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Category: Action Bars & Main BarSequenceBars
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Name: SequenceBars   Popular!
Author:
Date: 10-06-2021 10:07 PM
Size: 953.85 Kb
Version: 3.50
Rate File: 5 out of 5 with 11 votes  
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The sequence editor window.
 
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Showing a list of bars.
 
Description

Introduction
This plugin lets you make a sequence of skills, and moves them under your cursor one by one, so you can click them in order, without moving the mouse. In action, it looks like this:



This might come in handy if you want to do a long sequence of skills or emotes, without having to remember it all. You can also export a sequence and e-mail it to your friends, to share your favorite skill rotations.

Another way this plugin can be useful is as a gear-swapper. So, for example, you can have one sequence for equipping your DPS items, and another sequence for equipping your tanking items. This is demonstrated in the following brief video:


As shown in the video, you can configure the bars to interact with each other: When one sequence finishes, you can make that bar close and another bar open. You can also make them open or close when combat begins or ends.

Bars can be grouped together hierarchically. You can use the options panel in the plugin manager to see a list of your SequenceBars (and groups of bars). You can right-click on any item for options.

The visual appearance of the bars is highly configurable, using right-click menus.

This plugin is still under active development, so comments and suggestions are appreciated.

Have fun,
Thurallor

User Manual
The User Manual is a work in progress. The following sections are available so far:
Installation and Startup
To install:
  • First, unzip the archive. You will get a folder called "Thurallor". Move this folder into your Documents/The Lord of the Rings Online/Plugins folder. (If you have not previously installed any plugins, you will have to first create the Plugins folder.)
  • Or if you prefer, you may use Plugin Compendium to do the installation.
To load the plugin, use the game's built-in Plugin Manager. This can be found in the "^" menu, at the bottom of the screen. Click the icon, then choose "System" and then "Plugin Manager".

When the Plugin Manager opens, find SequenceBars in the list on the left side, then click "Load" to load the plugin. If you would like the plugin to load automatically each time you login, choose your character's name in the "Automatically Load For" pulldown menu.

