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Category: LotRO PatchesMake VitalBars play nice please!
This file is a Addon for VitalBars by Faflaf. You must have that installed before this Addon will work.
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MrJackdaw's Portal Bug Reports Feature Requests
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Name: Make VitalBars play nice please!   Popular!
Date: 10-24-2011 01:55 AM
Size: 2.51 Kb
Version: 2
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Size: 10.95 Kb
Dimensions: 250 x 200
Image? Why! Anyway... nicked from the Vitalbars page, here is an image.
Replace the file in Faflaf/VitaBars with this one (when unzipped!).


VitalsWindow.zip (select below);

Hopefully it will make it play nice with other plugins, such as Bevy-o-Bars.

VitalsWindow2.zip; (Download using download button);

Adds fix and makes frame mouse-invisible unless the ui is unlocked.
Limitation: Can make it hard to see/grab the dragbar
Archive List (Old Versions)
File Name
2.49 Kb
10-23-2011 02:12 PM
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Unread 12-17-2017, 03:05 PM  
The Undefeated
Interface Author - Click to view interfaces

Forum posts: 9
File comments: 12
Uploads: 2
Fixing the black transparency bug

For those veterans still using the Vital Bars plugin, recently there's been another issue with the vital bars going black when using 0 transparency out of combat. You see it after logging in and your health regenerating to full. Once that happens, the vital bar will not fade away. Instead it stays on screen and is black.

To fix this, use http://www.lotrointerface.com/downloads/info624.html and replace the file as it instructs.
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Unread 05-03-2012, 01:31 PM  
The Wary

Forum posts: 0
File comments: 1
Uploads: 0

Hey all,

Where do I extract all my plugins? to PluginData? or should I create a map wich named Plugin?
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Unread 10-24-2011, 11:33 AM  
The Undying
Interface Author - Click to view interfaces

Forum posts: 30
File comments: 120
Uploads: 10
In all honesty your method works just the way I'd like it too... I can click through the vitals 99% of the time but if I need to access the options menu I can unlock the UI and right click to get to the options menu.

The only reason I like it this way is because I have my VitalBars almost dead center of my screen and it always gets in the way when I'm trying to pan or click on something (even though when I'm out of combat I have the actual bars hidden the window is still there). This is why I love your BevyoBars so much - when the button is invisible (such as in-combat only buttons when you are out of combat), the button is literally not there (or at least, your mouse can click behind it).

The only reason I suggested adding the right click Context Menu (which I believe is the LUA document name for the menu - the one you get by right clicking on your character portrait next to your normal in game vitals, that contains the Leave Instance, Convert to Raid, Loot Rules, and other options) and a chat command to open the Options Menu was because I thought others would enjoy having those, but to be honest I don't really need them. I have my vitals removed but I still have the actual portrait which I use to get to that menu, and now I can still access the menu by unlocking the UI. I could see how it would be a problem to add the context menu since the window is now mouse-invisible so I'm not sure how you would be able to know if they want that menu up or if they are just right clicking (to pan the camera around or something).

Either way, thank you for adding that, I was about to go into the files again and change the line of code so it was invisible again, but I checked here really quickly and saw that you updated it. Thank you very much and keep up the great work!

Edit: I guess the only thing the VitalBars is missing that I actually could use would be the new temp morale/power stuff they added with ROI, and that are now part of the LUA API. VitalBars currently doesn't track this so it'd be nice to see it.

2nd Edit: It seems I misread what the menu they added was. It seems it's the menu you get when you select yourself and then right click on your "selected target" vitals (which in this case is you), not your actual vitals. This menu doesn't have access to the Loot Rules and the Raid Convert that the one I was thinking of.

To be honest I'm giving your VBars a second look (the first time I use VBar was probably when you first released it and VitalBars had a lot more stuff to it that I needed so I went with VitalBars) but now VBars has a lot of the options I could use and an active developer so I might make the switch... will have to test it out when I level up my minstrel.

Either way, great work and thanks!

Last edited by Stever1388 : 10-24-2011 at 11:51 AM.
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Unread 10-24-2011, 01:24 AM  
The Undying
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Interface Author - Click to view interfaces

Forum posts: 249
File comments: 422
Uploads: 19
I don't have the intention to add lots of features to VitalBars I'm afraid, as I don't use it myself. I use VBar, which I made myself.

However, if I find myself at a loose end, I will put it on the list.

EDIT: Had a quick tippity tap this morning and added the mouse visibility as noted above.

re. default frame behaviour; If I do this then the frame would always have that behaviour. When would you want the option behaviour instead? It no longer becomes trivial to add.

Last edited by MrJackdaw : 10-24-2011 at 01:57 AM.
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Unread 10-23-2011, 07:03 PM  
The Undying
Interface Author - Click to view interfaces

Forum posts: 30
File comments: 120
Uploads: 10
Oh this is really great. Thanks for doing this!

What are the chances you could make it so right clicking on the vitals would bring up that menu that you get when right clicking on the character picture?

Also, if you could add an option to the option menu to make the vitals completely mouse transparent (so that you can click through the vitals) that would be great, but I'm able to do that pretty easily just by changing a line of code so having an option isn't really needed... though then I can't access the options menu, so adding a chat command to open the options would be nice. But I'd be ok with just having the right click menu come up!

Thanks for updating this plugin!

Last edited by Stever1388 : 10-23-2011 at 07:04 PM.
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