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Category: Outdated LotRO InterfacesBuffMonitor |
Interface Information |
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Name: |
BuffMonitor  |
Author: |
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Date: |
11-22-2012 03:57 PM |
Size: |
67.92 Kb |
Version: |
1.0.0 |
Rate File: |
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Patch & Add-on List |
File Name |
Version |
Size |
Author |
Date |
Type |
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1.1.2 |
17.74 Kb |
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03-10-2020 09:51 PM |
Patch |
Effect Window
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Context menues
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About
BuffMonitor is a plugin to monitor any effects. All you need is at least a unique part of the effects name.
Getting started
Install the plugin into your Documents/The Lord of the Rings Online/Plugins folder.
In game load the plugin by typing /plugins load buffmonitor. To get some help type /help buffmonitor. Right click on the empty effect window to show the context menu and add your first effect.
Usage
- /bm options shows the options dialog within the Turbine Plugin Manager
- Right click on icons or effects to show the context menus
- Ctrl+\ to move or alter orientation of the icons or effect windows
- Ctrl+\ and then hold down Shift to snap windows to each others
- Ctrl+\ and then hold down Alt to snap windows to an invisible grid of 16x16 pixel (in case of resizing the grid is 4x2)
- Ctrl+\ to resize the window with the resize handle
- In the german client please use Strg+# instead of Ctrl+\
Search Strings
You can use a simple, case sensitive text as search string (except the magic characters ^$()%.[]*+-?) but you may also want to check for patterns. i.e.
- Escape magic characters with %, i.e. %x (where x is any non-alphanumeric character) represents the character x.
- Find any character (.), e.g. Poi.on matches Poison
- Find multiple characters ([...]), e.g. any of the numbers 1, 2, 3 are found by [123].
- For more information see the Lua documentation, Chapter 5.4.1.
Credits
- Settings, Options and CallBack handling by Pengoros
- DragBar by Deusdictum
- Window arrangement inspired by MrJackdaw
Changes
Version 1.0.0:
- Now uses the options panel of the Turbine plugin manager
- Removed handles
- Added options to control the visibility of windows [if in/out of combat, mounted]
- Added options to control the visibility of icon, name, timer and colors of the effect bars
- Fixed the auto load bug
Version 0.3.x:
- Fixed handling of the same effect in multiple bars
- Fixed to load/save visibility state of windows
- Changed the event handling a bit
- Changed the display format of buffs remaining time
- Window resizing (+ snap to a 4x2 grid)
- Minor bug fixes
Version 0.2.x:
- Window positioning (+ snap to a 16x16 grid)
- Minor bug fixes
Version 0.1.0:
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File Statistics |
User Rating: |
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Downloads: |
37714 |
Views: |
89301 |
Favorites: |
30 |
Uploaded By: |
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Last Modified: |
02-27-2020 12:08 AM by Cairenn |
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03-03-2020, 01:36 AM
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The Undying
Forum posts: 184
File comments: 337
Uploads: 19
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This plugin hasn't been updated in a long time, but IMO it's still indispensable for raiders.
I have made a patch (linked above) which adds a quickslot next to each effect. You can drag skills/items there so you don't have to remember which skill/item corresponds to each effect.
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12-02-2012, 06:40 PM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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Ah great! Thanks, that worked and helped a lot to modify some more Gambits.
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12-02-2012, 04:00 PM
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The Wary
Forum posts: 2
File comments: 38
Uploads: 2
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Quote:
A Question about "Schild-Taktiken": it still will not show up or did i miss the correct wording for it ?
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Can you please try to escape the - with %: "Schild%-Taktiken"
Quote:
Can you please specify where exactly in the effectitem.lua these changes have to be made ? That would be nice since i'm not so comfortable with programming Lua.
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This should not be neccesary any more. Please have a look in the options panel (/bm options) under "ui elements".
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12-02-2012, 05:25 AM
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The Wary
Forum posts: 0
File comments: 2
Uploads: 0
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Great Addon, thx for making it!
A Question about "Schild-Taktiken": it still will not show up or did i miss the correct wording for it ?
@artificeren
Can you please specify where exactly in the effectitem.lua these changes have to be made ? That would be nice since i'm not so comfortable with programming Lua.
Thx in advance
Last edited by Drinjok : 12-02-2012 at 05:29 AM.
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11-21-2012, 04:52 PM
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The Wary
Forum posts: 2
File comments: 38
Uploads: 2
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Quote:
Nice plugin! Only thing is, for some reason I need to resize it every time I log in so it displays right......maybe it's because I play windowed.
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Well, this is a bug that only occurs if you autoload the plugin with the turbine plugin manager. In my local copy it's already fixed and i will upload a new release after i did some more testing.