Revision History
  • (6-Oct-2021) Version 3.50: Release notes are here.
  • (21-Jul-2020) Version 3.49: Release notes are here.
  • (7-Jun-2020) Version 3.48: Release notes are here.
  • (4-Jun-2020) Version 3.47: Release notes are here.
  • (24-May-2020) Version 3.46: Release notes are here.
  • (18-Feb-2020) Version 3.45: Release notes are here.
  • (29-Oct-2019) Version 3.44: Performance improvement. No save operations should occur during combat.
  • (28-Oct-2019) Version 3.43: Release notes are here.
  • (24-Oct-2019) Version 3.42: Attempting to fix a crash that can occur immediately after a secure trade involving multiple items.
  • (17-Oct-2019) Version 3.41: Release notes are here.
  • (4-Oct-2019) Version 3.39: Fixed a bug that caused a delay slot to be broken if the bar was reset while it was counting down.
  • (3-Oct-2019) Version 3.38: Release notes are here.
  • (1-Oct-2019) Version 3.37: Release notes are here.
  • (21-Sep-2019) Version 3.36: Bug fix: The "Advance when skill is executed" feature should now work for the "Improved Penetrating Shot" and "Improved Quick Shot" skills when fire/light oil is in use.
  • (28-Jan-2019) Version 3.35: Release notes are here.
  • (26-Jan-2019) Version 3.34: Release notes are here.
  • (29-Sep-2018) Version 3.33: Release notes are here.
  • (11-Sep-2018) Version 3.32: Release notes are here.
  • (22-Aug-2018) Version 3.31: Release notes are here.
  • (19-Apr-2018) Version 3.30: Fixes a bug reported by tazwhirlwind: In the previous version, sometimes the right-click menu for bars didn't work.
  • (28-Mar-2018) Version 3.29: Fixes a bug reported by Galphoglas. You can now use special characters (such as é, è, à) in chat commands.
  • (17-Feb-2018) Version 3.28: Fixed bugs introduced in 3.27.
  • (17-Feb-2018) Version 3.27: Release notes are here.
  • (14-Feb-2018) Version 3.26: Release notes are here.
  • (3-Feb-2018) Version 3.25: Fixed a bug in the color picker.
  • (13-Nov-2017) Version 3.24: Release notes are here.
  • (10-Oct-2017) Version 3.23: Release notes are here.
  • (8-Oct-2017) Version 3.22: Release notes are here.
  • (4-Oct-2017) Version 3.21: Release notes are here.
  • (1-Aug-2017) Version 3.20: Release notes are here.
  • (31-May-2017) Version 3.19: Added Runekeeper conditionals "Runekeeper attunement > x", "Runekeeper attunement < x", "Runekeeper is charged", "Runekeeper is not charged".
  • (19-May-2017) Version 3.18: Forgot to add the "/sb sort" command.
  • (19-May-2017) Version 3.17: Release notes are here.
  • (2-Apr-2017) Version 3.16: Release notes are here.
  • (26-Mar-2017) Version 3.15: Second attempt to fix stance-tracking conditionals for Wardens.
  • (25-Mar-2017) Version 3.14: Release notes are here.
  • (5-Feb-2017) Version 3.13: Release notes are here.
  • (31-Dec-2016) Version 3.12: Release notes are here.
  • (14-Nov-2016) Version 3.11: Release notes are here.
  • (4-Oct-2016) Version 3.10: Release notes are here.
  • (25-Aug-2016) Version 3.09: Release notes are here.
  • (9-Jun-2016) Version 3.08: Release notes are here.
  • (25-Mar-2016) Version 3.07: Bug fix.
  • (23-Mar-2016) Version 3.06: Quick fix for this bug.
  • (22-Mar-2016) Version 3.05: Added "Skill is/not usable" condition.
  • (22-Mar-2016) Version 3.04: Release notes are here.
  • (12-Mar-2016) Version 3.03: Bug fixes.
  • (24-Feb-2016) Version 3.02: Fixed file permissions that caused an error when updating with Plugin Compendium.
  • (23-Feb-2016) Version 3.01: Fixed a problem with upgrading old settings files.
  • (22-Feb-2016) Version 3.00: Release notes are here.
  • (14-Feb-2016) Version 2.26: Release notes are here.
  • (11-Feb-2016) Version 2.25: Release notes are here.
  • (22-Jan-2016) Version 2.24: Release notes are here.
  • (10-Jan-2016) Version 2.23: Release notes are here.
  • (11-Dec-2015) Version 2.22: Release notes are here.
  • (10-Dec-2015) Version 2.21: Release notes are here.
  • (4-Dec-2015) Version 2.20: Release notes are here.
  • (30-Nov-2015) Version 2.19: Release notes are here.
  • (20-Oct-2015) Version 2.18: Release notes are here.
  • (30-Sep-2015) Version 2.17: Release notes are here.
  • (26-Sep-2015) Version 2.16: German translations completed (thanks, Daefareth!)
  • (28-Aug-2015) Version 2.15: Release notes are here.
  • (22-Aug-2015) Version 2.14: Release notes are here.
  • (17-Aug-2015) Version 2.13: Bug fix: SequenceBars will no longer steal focus from the chat window when show/expand event behaviors are executed.
  • (15-Aug-2015) Version 2.12: Screen resize warning now has a "Don't show this message again" checkbox.
  • (11-Aug-2015) Versions 2.10 and 2.11: Release notes are here.
  • (16-Jul-2015) Version 2.09: Release notes are here.
  • (8-Jul-2015) Version 2.07: Release notes are here.
  • (11-Jun-2015) Version 2.06: Release notes are here.
  • (9-Jun-2015) Version 2.05: Release notes are here.
  • (4-Jun-2015) Version 2.04: Release notes are here.
  • (11-May-2015) Version 2.03: Added a mechanism for discovering bag slot numbers: If you move an item from one slot to another within your bag, you will see a message such as "Item moved from bag slot 103 to bag slot 45" in the chat window. This should help in assigning the bag slot in the "Set unequip destination" command.
  • (7-May-2015) Version 2.02: Fixed a bug that caused incorrect scrolling when you "skip ahead" in a sequence. Also added Cyrillic support for the Turbine client.
  • (26-Apr-2015) Version 2.01: Release notes are here.
  • (23-Apr-2015) Version 2.00: Release notes are here.
  • (10-Apr-2015) Version 1.12: Fixed a bug in the sequence editor that caused icons to disappear when you tried to drag them.
  • (3-Apr-2015) Version 1.11: Release notes are here.
  • (12-Jan-2015) Version 1.10: Reorganized the options panel.
  • (7-Jan-2015) Version 1.09:
    • Updated Russian translations.
    • Bug fix: The "Cursor Style" submenu was not displaying properly in the Bar menu.
    • Bug fix: The cursor was not being moved correctly if a bar automatically moved due to a user event during animation.
  • (6-Jan-2015) Version 1.08: Quick fix for a bug I introduced in Version 1.06 which generated an error when you tried to edit the caption of a bar or group.
  • (2-Jan-2015) Version 1.06: Release notes are here.
  • (1-Jan-2015) Version 1.05: Release notes are here.
  • (2-Nov-2014) Version 1.04: Release notes are here.
  • (30-Oct-2014) Version 1.03: Completed Russian translations. Addressed some minor GUI flakiness issues. Added "Directory" option to the Bar menu.
  • (27-Oct-2014) Version 1.02: Oops, I inadvertently messed up the .plugin file in the 1.01 version.
  • (27-Oct-2014) Version 1.01: Updated Russian translations (Thanks, DToX!) and added support for Plugin Compendium.
  • (27-Oct-2014) Version 1.00: Initial release.
  • Beta discussions were here.

