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Category: OtherCombat Analysis
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Name: Combat Analysis   Popular!
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Date: 05-24-2022 01:20 PM
Size: 620.62 Kb
Version: 4.8.11a
Rate File: 5 out of 5 with 3 votes  
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CA overview panel with averages
 
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CA new Details Panel
 
Description
Now on GitHub
  • Ability for Benefits to be sent to BuffBars, thanks Argonui
  • Added Fell Wrought damage, /ca cleanup function and Dromo's button fix
  • Has a larger stat font option for those ever increasing resolution screens, see the General Options Panel German by Cimmino
  • Hit details are now separated into Normal Critical and Devastate with percentages and rates
  • Experimental French translation by Mayara(Sirannon), Ardi(Estel) if you are unhappy with how this performs Please delete the fr.lua directory from your CombatAnalysis/Lua directory and CA will be in English
  • Accurate German translations by Dero/Amtholdiel/Ischabux, Vielen Dank!
  • Now has orc-craft and fell-wrought damage types, thank you Pulse!!
  • Reset the statistics with the chat command "/ca reset" or "/ca reset totals"
  • View your Damage Dealt, Damage Taken, Outgoing & Incoming Healing and Power Restore information in game in real time.
  • View information about how long buffs were kept up on you and how long you kept debuffs on mobs.
  • See a breakdown of per skill information and a wide range of combat statistics.
  • Extremely Customizable UI (it is strongly recommended you read the instructions below to discover all the available features).
  • Automatically generate messages to post your total values to the chat window.
  • Save/Load & Share your combat data.
  • Track debuffs/CC on your buffbar if using Buffbars 2.0.1+ with Combat
  • Analysis 4.1.2+ (see the Mob Debuff and Mob CC trigger options in Buffbars).
  • Extensive customizations in the LoTRO Plugin Manager's Options tab
  • Now without Evendale's Naughty Bits
  • In the public Domain

Translations:
English: All features available. Currently works with Beorn!!!
German: All features available. Currently works with Beorn translations
French: Currently seeking the french addon Helpers
Russian: See this link.

Original Author: Evendale

Getting Started:
0) If you have a previous version of CombatAnalysis installed, delete the old CombatAnalysis folder first or move it out of your Plugins Directory.
1) Download the .zip file.
2) Extract the CombatAnalysis folder from inside the .zip file into your LOTRO "Plugins" directory: "(My) Documents/The Lord of the Rings Online/Plugins" (you may need to create this folder if it doesn't already exist, which has to be called Plugins with a capital "P"). Ensure you have the folder called CombatAnalysis (not CombatAnalysisZip) directly inside the Plugins folder.
3) Open up the Lord of the Rings client (if not already running).
4) Type /plugins refresh, followed by /plugins load CombatAnalysis, or use the in-game Plugin Manager.
5) If you have not modified the buffs, please go to the about tab in the plugin manager and reload the traits to have Beoring buffs appear


Notes on the evolution of Turbine's LoTRO LUA
Combat Analysis was developed at a time when LoTRO allowed your entire fellowships' combat statistics be shared with each member. This is not the case now, but in hopes that access to this information will be restored I am leaving the multiple character features in the code. So please be patient with the "All Character" and named Character selections as you traverse the data to be displayed selection items.

Instructions

First and foremost there is a little icon at the bootom of the Stats Overview window that lives a triple life and is your best CA friend. It allows you to control what you see and when you want to see it. Right and left clicking on the button will move it through its three states:

When the icon looks like this, never show the details window

When the icon looks like this, show me the details window at all times

When the icon looks like this, show me the details when I mouse over a particular entry in the overview window

If you would like all the CA windows to toggle on and off left click on this icon. You may move this icon on the screen by using LoTRO's <ctl>\ window arrange mode. Right clicking on this icon when the CA menus are visible gives you a menu for locking the windows, Save or Load data and a convenient link to open the Plugin manager.

Important Instruction Image UPDATES:
The X now means take this window away, I never want to see it again. Yes that's how it works in windows but not what you may expect in a LUA plugin.If you exercised your X privileges you must build a new window.
  1. Open the Lotro Plugin manager (in the LoTRO System menu in the toolbar)
  2. select CA
  3. select the options tab.
  4. Once you see the General, UI, Buffs, and About tabs, select UI.
  5. You now see 3 more tabs called Tabs, Windows and Stats.
  6. Select the Windows tab
  7. Drag as many squares representing tabs on your new window as you wish to see. When you drag the first tab into the box it will create a window. Then you may either add tabs to that window or make new windows containing other tabs.



