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  #1  
Unread 10-02-2012, 10:15 PM
Delone's Avatar
Delone Delone is offline
The Undying
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Join Date: May 2012
Posts: 21
Quote:
Originally Posted by moebius92
letterbox_bottom_Switch_ArrowUp
letterbox_bottom_Switch_ArrowUp_Roll
letterbox_bottom_Switch_ArrowUp_Press
letterbox_bottom_Switch_ArrowDown
letterbox_bottom_Switch_ArrowDown_Roll
letterbox_bottom_Switch_ArrowDown_Press
letterbox_bottom_SwitchCenter_MC
letterbox_bottom_SwitchCenter_shield
letterbox_bottom_SwitchCenter_sword
Has anyone worked out the UI element ID tags so that these can be shifted around in skins?
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  #2  
Unread 10-05-2012, 01:47 AM
broken850 broken850 is offline
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Join Date: Oct 2012
Posts: 1
I tried resizing and that didn't change it, thought I would post it here to see if anyone had some thoughts on it......... If you look at the following picture you can see my ui. I can't click on the main skills directly, but if I hover over where my auto-attack starts I can fire off the skills on my main-bar.
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  #3  
Unread 10-06-2012, 10:10 PM
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Adra Adra is offline
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Join Date: Jun 2011
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Posts: 171
I've re-created the 9 toolbar switching elements, here they are :

http://www.sendspace.com/file/c3yyzj
__________________
JRR skins collection download page
JRR Azure Glass download page
Extended and enhanced panels
Adra/Adragor/Osred from Sirannon.
Derelos/Prurit/Karnaj from Evernight.
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  #4  
Unread 10-07-2012, 04:59 AM
moebius92 moebius92 is offline
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Join Date: Sep 2010
Posts: 51
Code:
<PanelFile ID="ID_UISkin_Toolbar">
  <Element ID="ToolbarField">
    <Element ID="Toolbar_Quickslot_Page">
    </Element>
  </Element>
</PanelFile>
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  #5  
Unread 10-07-2012, 06:21 AM
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Adra Adra is offline
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Thumbs up

OMG, great !

TYVM Moebius !

I get it working, but I still have to scale the toolbar to 0.99 or 1.01 to get the buttons clickable.

Code:
<PanelFile ID="ID_UISkin_Toolbar">
	<Element ID="ToolbarFieldMain"  ....
		...
		...
		...
		<Element ID="Toolbar_Quickslot" ....
		<Element ID="Toolbar_Quickslot_Page"	X=" something " 	Y=" something " 	Width="26" 	Height="60"></Element>
	</Element>
</PanelFile>
Any idea about the cause and the cure ?
__________________
JRR skins collection download page
JRR Azure Glass download page
Extended and enhanced panels
Adra/Adragor/Osred from Sirannon.
Derelos/Prurit/Karnaj from Evernight.

Last edited by Adra : 10-07-2012 at 07:27 AM.
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  #6  
Unread 10-08-2012, 04:39 PM
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Adra Adra is offline
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Join Date: Jun 2011
Location: France
Posts: 171
Here is a reproduction of the letterbox_bottom_mc.tga (the default toolbar for mounted combat).

__________________
JRR skins collection download page
JRR Azure Glass download page
Extended and enhanced panels
Adra/Adragor/Osred from Sirannon.
Derelos/Prurit/Karnaj from Evernight.

Last edited by Adra : 10-08-2012 at 04:42 PM.
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  #7  
Unread 10-08-2012, 10:24 PM
Eili's Avatar
Eili Eili is offline
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Join Date: Apr 2007
Location: Montreal
Posts: 159
Quote:
Originally Posted by Adra
Here is a reproduction of the letterbox_bottom_mc.tga (the default toolbar for mounted combat).


Do you know if this letter box mc has the same size as the size as the normal letter box?


And as you seem to have beta access would you mind to post the page DEED with the Rohan picture ? (that would allow me to prepare a bit before the patch
If you can not no worry
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  #8  
Unread 10-16-2012, 11:23 PM
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Silverangel Silverangel is offline
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Join Date: Nov 2010
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Quote:
Originally Posted by Adra
I've re-created the 9 toolbar switching elements, here they are :

http://www.sendspace.com/file/c3yyzj
Thank you so much!!! And also to Moebius. Just need that pesky vitals frame tapping extension thingie now, I guess.
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  #9  
Unread 10-17-2012, 11:21 AM
artificeren artificeren is offline
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So for the graphics on the vitals about open tapping, there's "open_tapped" which is an open tap enabled mob you haven't touched yet. there's "open_tapped_contributing" which is an open tap enabled mob you are fighting. And then there's "open_tapped_engaged", which I have no idea when it's used.