Thanks
Assistance from the following contributors is gratefully acknowledged:
  • fade2gray, for extensive testing and debugging help
  • DToX for Russian translations, testing, and ContextMenu
  • Galphoglas and Bigdid for French translations
  • Rimeya for German translations (assisted by Elrigh and Riggie1000)
  • Darkytcho for Portuguese translations
  • Elrigh and Riggie1000 for beta testing
  • Galuhad for Drop Down Menu
  • moebius92 for SkillData
  • Many plugin authors whose work I have learned from and emulated
Archive List (Old Versions)
File Name
Version
Size
Author
Date
3.49
954.09 Kb
Thurallor
07-21-2020 01:04 AM
2.26
772.96 Kb
Thurallor
02-14-2016 09:15 AM
File Statistics
User Rating:
5 out of 5 with 11 votes
Downloads: 196828
Views: 398876
Favorites: 58
Uploaded By:
 
Last Modified: 10-06-2021 10:23 PM by Thurallor    

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Unread Today, 10:07 AM  
ghuff07
The Wary
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 9
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Check if character is in fellowship/raid?

Is it possible to add a conditional to check if my character is in a fellowship/raid or not? Something that enables me to do:

[If not in Fellow/Raid] [Skill] [End-If]
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Unread Yesterday, 06:18 PM  
Thurallor
The Undying
 
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Re: Advancing the icons without mouse clicks

Quote:
Originally Posted by roodie
Hey, a quick question - is it possible at all to configure a bar that advances the icons without using the mouse? Tried it quickly but wasn't working with hotkeys.
No, sorry.
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Unread Yesterday, 08:41 AM  
roodie
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Advancing the icons without mouse clicks

Hey, a quick question - is it possible at all to configure a bar that advances the icons without using the mouse? Tried it quickly but wasn't working with hotkeys.
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Unread 10-07-2021, 10:54 PM  
Thurallor
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Re: Re: Re: Re: Re: Re: Captain mark

You are right, danglor.

The LOTRO Lua API is buggy, and doesn't work correctly in this case. Since "Fire-lore" is added at the same time as another effect ("Turn up the heat"), the effect is not reported correctly by the API, and there's nothing I can do to fix it.

I am sorry if you wasted your time trying to use this feature. Unfortunately I can't predict for every scenario whether it will work or not. I will keep trying to find a workaround for the bug, but I am not optimistic.

-Thurallor
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Unread 10-07-2021, 08:44 PM  
danglor
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Re: Re: Re: Re: Re: Captain mark

LORE-MASTER:FIRE-LORE AND FROST-LORE
It doesn't work
{
["#1"] =
{
["$condArgs"] =
{
["$effect"] = "$\"Fire-lore\""
},
["$condExpr"] = "$return (not Thurallor.Utils.Watcher.TargetHasEffect(<effect>)) ;",
["$automatic"] = true,
["$background"] = "$Thurallor/SequenceBars/Images/if.tga",
["$condName"] = "$NotTargetEffectOther",
["$toolTip"] = "$IF",
["$class"] = "$Turbine.UI.Control",
["$type"] = "$If"
},
["#3"] =
{
["$toolTip"] = "$END-IF",
["$background"] = "$Thurallor/SequenceBars/Images/end-if.tga",
["$automatic"] = true,
["$class"] = "$Turbine.UI.Control",
["$type"] = "$EndIf"
},
["#2"] =
{
["$Data"] = "$0x70003EBE",
["$class"] = "$Turbine.UI.Lotro.Quickslot",
["$type"] = "#6"
}
},

Last edited by danglor : 10-07-2021 at 10:29 PM.
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Unread 10-07-2021, 08:20 PM  
Thurallor
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Re: Re: Re: Re: Captain mark