Note version 4 and higher show a third column which is the average damage.






Statistics Calculations:

Most of the stated values are fairly obvious. Some of the calculations that may not be so straightforward are listed below:

Totals %: When viewing a player, this shows the total amount the player contributed as a percentage of the total amount contributed by all players. When viewing a skill, it shows the total amount contributed by that skill as a percentage of the total amount contributed by all skills (for the relevant player).
Attacks %: Similar to Totals %.

Average: Does not include attacks that did no damage, but does include partial hits
Minimum: Does not includes attacks that did no damage, but does include partial hits

Critical Hits % = critical hits / (hits - partial avoids)
Devastates % = devastates / (hits - partial avoids)

Hits %
= hits (includes partials) / attacks
Absorbs % = absorbs / hits
Immune % = immunes / attacks
Misses % = misses / attacks
Deflects % = deflects / attacks
Resists % = resists / (attacks - misses - deflects) [NB: deflects to be included in equation in v4.2.3]

Physical Avoids: Includes blocks, parrys, & evades, as well as partial blocks, partial parrys, & partial evades
Full Avoids: Includes only blocks, parrys, & evades
Partial Avoids: Includes only partial blocks, partial parrys, & partial evades

Any Avoidance % = avoid / (attacks - misses - deflects) [NB: deflects to be included in equation in v4.2.3]

Interrupts: Only increments when you successfully interrupt a target.
Corruptions: Only increments when you successfully remove a corruption.

Damage Type % = damage of that type / total damage

4.4.0+ New Features
  • You may now zero out your accumulated statistics by typing "/ca reset" in your chat window!
  • Beoring buffs and debuffs are now in traits, reload your traits in Combat Analysis->Options->About panel
4.1.0+ New Features

Breakdown of information by Crits/Devs/Partials/etc
In the stats panel, the selected skill is now shown more visibly under the title bar. Additionally, there is a new drop down menu that shows additional stat information. Selecting any on of the items in the list (eg: crits & devs) will show the total amount/proportion of damage done by that type of attack, as well as the average damage, etc.


Temporary Morale Tracking
Temporary Morale is now tracked. It shows up in purple along with other Heal information. It is included in the Send to Chat Data. The stats panel shows the amount of temporary morale heals that were wasted (timed out).

Note that only INCOMING temporary morale values can be recorded. The size of outgoing temporary morale bubbles is not recorded, as this does not appear in the player's combat log.


Buff/Debuff Tracking
Combat Analysis now tracks the proportion of time that certain buffs were kept on the player, and that you kept certain debuffs on mobs. There are two new tabs that display this information, and it can also be sent to the chat window. The list of tracked buffs/debuffs can be configuration via the menu

Note that debuff tracking is based on the Combat Log data, so will be inaccurate when debuffs are applied to mobs with the same name.

The buff/debuff information is displayed in new tabs that aren't shown by default. To bring up this info, right click on any tab, and select "Restore Tab -> Buff" (or Debuff), or use the menu.

In addition, you can now track Debuffs and CC that you place on Mobs if running Combat Analysis 4.1.2+ with Buffbars 2.0.1+. Select the Mob Debuff and Mob CC triggers in Buffbars to get started.


Loading/Saving You can load and save your data!

Very useful for comparing runs on the same skirmish for different toon builds!

Access the file dialog screen by clicking the load or save icons in the mini menu accessed by right clicking the Combat Analysis Logo, by typing "/ca save" or "/ca load", or by clicking the load/save buttons in the menu (accessible by typing "/ca options").

When saving, you select all the encounters that you want to include in the save file. Saved files can be combined (or you can select multiple files and combine them when loading).

Saved data is accessible from any character on the same account.

Note that the file dialog allows all the file options you would expect (save, rename, delete, combine), but the LUA API doesn't really allow the deletion of files, etc, so the list you see in game may not represent what really exists in the file system.

You can load save files that are given to you by someone else by inserting them into your "Documents\The Lord of the Rings Online\PluginData\<account name>\AllServers" folder. The file won't appear in the file dialog in game, but you can type in the name of the file (ignoring the "CombatAnalysisDataFile_" prefix) manually to load it.