Btw: there will also be some new features (e.g. usage of the options panel of the plugin manager, visibility of windows [if in/out of combat, mounted], icon, name, timer and colors of the effect bars)
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09-13-2012, 02:14 AM
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The Undying
Forum posts: 29
File comments: 34
Uploads: 2
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I really like this plugin, but the coloring is just completely backwards to how I think.
It seems to me that the "blue" effect box should start at full, and get smaller as the timer counts down. To that effect, I've edited EffectItem.lua as follows within the Timer.OnTick event handler
Code:
-- cEffect.Bars[cEffectItem]:SetSize( percentage * ( width - height ) - 1, height - 4 );
-- cEffect.Bars[cEffectItem]:SetPosition( ( 1 - percentage ) * ( width - height ) + height, 2 );
local percentageLeft = (cEffect:GetDuration() - elapsedTime) / cEffect:GetDuration();
cEffect.Bars[cEffectItem]:SetSize( (percentageLeft * (width - height) ), height - 4 );
cEffect.Bars[cEffectItem]:SetPosition( height, 2 );
Now, I'm not expecting you to change your code to match my expectations, just offering a suggestion. In the case that you don't like it, at least I've got the code here to reapply when/if it's updated 
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09-13-2012, 12:06 AM
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The Wary
Forum posts: 0
File comments: 1
Uploads: 0
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Very nice for wardens
This is a great program for wardens. It allows you to add your buffs and see when they need refreshed.
I have 1 small problem with this plugin, it seems to resize the text boxes and I can't get them back without dragging the text box size out and back again.
1 Suggestion, it would be great if we could separate the buff search string from the description. Some of the buff names do not match the gambit name and it would be nice if I could add the numerical code for the gambit to the name. For instance the buff called Dance of war - Evade I would like to be shown as Dance of war - Evade 2323. Another example, the buff is called Enduring Shieldwork but the gambit name is persevere. If you could somehow allow us to enter a custom name separate from the searched name.
Great plugin, thanks for your hard work.
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02-15-2012, 09:14 PM
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The Wary
Forum posts: 0
File comments: 14
Uploads: 0
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Nice plugin! Only thing is, for some reason I need to resize it every time I log in so it displays right......maybe it's because I play windowed.
Anyway, I'd like to see some effects to be added in it. For guardians, challenge/fray the edge, those kind of skills where you put something on mobs which aren't really a debuff, if you know what I mean.......aside this, it's really great!
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10-06-2011, 10:28 AM
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The Wary
Forum posts: 2
File comments: 38
Uploads: 2
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Hi Vald,
Quote:
This has not been working for me since the release of Rise of Isengard.
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Hm, I'm using it all day long with no changes made since release of version 0.3.2. Do you have some error messages?
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10-06-2011, 06:32 AM
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The Undying
Forum posts: 249
File comments: 422
Uploads: 19
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*Comment deleted*
Oh my giddy aunt. I am so sorry I commented here. Had a bit of a stupid moment... Sorry!
Last edited by MrJackdaw : 10-06-2011 at 10:30 AM.
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10-05-2011, 07:49 PM
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The Undying
Forum posts: 22
File comments: 54
Uploads: 0
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This has not been working for me since the release of Rise of Isengard.
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08-16-2011, 06:02 AM
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The Wary
Forum posts: 0
File comments: 3
Uploads: 0
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Is ther a way that inactive effects have a red background and slide from green to red when triggered? (always active effects have to stay green)
I found out how to repaint the blue bar of active effects but I don't know how to paint inactive effects ...
It would be pretty nice if you could tell me
Thanks
and nice job at all 
Last edited by whitespace : 08-16-2011 at 06:07 AM.
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07-10-2011, 12:53 AM
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The Undying
Forum posts: 249
File comments: 422
Uploads: 19
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Quote:
1. Is there a way to add the cooldown of a skill rather than the skilleffect itself?
2. Is there a way to make the windows transparent when not used?
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1. Without serious, and very inaccurate, fudging we cannot tell when a skill fires, unless it actually buffs the user. So, no, with a hesitant and pointless yes.
2. Probably!
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07-10-2011, 12:12 AM
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The Undefeated
Forum posts: 6
File comments: 17
Uploads: 0
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bumping these two questions up again.
1. Is there a way to add the cooldown of a skill rather than the skilleffect itself?
2. Is there a way to make the windows transparent when not used?
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05-21-2011, 06:11 PM
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The Wary
Forum posts: 0
File comments: 5
Uploads: 0
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Bug Fixed
Working back as expected, thanks a lot for that quick fix :P
Last edited by Kylina : 05-21-2011 at 06:17 PM.
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