Anybody know what the engaged graphic is for?
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  #10  
Unread 10-17-2012, 11:31 AM
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Eili Eili is offline
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So far here the change i made for myself.


MountHUB : Vital - Fury - speed of the mount

Code:
  	<Mapping ArtAssetID="MountHUD_BaseBarMeter" FileName="fervor\MountHUD_BaseBarMeter.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_Base_Level0" FileName="fervor\MountHUD_Base_Level0.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_Base_Level1" FileName="fervor\MountHUD_Base_Level1.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_Base_Level2" FileName="fervor\MountHUD_Base_Level2.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_Base_Level3" FileName="fervor\MountHUD_Base_Level3.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_Base_Level4" FileName="fervor\MountHUD_Base_Level4.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_Base_Level5" FileName="fervor\MountHUD_Base_Level5.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_Button" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_Button_Ghost" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_Button_Press" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_Button_Roll" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_SpeedMeter_Base" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_SpeedMeter_Base_Level5" FileName="invisible.tga"></Mapping>
Be aware that we dont have the textdefinition code for those. I only worked with the visual.


Tapped Target for Rohan

- As the tapping is only for Rohan, i choose to add a simplified version aka only the icone of tapping. This allow me to keep every target colored border made in Isil).
Code:
	<Mapping ArtAssetID="opponent_vitals_open_tapped" FileName="Frames\opponent_vitals_open_tapped.tga"></Mapping>
	<Mapping ArtAssetID="opponent_vitals_open_tapped_contributing" FileName="Frames\opponent_vitals_open_tapped_contributing.tga"></Mapping>
	<Mapping ArtAssetID="opponent_vitals_open_tapped_engaged" FileName="Frames\opponent_vitals_open_tapped_engaged.tga"></Mapping>
  	<Mapping ArtAssetID="VitalPortrait_Roll" FileName="invisible.tga"></Mapping>
Questaction -

Code:
	  <Mapping ArtAssetID="questaction_advance" FileName="questlog\questaction_advance.tga"></Mapping>
	  <Mapping ArtAssetID="questaction_bestow" FileName="questlog\questaction_bestow.tga"></Mapping>
	  <Mapping ArtAssetID="questaction_multiple" FileName="questlog\questaction_multiple.tga"></Mapping>
	  <Mapping ArtAssetID="questactionbutton_BG" FileName="questlog\questactionbutton_BG.tga"></Mapping>
	  <Mapping ArtAssetID="questactionbutton_BG_pressed" FileName="questlog\questactionbutton_BG_pressed.tga"></Mapping>
	  <Mapping ArtAssetID="questactionbutton_BG_rollover" FileName="questlog\questactionbutton_BG_rollover.tga"></Mapping>
I am working actually on the new loot window, but it is a little buggy, and i am still missing the name of one on the elements. As above, no codes given in the pack. If you have an idea about what is the name of the element for the blue bar as well as the little graphic glitch just behind that bar, dont hesitate.

Code:
	  <Mapping ArtAssetID="RemoteLoot_TitleBar" FileName="panel_misc\RemoteLoot_TitleBar.tga"></Mapping>
	  <Mapping ArtAssetID="Remote_Looting_Box_Bottom" FileName="panel_misc\Remote_Looting_Box_Bottom.tga"></Mapping>
	  <Mapping ArtAssetID="Remote_Looting_Box_Mid" FileName="panel_misc\Remote_Looting_Box_Mid.tga"></Mapping>
	  <Mapping ArtAssetID="Remote_Looting_Box_Top" FileName="panel_misc\Remote_Looting_Box_Top.tga"></Mapping>
	  <Mapping ArtAssetID="Remote_Looting_ListBox_BG" FileName="panel_misc\Remote_Looting_ListBox_BG.tga"></Mapping>

Last edited by Eili : 10-17-2012 at 11:38 AM.
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