Advanced Information

Pets:
Note that as of the first update after Isengard, many pet actions are actually listed under the player's name including:

- Most (maybe all) heals or power restores
- Any bleeds

Combat Entry/Exit and DPS values:
Encounters begin when you enter combat, and end when you leave combat.

The DPS values for individual mobs are calculated based on the start-time being when you first hit the mob (or were hit by the mob), and the end time being the moment the mob died (or when combat ends if the mob did not die). These values will always be slightly lower than the DPS values based on combat starting and ending (and are in most cases comparable to old cstats parses).

The minimum duration on all fights is set to one second.

Multi-Mob Encounters:
If you are fighting multiple mobs with the same name, there is no way to detect which one you are hitting, so we make the assumption that you are always hitting the same mob, until it dies, and then assume you are now hitting a new mob (after a 1.5 second grace period).


Change Log

Update 4.8.11 Another of Adra's complete french translation update, Merci Adra

Update 4.8.10 Add Brawler buffs to German and French files

Update 4.8.9 Add Brawler to German and French files

Update 4.8.8 Correct percent buf calculations, thanks Xanthion, add brawler class & some brawler buffs

Update 4.8.7 Adra's complete french translation update, Merci Adra

Update 4.8.6 Simple; update the french chat to kin command

Update 4.8.5 argonui Add ability for Benefits to be sent to BuffBars

Update 4.8.4 Revert French locale to 4.8.0 version, sorry Julie Charrier

Update 4.8.3 Fix French locale, thanks Julie Charrier

Update 4.8.2 Temporary fix to really allow French client communications 30 Dec 2019

Update 4.8.1 Temporary fix to allow French client communications 28 Dec 2019

Update 4.8.0 by Landal, Dromo and hdflux (5 Dec 2019)
Added Fell Wrought damage, /ca cleanup function and Dromo's button fix

Update 4.7.1 by Landal (10 June 2016)
Fix crash for first time users caused by larger font feature

Update 4.7.0 by Landal (5 June 2016)
Added option to increase stat's font size

Update 4.6.0 by hdflux (4 June 2016)
/ca cleanup clears the stats and reduces memory used

Update 4.5.0 by Ravdor/Bamor and Landal/gjpc (20 February 2016)
Hit details are now separated into Normal Critical and Devastate with percentages

Update 4.4.6 by Landal/gjpc (6 July 2015)
Backed out badness
Placed the code on GitHub for collaboration

Update 4.4.5 by Landal/gjpc (17 May 2015)
Added hdflux's "/ca reset totals" command
increased the size of the file names for Dave & hdflux
Adjusted some mounted combat stat acquisition

Update 4.4.3 by Landal/gjpc (17 May 2015)
Corrected data type handling of debuff timers that generated unsightly error messages

See the README.md file in you CA directory for the full history.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
4.8.11
634.21 Kb
gjpc
05-24-2022 12:50 PM
4.8.10
619.58 Kb
gjpc
05-05-2022 10:06 AM
4.8.9
619.39 Kb
gjpc
05-04-2022 02:16 PM
4.8.8
619.25 Kb
gjpc
05-03-2022 01:22 PM
4.8.7
617.82 Kb
gjpc
04-30-2022 09:31 AM
4.8.6
616.88 Kb
gjpc
04-28-2022 10:52 AM
4.8.5
638.41 Kb
gjpc
09-28-2020 04:50 AM
4.8.4
1.51 MB
gjpc
08-07-2020 12:35 PM
4.8.3
1.51 MB
gjpc
08-01-2020 02:08 PM
4.8.2
1.45 MB
gjpc
12-28-2019 08:25 PM
4.8.0
1.42 MB
gjpc
12-05-2019 11:27 AM
4.7.1
623.66 Kb
gjpc
06-10-2016 11:27 AM
4.7.0
623.62 Kb
gjpc
06-05-2016 02:25 PM
4.6.0
622.94 Kb
gjpc
06-04-2016 11:17 AM
4.5.1
622.82 Kb
gjpc
02-20-2016 04:46 PM
4.5.0
1.46 MB
gjpc
07-06-2015 09:25 PM
4.4.5
600.91 Kb
gjpc
07-03-2015 05:52 PM
4.4.3
605.26 Kb
gjpc
05-17-2015 01:24 PM
4.4.2
605.26 Kb
gjpc
04-12-2015 10:05 AM
4.4.1
606.50 Kb
gjpc
04-04-2015 10:48 AM
4.4.0
695.30 Kb
gjpc
03-29-2015 05:52 PM
4.3.4
569.13 Kb
gjpc
07-08-2014 08:54 AM
4.3.3
568.71 Kb
gjpc
07-07-2014 08:59 AM
4.3.0
557.80 Kb
gjpc
07-05-2014 12:51 PM
File Statistics
User Rating:
5 out of 5 with 3 votes
Downloads: 440545
Views: 349435
Favorites: 79
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Last Modified: N/A

