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Category: Maps, coordinates & compassesTerrain Map
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Name: Terrain Map   Updated this week!   Popular!
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Date: 04-22-2017 03:16 PM
Size: 15.25 MB
Version: 1.17
Rate File: 5 out of 5 with 8 votes  
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The Search window showing results for "bat cave"
 
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Eriador, Overview - note, the Overview is scaled to fit the display window
 
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Gondor, zoom x16 showing rough art for Eastern Gondor
 
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Breeland at zoom=2 with annotations
 
Description
This plugin uses the in-game compass resource images to display a large, scrollable and zoomable terrain map of the game world. The map is broken down by regions - Eriador and Rhovanion - since there are different coordinate systems in use for the different regions.

Since this uses the in-game tiles, there are a number of locations that are not reachable by players but have been partly built by Turbine so they may show as complete terrain or as rough terrain with artist markups.

Think of this project as a 26 thousand piece jigsaw puzzle where not all pieces are guaranteed to exist, some pieces are covered in crayon and others are duplicates. If you believe I've accidentally placed a tile in the wrong location, let me know the coordinates and I'll double check. Note that some locations have multiple versions with slight differences - in general I use the tile with the highest resource number but sometimes that led to record keeping issues so I occaisonally retained whichever tile I came across first.

The zoom currently supports x1 to x32. Since most maps will be entirely displayed at x32, I do not anticipate providing higher zooms.

TerrainMap now supports Annotations in Zoom levels 1 and 2. Unfortunately, due to Turbine's constraints on loading data, it is not practical to allow Annotations at higher zoom levels. I have not (yet) implemented Custom Annotations, so the only annotations are those that are in the MoorMap Default Data files - basically all of the annotations from Turbine's Parchment maps plus a few things like Treasure caches. If multiple annotations overlap each other, you can hover the mouse over them to see a list of the annotations that are overlapped.

I have also implemented a Search window which allows you to enter search text and then search all of the default annotations (the same defaults that are also included in MoorMap), including names and descriptions. The entire search of all annotations on all maps takes about 10 seconds on my slowest computer. Once the results list is displayed, you can click on the name of a search result and an animated 'Ping' will be temporarily added to TerrainMap and the map will center on that location. The search is both case-insensitive and accent-insensitive (you can enter "A" instead of "" and the search will match).


Installation:
Just download and unzip the file to your Plugins folder. There are no dependancies and the file can be safely unzipped over my other plugins.

Usage:
"/plugins load terrainmap" to load
"/terrainmap show" to show the map if you closed it (or just use the icon)

To move the map, grab the top left corner with the mouse and drag to your desired location. You can not drag the map entirely off screen, if you want to hide the map, you can use the Esc key or click the close button (top right). To resize the map, grab the bottom right corner - note, the map will not allow you to size it larger than your current screen size or smaller than 30x30.

You can scroll the map quickly by using the scrollbars or slower by grabbing the map with the mouse and dragging it. There is an overview map of each zone that can be used to quickly view the entire region. The button to the left of the search magnifying glass opens the Overview. If you click on the overview, the map will display with the clicked location in the top left.

To quickly center the map on your current location, click the button to the left of the overview button (the one just to the right of the zoom level selection). An annotation (large red X) is added at your current location - unfortunately this can not be automatically updated due to limitations in the API.

Additionally, there is an Options window which you can open with the "Gears" button near the top left. Currently there are very few options but this does allow you to choose whether to start the plugin minimized, whether to display the icon and whether to use the mini (16x16) compass-ring style icon.

The icon is initially placed in the top left of the screen. You can reposition it by holding the Ctrl key and then dragging it to the desired location. If another window is blocking the icon, you can alternatively use the Options Window to specify coordinates for the icon Top and Left.

Version History:
Ver 1.17
Fixed search bug reported by maddog1169

Ver 1.16
Added U20 maps and data (The Wastes)
Fixed pre-zoomed tiles for Gondor housing area
Fixed cropping of region 4 pre-zoomed tiles

Ver 1.15
Added region 4, Mordor. Note that Region 4 uses the same overall coordinates as Region 3 but has different bounds which allows the terrain to be displayed contiguously but I chose to keep them seperate due to slight geographical changes, particularly the banks of the river, and overlapping annotation data in the area of pelennor fields due to the Before Battle and After Battle states.
Added default data for U19
Known Issue: The Region radio buttons will cut off the region names as there is not enough space in the control now with four regions. However, in 1024x768 there is not enough space to make the control larger, I will tackle this in a later update, probably by converting to a drop-down control.