Quote:
Originally Posted by danglor
How to use?
use "target doesn't have effect" or "target has effect"
You can use any of the new conditions:
  • Target has effect / Effekt auf dem Ziel / L'effet est présent sur la cible
  • Target doesn't have effect / Effekt auf dem Ziel nicht aktiv / L'effet n'est pas présent sur la cible
  • Target has debuff: Disease / Debuff auf Ziel aktiv: Krankheit / La cible a un debuff: Maladie
  • Target has debuff: Fear / Debuff auf Ziel aktiv: Furcht / La cible a un debuff: Peur
  • Target has debuff: Poison / Debuff auf Ziel aktiv: Gift / La cible a un debuff: Poison
  • Target has debuff: Wound / Debuff auf Ziel aktiv: Wunde / La cible a un debuff: Blessure
However:
  • This plugin only knows about the effects that you have observed while the plugin is running. If the desired effect is not included in the list, you must do whatever is necessary to make the effect appear on your character, so the plugin can ‘‘discover’’ it.
  • Dieses Plugin erkennt nur solche Effekte, die beobachtet wurden während das Plugin aktiv ist. Sollte der gewünschte Effekt nicht in der Liste aufgeführt sein, dann muss dieser Effekt auf dem eigenen Charakter ausgelöst werden, damit das Plugin ihn ‚‚entdecken‘‘ kann.
  • Ce plugin ne reconnait que les effets utilisés quand le plugin est actif. Si l'effet désiré n'est pas inclus dans la liste, à vous de faire ce qu'il est nécessaire pour le faire apparaitre sur votre personnage afin que le plugin puisse le « découvrir ».
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Unread 10-07-2021, 07:40 PM  
danglor
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Re: Re: Re: Captain mark

How to use?
use "target doesn't have effect" or "target has effect"

Last edited by danglor : 10-07-2021 at 07:55 PM.
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Unread 10-06-2021, 10:21 PM  
Thurallor
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Re: Re: Captain mark

Bigdid,

Version 3.50 enables target effect tracking. Please give it a try!

-Thurallor
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Unread 10-03-2021, 07:32 PM  
Thurallor
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Re: Captain mark

Bigdid,

The "blue mark" effect appears on your target, not on yourself.

Regrettably, due to bugs in the Lua API, SequenceBars currently does not support target effects tracking (L'effet est présent sur la cible). The last time I tried to develop a workaround, it was impossible. I'm not sure when/if I will try again. Some other recent plugins seem to be doing a decent job of target effects tracking, so perhaps it is possible now.

-Thurallor
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Unread 10-03-2021, 03:47 PM  
Bigdid
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Captain mark

Got the bug

You cannot use the effect present/ not present for the blue mark; only the skill (abilities)/ "compétence" in french.

That does'nt help me . I want to be able to click either marks (red, yellow or blue) only if not active so I dont click again and deactivate the mark...

I know this is push-buttons no brain sequence but useful ^^

PS: Have aggro works great, tks.

Big
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Unread 10-03-2021, 02:24 PM  
Bigdid
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Hi, tks for the qick answer.

This is why I made a blue tree to get the blue mark active

I will redo it, quit and relaoad to let you know..
++
Big
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Unread 10-03-2021, 02:01 PM  
Thurallor
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Re: Captain mark

Quote:
Originally Posted by Bigdid
Not essential, if you have time to investigate the revealing mark for cpt.
I made a sequence to use red mark (2 conditions) if effect not present and if morale above 60%; same for yellow mark; both works fine.
I would like to incorporate the blue mark in the sequence: if not present and if morale below 60% but I cannot find it in the effect listing..
In french: "marque révélatrice" and revealing mark in english I suppose.

I have even redone my trait tree to have a blue tree (the above being for red or yellow tree) and see if the blue mark appears in the effect listing.. nothing.

Any clue?
Thanks for the good work, I am going to try the aggro plugin.
The plugin only knows about effects that it has previously observed on your character. If you put the effect on your character while the plugin is running, later you should be able to find it in the pulldown menu. If not, then there is a bug (in the plugin or the game client). Let me know, and I will investigate.

-Thurallor
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Unread 10-03-2021, 01:47 PM  
Bigdid
The Wary

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Captain mark

Hello Thurallor,

Not essential, if you have time to investigate the revealing mark for cpt.
I made a sequence to use red mark (2 conditions) if effect not present and if morale above 60%; same for yellow mark; both works fine.
I would like to incorporate the blue mark in the sequence: if not present and if morale below 60% but I cannot find it in the effect listing..
In french: "marque révélatrice" and revealing mark in english I suppose.

I have even redone my trait tree to have a blue tree (the above being for red or yellow tree) and see if the blue mark appears in the effect listing.. nothing.

Any clue?
Thanks for the good work, I am going to try the aggro plugin.

Big
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Unread 07-01-2021, 09:18 PM  
ghuff07
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Re: Re: Possible Bug?

Quote:
Thanks for reporting the issue. I briefly tried to reproduce the issue, but was unable. Does the problem persist even after unloading/reloading the plugin?
You were totally right. It was just a bug on my side. Works as intended. And really excellent plugin by the way. I use it constantly.
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Unread 06-30-2021, 09:01 PM  
Thurallor
The Undying
 
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Forum posts: 196
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Re: Possible Bug?

Quote:
I noticed when I use the conditionals "Debuff: Poison (curable)" or "Debuff: Poison" they always evaluate to true even when not poisoned. This is on a Beorning if that matters. The other conditionals work fine.
Thanks for reporting the issue. I briefly tried to reproduce the issue, but was unable. Does the problem persist even after unloading/reloading the plugin?
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