lotrointerface.com
Search Downloads


Go Back   LoTROInterface > LotRO > General Discussion & Support > Interface Help (L)

Reply
 
Thread Tools Display Modes
  #1  
Unread 10-19-2012, 01:36 PM
magill's Avatar
magill magill is offline
The Undying
 
Join Date: Sep 2010
Location: Philadelphia PA
Posts: 85
FYI - Interesting position by Turbine

Since Turbine has encountered nothing but troubles following the RoR release and the subsequent Hotfix, they have become quite militant in their demands to "Disable all plugins."

In the new "Official discussion: http://forums.lotro.com/showthread.p...Oct-17-Hotfix)
Post #16 by Mirthgar from Turbine Customer Techincal Support is instructive...

Quote:
Mirthgar
Quote:
Originally Posted by Sapience
ALL plugins.You should be running no plugins. Disable them all.
I'll add to this, anyone encountering issues disabling plugins, or even with them disabled are still running into issues, on occasion it's necessary to remove all plugin related files. There is an easy way to test the game with no plugins or files relating to them at all:

Click on the Windows "Start" button > "Documents" (My Documents on XP) find and rename the folder 'The Lord of the Rings Online' to "OLDThe Lord of the Rings Online" and relaunch.

Remember to include your dxdiag's folks as noted in the OP.
Of course, the one particularly interesting side effect of this action is to eliminate your UserPreferences.ini file.... creating a new one for you with all defaults.
__________________
Bill Magill Mac Player
(OTG)
Val - Man Minstrel (107)
Valalin - Dwarf Minsrel (69)
Valamar - Dwarf Hunter (118)
Valanne - Beorning (105)
Valhad - Elf LM (65)
Valkeeper - Elf RK (85)
Valdicta - Dwarf RK (105)
Valwood - Dwarf RK (80)

Valhunt - Dwarf Hunter (68)
Ninth - Man Warden (65)

"Laid back, not so serious, no drama.
All about the fun!"

Reply With Quote
  #2  
Unread 10-19-2012, 01:53 PM
bsmorgan bsmorgan is offline
The Undefeated
 
Join Date: Apr 2007
Posts: 7
If the client is crashing, it does help to know what is causing the crash. I have no problems with disabling all plugins to see if that eliminates the crash. What I don't agree with is having just one thread for crashes (without plugins). There should be two threads, one for crashes without plugins and one for crashes because of plugins. Different information needs to be gathered for each type of crash and obviously different solutions for each.

I also have a problem with the attitudes of some of the Turbine employees. Plugins should not be treated as warts to be removed. The "sandbox" that plugins play in is provided by Turbine. The "sandbox" should not leak "sand" and cause the client to crash. Turbine is just as responsible for fixing the "sandbox" as they are fixing the playground in which it sits.

Brad

Last edited by bsmorgan : 10-20-2012 at 09:46 AM.
Reply With Quote
  #3  
Unread 10-19-2012, 04:48 PM
Stever1388 Stever1388 is offline
The Undying
Interface Author - Click to view interfaces
 
Join Date: Nov 2010
Posts: 33
Quote:
Originally Posted by bsmorgan
If the client is crashing, it does help to know what is causing the crash. I have no problems with disabling all plugins to see if that eliminates the crash. What I don't agree with is having just one thread for crashes (without plugins). There should be two threads, one for crashes without plugins and one for crashes because of plugins. Different information needs to be gathered for each type of crash and obviously different solutions for each.

I also have a problem with the attitudes of some of the Turbine employees. Plugins should not be treated as warts to be removed. The "sandbox" that plugins play in is provided by Turbine. The "sandbox" should not leak "sand" and cause the client to crash. Turbine is just a responsible for fixing the "sandbox" as they are fixing the playground in which it sits.

Brad
They get around this by saying Plugins are Beta features, and thus they don't have to hold them to the same standard that you'd expect from Live features (like raids, instances, crafting, game performance).

The 2nd thread about plugins crashing should happen in the Plugins forums so that the authors can find out what is causing the crash so they can work around it and tell Turbine what is going on. Turbine doesn't have many resources on Plugins so they won't actively be fixing a problem.

It does suck, but it's the way it is. We either have Plugins with little to no support, or we don't have plugins at all.
Reply With Quote
  #4  
Unread 10-20-2012, 08:57 AM
scrappy scrappy is offline
The Undefeated
Interface Author - Click to view interfaces
 
Join Date: Sep 2010
Posts: 6
has anybody identified the plugins that are causing the crashes?
__________________
I'm not 1337, but I'm close... 1336
Reply With Quote
  #5  
Unread 10-20-2012, 09:50 AM
bsmorgan bsmorgan is offline
The Undefeated
 
Join Date: Apr 2007
Posts: 7
I have identified AltInventory. I have also fixed AltInventory to crash much less often by removing the output to chat in the unload function. I say much less often because it is apparently still crashing for some people with the line removed. Its working for me with this one line change.

I attempted to collect information in the Turbine General forums but the thread very quickly gets buried with all the activity there. I guess I could remove the tutorial I wrote on how to find the "guilty party" using a binary search and just post something in the Lua thread or we could do it here. Which place do you think is best?

Brad

Last edited by bsmorgan : 10-20-2012 at 09:55 AM.
Reply With Quote
  #6  
Unread 10-20-2012, 07:10 PM
scrappy scrappy is offline
The Undefeated
Interface Author - Click to view interfaces
 
Join Date: Sep 2010
Posts: 6
i've played around with my plugin, and I cannot get my game to crash when only my plugin (predict in game time) is loaded... but lotro does crash when i have all my usual plugins loaded, altinventory, buffbars, tonicbars, minstrelbuffs, travelwindow, raidhelper, and others.

if there's some code or an algorithm to find problem plugins, then please post a link to the info. I love my plugins, and i hate unloading ALL plugins (see Sapience's comments above) when only 1 or a few are having issues. :/
__________________
I'm not 1337, but I'm close... 1336
Reply With Quote
  #7  
Unread 10-23-2012, 10:40 AM
moebius92 moebius92 is offline
The Undying
Interface Author - Click to view interfaces
 
Join Date: Sep 2010
Posts: 51
If you want to check the memory usage of the plugins, grab a copy of Eval and run /ee gcinfo(). (Although apparently gcinfo()'s been deprecated and you should be using collectgarbage("count").) Or write a script to print out the equivalent.

The highest number I've seen it get to was around 100 MBs, and quite frankly that was because my vitals display handles target effects - which has a memory leak (only if you get effects on a target) I haven't figured out how to avoid. Also, it happened after running several instance skirmishes in a row, so we're talking about a large number of mobs and players with a large number of DoTs and debuffs being targeted.
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Interesting announcement -- Steam now offers LOTRO magill General Authoring Discussion (L) 5 06-12-2012 06:53 AM
FYI - Update 6 is up on bullroarer - lots of Lua fixes magill Lua Programming Help (L) 5 03-05-2012 11:49 AM
Saving window position Olenn Lua Programming Help (L) 25 10-01-2010 01:08 AM
Help me to position my xp bar please or to hide it Eili Interface Help (L) 6 06-29-2010 05:36 PM
position toolbar problems Bazzard XML modification help (L) 7 07-11-2007 02:08 AM


All times are GMT -5. The time now is 06:21 PM.


Our Network
EQInterface | EQ2Interface | Minion | WoWInterface | ESOUI | LoTROInterface | MMOUI | Swtorui