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| Category: Graphical Modifications (Skins)Ultra Mini-packs! |
| Interface Information |
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| Name: |
Ultra Mini-packs!  |
| Author: |
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| Date: |
02-23-2013 09:53 AM |
| Size: |
739 b |
| Version: |
1.2 |
| Rate File: |
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I'm happy to introduce Ultra Mini-packs! Now you can have the smallest inventory possible in LOTRO. No borders, no bars, no titles, no waste! When stacked, you're presented with a single seamless non-intrusive inventory system. Note that there's no no overlap of the packs - so even stacked icon-touching-icon, there's no intrusion of one pack onto another. The dragbar for moving the packs around is no longer on top, so there's nothing between one pack and the other - it's now to the left of the pack, at the upper left.
Just extract the Ultra Mini-packs folder, and place it in your LOTRO/UI folder. Because of the XML modification, you'll need to load the game, choose the Ultra Mini-packs UI and then exit the game and reload - voila! - more real estate!
UPDATES:
1.1 - Now includes the 6th pack. Otherwise, it's no different than the previous version.
1.2 - Ultra Mini-packs have been updated to remove the magnifying glass from the background. You may now resume your previous minimalism!
rushl
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| Archive List (Old Versions) |
File Name |
Version |
Size |
Author |
Date |
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1.1 |
749 b |
rushl |
06-08-2012 09:57 AM |
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1.0 |
515 b |
rushl |
06-24-2009 10:32 AM |
| File Statistics |
| User Rating: |
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| Downloads: |
8908 |
| Views: |
42311 |
| Favorites: |
25 |
| Uploaded By: |
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| Last Modified: |
N/A |
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06-08-2012, 09:59 AM
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The Indomitable
Forum posts: 14
File comments: 15
Uploads: 2
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Ultra Mini-Packs is now updated to include the 6th bag. Enjoy the minimalism!
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06-05-2012, 08:19 PM
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The Indomitable
Forum posts: 14
File comments: 15
Uploads: 2
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Sure, that is the plan. Unfortunately, I don't yet have the expansion. I will look into whether or not I can see the code even though I don't have the bag yet, and let you know!
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06-05-2012, 06:53 PM
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The Wary
Forum posts: 0
File comments: 9
Uploads: 0
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Hi - Would it be possible to make Bag 6 work the same?
Thanks.
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04-01-2011, 12:13 PM
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The Indomitable
Forum posts: 10
File comments: 12
Uploads: 0
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Hi, I just wanted to thank you for this great work. I integrate it with my custom compilation of UI mods and it is one of my favourites.
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11-25-2010, 01:55 PM
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The Wary
Forum posts: 2
File comments: 7
Uploads: 0
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Great Stuff
Great stuff, however, I'm trying to figure out how to add a thin border of some kind around each bag - I've tried various things and can't quite get it to work - any hints or tips would be great, there's certainly not much documentation or guides out there, is there.
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09-24-2010, 05:29 PM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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"It's pretty easy to integrate with another UI!"
I did just that. I love Jack UI 5.1 so much (which in itself is a compilation of others work), I decided to edit the XML and add in your panel modifications - worked like a charm. Minimalist extreme!
Thanks for the bags!
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07-15-2010, 01:11 AM
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The Wary
Forum posts: 0
File comments: 4
Uploads: 0
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how can i use it in other UIs?
Last edited by htyjswf : 07-19-2010 at 02:28 AM.
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08-14-2009, 07:27 AM
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The Wary
Forum posts: 3
File comments: 4
Uploads: 0
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07-28-2009, 04:31 AM
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The Indomitable
Forum posts: 14
File comments: 15
Uploads: 2
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It's pretty easy to integrate with another UI!
First, make sure that the UI you're using isn't already modifying the bags. Search the XML for this line:
<PanelFile ID="ID_UISkin_BackpackView1_Template">
That's the beginning of the bag modification section. There's 5 of them (BackpackView1 is just the first). Each bag has it's own PanelFile which begins like that above, and ends in </PanelFile>. Remove all 5 of those, and simply paste in the PanelFile blocks from my XML. Note that you don't want to paste in the entire XML from my mod - just the blocks that begin like the PanelFile above, and end in </PanelFile>.
If you don't find a PanelFile like the one above (or if the bags in the UI look identical to the ones from the basic UI), then all you need to do is paste those 5 PanelFile blocks into the XML of your UI. Where isn't important, as long as you're between the <opt> </opt> tags.
rushl
Last edited by rushl : 07-28-2009 at 04:33 AM.
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07-25-2009, 11:40 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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quick question
Could i ask how to add this to a compilation? i use bgm blue 2 and would love to have your bag mod part of it. is there a quick way to add your xml to get it to load at the same time?
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07-14-2009, 06:45 PM
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The Wary
Forum posts: 0
File comments: 5
Uploads: 0
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Thanks!
I've got just a detail or two to finish on my 1650x1080 mini UI. I hope to release it soon!
rushl
Is there an easy fix to make some of these UI's work for 1280 x 1024, cause I don't have the money to get a widescreen anytime soon. :-S
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07-06-2009, 03:47 PM
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The Wary
Forum posts: 3
File comments: 6
Uploads: 0
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You are GODLY!
Thank you so much for this!!!
I told my kin about it, so expect a lot of downloads very soon!!
10/10 WIN! 
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07-06-2009, 01:44 PM
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The Undying
Forum posts: 80
File comments: 15
Uploads: 0
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Just want to say that I put this in my modified version of Dark UI (modified to get rid of all the panel/bag buttons). I have them lined up vertically so that it's just 15 rows of 5.
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07-02-2009, 11:44 PM
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The Undying
Forum posts: 52
File comments: 70
Uploads: 2
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Cool, thanks for the info.
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07-02-2009, 02:19 AM
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The Indomitable
Forum posts: 14
File comments: 15
Uploads: 2
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To move the invisible dragbars back to the top, change the following three lines in each of the Backpack templates. The exact changes are marked in red.
Code:
<Element ID="BackpackView1_Template" X="805" Y="509" Width="188" Height="115">
<Element ID="BackpackDragbar" X="10" Y="0" Width="153" Height="10"> </Element>
<Element ID="Backpack_ItemList" X="10" Y="10" Width="178" Height="115"> </Element>
Note that that top Element ID is specific to Backpack #1. You'll make the same change (moving Height from 105 to 115) for the remaining Backpack View elements.
Enjoy!
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