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Unread 02-21-2023, 09:18 PM  
Karl419
The Wary

Forum posts: 0
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Is there a way to get a debuff bar for targets working with this? I was referred here from "BuffMonitor" plug-in page. It stated that this "CombatAnalysis" plug-in (together with the patch) worked together with BuffMonitor to be able to track target debuffs. Unfortunately, I haven't been able to get that to work.

Any assistance on this? A dummy's guide to get this working would be greatly appreciated!
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Unread 06-17-2022, 10:00 AM  
LOTROVern
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Re: 2 Requests/wishes

I just started seriously playing LOTRO last week and I love this plugin. There are two things that I have minor issues with:

One is the use of shorthand in the overall and encounter damage data (k/m/b), as I don't believe the mob morale is structured this way in game. Granted I'm only a Lvl 16, but just an early observation.

Second: This may not be feasible, but can damage output be saved on a character basis instead of a session basis? Just curious on this point.

Any news on this after 3 weeks? I was referring to the original nameplates that the game uses when mentioning the mob morale.
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Unread 05-27-2022, 08:11 PM  
LOTROVern
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2 Requests/wishes

I just started seriously playing LOTRO last week and I love this plugin. There are two things that I have minor issues with:

One is the use of shorthand in the overall and encounter damage data (k/m/b), as I don't believe the mob morale is structured this way in game. Granted I'm only a Lvl 16, but just an early observation.

Second: This may not be feasible, but can damage output be saved on a character basis instead of a session basis? Just curious on this point.
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Unread 05-27-2022, 07:57 PM  
LOTROVern
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Re: Re: Champion Debuffs

Isn't buff bars a different plugin?

Yes.
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Unread 05-25-2022, 09:32 AM  
gjpc
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Re: Champion Debuffs

Quote:
Hello! So I am having some difficulty getting things like Hamstring, or the DoT from Rend to show up with BuffBars. I'm not exactly sure whether I'm just doing something wrong, or if it is a bug or limitation of the lua.

Rend for example, I can kind of get it to work. I've got it set up, for now, as "Rend Tier 1" as that's what the debuff is called and set the duration to 20 seconds. I also made sure to add that it is applied from the skill "Rend".

The issue is that it just refreshes the duration constantly, so I'd want to figure out what is causing that before trying to add any further stacks of the debuff.
Isn't buff bars a different plugin?
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Unread 05-23-2022, 04:48 AM  
Akeche
The Wary

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Champion Debuffs

Hello! So I am having some difficulty getting things like Hamstring, or the DoT from Rend to show up with BuffBars. I'm not exactly sure whether I'm just doing something wrong, or if it is a bug or limitation of the lua.

Rend for example, I can kind of get it to work. I've got it set up, for now, as "Rend Tier 1" as that's what the debuff is called and set the duration to 20 seconds. I also made sure to add that it is applied from the skill "Rend".

The issue is that it just refreshes the duration constantly, so I'd want to figure out what is causing that before trying to add any further stacks of the debuff.
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Unread 05-05-2022, 11:01 AM  
Gatros
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Thx for taking the time and helping us quickly!

Last edited by Gatros : 05-05-2022 at 11:01 AM.
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Unread 05-05-2022, 10:13 AM  
gjpc
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Brawler without errors now?

Hi all, especially bornflight, heduda, Gatros and Drono,

Thanks to the above for pointing out my errors whilst adding the Brawler to CA.

4.8.10 should not have any of the error messages appearing on the startup of a new character. There is a chance if you already have a trait file in the PluginData directory that you'll get an error box on start up in German and French. Click yes to that box and you will get a fresh trait plugin file.

