 AM  
Pulse
The Wary

Forum posts: 3
File comments: 10
Uploads: 0
code for locale detect:

Code:
 --**v Detect Game Language v**
-- Legend: 0 = invalid / 2 = English / 268435457 = EnglishGB / 268435459 = Francais / 268435460 = Deutsch / 268435463 = Russian
GLocale = Turbine.Engine.GetLanguage();
if GLocale == 0 or GLocale == 2 or GLocale == 268435457 then GLocale = "en";
elseif GLocale == 268435459 then GLocale = "fr";
elseif GLocale == 268435460 then GLocale = "de"; 
elseif GLocale == 268435463 then GLocale = "ru"; end
Turbine.Engine.GetLanguage is better than Turbine.Engine.GetLocale because it uses game client locale not OS locale

Last edited by Pulse : 08-08-2013 at 03:05 AM.
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Unread 08-06-2013, 08:08 AM  
Equendil
The Undying
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Forum posts: 52
File comments: 125
Uploads: 5
Re: What is this for?

Quote:
I am sorry but I still dont understand the point of this plugin? What use is it? I have it installed but I don't understand I cant click on any of the buttons it opens up it looks like it is just an indicator I was kinda hoping it would help me keep stuff active not just tell me about what is active I know what is active I clicked on it.

I don't get the point I really don't someone please explain this.
The point is minstrels have six different anthems, they can keep several of them active at any given time (with yellow traits), but since the anthems do not last very long and have a cooldown, it is necessary to keep track of which are active and how soon they'll expire to do so efficiently (that is to say, without recasting more frequently than needed, or not frequently enough for them to be active 100%).

The regular display of buffs is a mess, your own buffs are mixed with everyone else's effects that affect your character so you often end up with several raws of icons flashing in and out, which makes tracking specific effects you're interested in difficult at best.

The plugin addresses that: it displays minstrel anthems free of clutter, always in the same position, with a clear indication of when they'll expire, so you can keep track of them properly.

In addition you also get a clear display of which three ballad buffs are currently up, which again is hard to tell with the regular display of buffs.

Obviously if you only play your minstrel in war-skald (red traits) where you can't keep more than one anthem active anyway, the plugin is not all that useful.

Last edited by Equendil : 08-06-2013 at 08:10 AM.
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Unread 08-05-2013, 12:20 PM  
livemic
The Wary

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What is this for?

I am sorry but I still dont understand the point of this plugin? What use is it? I have it installed but I don't understand I cant click on any of the buttons it opens up it looks like it is just an indicator I was kinda hoping it would help me keep stuff active not just tell me about what is active I know what is active I clicked on it.

I don't get the point I really don't someone please explain this.
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Unread 08-02-2013, 03:44 PM  
Gurndil
The Wary

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MinstrelEffects.lua - line 43: "Bonus de dégâts de ballade", no caps on "dégâts".
MinstrelEffects.lua - line 52: "Hymne du Troisième Age (Harmonie)", caps on "Age".

Thanks for this useful plugin.

Last edited by Gurndil : 08-05-2013 at 12:25 AM.
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Unread 07-01-2013, 11:43 AM  
Melida
The Wary
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 30
Uploads: 2
Maybe Turbine changed the name of the ballad again.
The MinstrelEffects.lua contains the names. You should check it (including capitals).
While the minor ballad is active, you can type /mb list to get the effect names that are currently active.

I cannot check it for you, because I am totally lost, when I try to play in french

The currently used names in the plugin are:
Code:
ValidBalladEffectsFr = {
	["Bonus de Dégâts de ballade"] = true,
	["Bonus de Puissance de ballade"] = true,
	["Bonus de guérison de ballade"] = true
}
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Unread 06-25-2013, 12:45 PM  
storbold
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Now the plugin works but the minor ballad doesn't work... :/ I think it is an traduction error ^^
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Unread 06-25-2013, 03:45 AM  
storbold
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installation minstrelbuff pbm

Hi, I don't know why but I can't install this plugin... when I try to load him there are "unable to resolve the package etc..." Have you a solution?
I precise I have the french version of the game.
(And sorry for bad english I'm a simple young french, I don't speak very good english )

Storbold of Sirannon
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Unread 06-10-2013, 10:52 AM  
Melida
The Wary
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Yes. Just overwrite the original Settings.lua and add the SettingsEncoder.lua contained in the zip-file.
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Unread 06-10-2013, 08:37 AM  
Mildina
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I tried installed it ... Just overwrite settings.lua in the folder ?
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Unread 06-09-2013, 04:15 AM  
Melida
The Wary
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This is a language-problem. Some versions save numbers with commas.
But I found something in the code of KragenBars to solve this problem.

I have uploaded a patch. Could you please check it and give a feedback if it works or not?

http://ddo.lotrointerface.com/downloads/info838.html
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Unread 06-09-2013, 12:33 AM  
Mildina
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At this time, it is that :

return
{
["EffectWindowOnlyVisibleInCombat"] = false,
["ThemeIndex"] = 1,000000,
["MainPosY"] = 100,000000,
["MainPosX"] = 100,000000
}
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