Thanks for the help,
Landal
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Unread 05-05-2022, 09:38 AM  
gjpc
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Quote:
Not really sure what you mean, seems to me there are 2 shared brawler buffs at lines 120 and 121, which don't have localization for german that could possible cause the issue.
Can you give me the exact translation of

Code:
L["GetSerious"] = "Get Serious";
L["WeatherBlows"] = "Weather Blows";
L["SkipFree"] = "Skip Free";
L["IgnorePain"] = "Ignore Pain";
L["FollowMe"] = "Follow Me!";
L["QuickFeint"] = "Quick Feint";
L["OneforAll"] = "One for All";
L["SkipFree"] = "Skip Free";

Last edited by gjpc : 05-05-2022 at 09:53 AM.
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Unread 05-05-2022, 09:06 AM  
Drono
The Undying
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Quote:
You are running down the right avenue Drono, but the error is a bit further on. If you look at the traits file you will see that the two Brawler buffs are empty entries. I am looking for the code that deals with the shared buffs. It is somewhere in there.
Not really sure what you mean, seems to me there are 2 shared brawler buffs at lines 120 and 121, which don't have localization for german that could possible cause the issue.
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Unread 05-05-2022, 08:41 AM  
gjpc
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Quote:
This is only on german client right? Looking on github, it seems the brawler buffs from recent patch were not translated and in CombatAnalysis/main.lua there is this

Code:
-- since English & German are supported at release, load their locale files directly
if (locale == "en" or locale == "de") then
  import ("CombatAnalysis.Locale."..locale);
-- for all other languages, we now load the English locale file first, then load the language specific file (which may only override some values) only if it exists
else
  import ("CombatAnalysis.Locale.en");
  pcall(import, ("CombatAnalysis.Locale."..locale));
end
it would probably fix the error if english locales were loaded before german too, as defaults for the missing so removing the 'or locale == "de"' from the line 21 to 'if (locale == "en") then' might fix the issues

Edit:It would mean the new buffs would probably not be tracked properly as they were not translated, but the plugin should work without errors.
You are running down the right avenue Drono, but the error is a bit further on. If you look at the traits file you will see that the two Brawler buffs are empty entries. I am looking for the code that deals with the shared buffs. It is somewhere in there.
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Unread 05-05-2022, 08:31 AM  
Drono
The Undying
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This is only on german client right? Looking on github, it seems the brawler buffs from recent patch were not translated and in CombatAnalysis/main.lua there is this

Code:
-- since English & German are supported at release, load their locale files directly
if (locale == "en" or locale == "de") then
  import ("CombatAnalysis.Locale."..locale);
-- for all other languages, we now load the English locale file first, then load the language specific file (which may only override some values) only if it exists
else
  import ("CombatAnalysis.Locale.en");
  pcall(import, ("CombatAnalysis.Locale."..locale));
end
it would probably fix the error if english locales were loaded before german too, as defaults for the missing so removing the 'or locale == "de"' from the line 21 to 'if (locale == "en") then' might fix the issues

Edit:It would mean the new buffs would probably not be tracked properly as they were not translated, but the plugin should work without errors.

Last edited by Drono : 05-05-2022 at 08:33 AM.
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Unread 05-05-2022, 05:14 AM  
Gatros
The Wary

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Error

Same here - same notice.
With Hunter and Runekeeper.

CA works with my champion and Burglar.

Last edited by Gatros : 05-05-2022 at 05:58 AM.
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Unread 05-05-2022, 03:48 AM  
heduda
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I could confirm the error messages with a hunter, captain, warden and minstrel.
German 64-bit-Client with CA 4.8.8 and 4.8.9 tried.

Additionally at Char-login there's a message from CA:
https://i.imgur.com/DgR632s.png

After this in chat is this message
https://i.imgur.com/x1k3u4J.png

And in fight this messages are produced
https://i.imgur.com/FFcGPTQ.png

Last edited by heduda : 05-05-2022 at 03:53 AM.
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Unread 05-05-2022, 12:45 AM  
bornfight
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Still have the error even in version 4.8.9. When I click on restore or reset properties the error is still there after a re log.
Have then times CA completely deleted including files in the chars and then reinstalled and this problem still occurs. With the same error messages.
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