Ver 1.14
The map will now load displaying the region/coordinates that were last displayed.
FINALLY! I have implemented full map annotation. While the mechanism may be a bit laggy on slower machines in areas with large densities of annotations such as Bree, it IS functional. Unfortunately, due to the method required to work with Turbine's restrictions, the map uses too many resources when displaying annotations beyond zoom=2 so annotations only display when at zoom level 1 or 2 (on many machines you may not want to scroll through areas with many annotations at zoom=2).
If you find that displaying annotations makes the map no longer viable due to your machine running too slowly (significant hitching when trying to scroll map), you can disable annotations in the settings dialog.
NOTE: using the filters to hide all Annotations will not appreciably clear hitching caused by Annotations since it is the underlying data retrieval, not the display that causes most of the hitching and so you have to uncheck the Show Annotations in the Options dialog.
Added a hover list for Annotations that are displayed on top of each other - hovering over an Annotation will show the list of all Annotations that are overlapped by the Annotation. Clicking on an entry in the list will display the description for that Annotation.
Added tiles for Update 18
With the addition of full map Annotations, clicking on a Search result in the Search window will now place a "Ping" at the location (instead of trying to add a duplicate annotation), similar to the functionality in MoorMap.
Added Default data for U18

Ver 1.13
Fixed a few tiles that Turbine broke in Update 17

Ver 1.12
Added Old Anorien map tiles

Ver 1.11
Added ability to center and zoom-in by double left clicking on map (to zoom out, double right click). If you are already zoomed all the way in, double click will simply center on the mouse.
Changed Zoom to position on center of screen when clicking zoom levels instead of positioning at top left corner (a realllllly old bug that was, well, bugging me)
Added Grimbeorn's Lodge and Erebor map tiles to Rhovanion region
Added East Gondor
Fixed bug in player location icon when zoomed

Ver 1.10
Finally added pre-zoomed tiles to support zoom levels above x2 - zoom now goes to x32
NOTE, this has significantly increased the download size but was necessary for zoomed performance
Changed overview window to display an image of the used tiles instead of the ugly grid
Fixed a number of bugs regarding map positioning when zoomed (previously only affected x2)

Ver 1.09
Added some Eastern Gondor tiles. Note, many of these are concept art but they show what the World Builders have been up to...

Ver 1.08
Bug fix for TMSearch error reported by PBLCelt

Ver 1.07
Fixed bug in Russian language option. Added translations provided by Bleaur.
Added Central Gondor maps and default data.

Ver 1.06
Added Western Gondor maps and Dead Marshes map and default data

Ver 1.05
Added Nan Curunir (flooded) and Entwood maps and default data

Ver 1.04
Fixed missing TMSearch.plugin file
Changed search window to process search when Enter is pressed in the search field
Fixed conflict bug that would cause search to hang when TerrainMap and MoorMap were both loaded
Added workaround for bug in GetCommands() that sometimes returns a non-sorting 0th element in the command table which would cause search to hang

1.03
Updated Western Rohan map tiles
Added Western Rohan default data

1.02
Added search data for Wildermore and Forlaw

1.01
Added icon at player location when centering on player
Added Search Window and temporary annotations

1.0 First release
Archive List (Old Versions)
File Name
Version
Size
Author
Date
1.16
15.25 MB
Garan
04-05-2017 01:21 PM
1.15
17.46 MB
Garan
12-03-2016 10:40 AM
1.14
13.08 MB
Garan
04-12-2016 01:11 PM
1.13
24.60 MB
Garan
11-19-2015 05:38 PM
1.11
11.39 MB
Garan
06-23-2015 09:32 PM
1.10
11.34 MB
Garan
03-24-2015 12:27 PM
1.09
1.19 MB
Garan
03-11-2015 10:05 PM
1.08
1.18 MB
Garan
03-06-2015 09:28 PM
1.07
1.18 MB
Garan
11-09-2014 09:42 AM
1.06
1.17 MB
Garan
09-16-2014 07:56 PM
1.05
1.14 MB
Garan
04-18-2014 08:29 AM
1.04
1.13 MB
Garan
03-01-2014 10:19 PM
1.03
1.14 MB
Garan
01-20-2014 01:40 AM
1.02
1.11 MB
Garan
08-03-2013 09:51 PM
1.01
1.10 MB
Garan
07-20-2013 10:37 PM
1.00
863.73 Kb
Garan
07-13-2013 11:44 PM
0.99
852.79 Kb
Garan
07-08-2013 10:09 AM
File Statistics
User Rating:
5 out of 5 with 8 votes
Downloads: 43403
Views: 102631
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Unread 04-22-2017, 03:17 PM  
Garan
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Version 1.17 is just a bug fix for the broken Search function.
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Unread 04-05-2017, 01:24 PM  
Garan
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Version 1.16 is now available with the changes for U20 as well as the correctly cropped pre-zoomed tiles for Mordor.
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Unread 03-26-2017, 12:14 PM  
Garan
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Quote:
Originally Posted by Whostkester
I tested to display the Mordor map at x8 zoom level and it worked (in Full Screen (Windowed)), no crashes.
Maybe that can only occur in Full Screen mode...
While processing the images for the U20 update I finally realized why you were probably running into a CtD with Mordor, particularly at zoom level 8. It is indeed related to the Turbine/SSG memory issue regarding not releasing images but was made worse by improper cropping of the zoom level 4 tiles for Mordor (the images were larger than they needed to be) which contributed to some crashes (zoom level 8 uses the level 4 tiles but scales them dynamically showing 4 times as many tiles at once which is why the crashes happened at zoom level 8).

The tiles will be reprocessed and considerably smaller with the next update so some of the CtD issue will be abated - I can't fix the underlying issue, only Turbine/SSG can fix the memory issue in their image handling but it will help most users. I can't give an accurate estimated time for publishing since I still have to gather default data for MoorMap and TerrainMap but hopefully in the next week or so.

Last edited by Garan : 03-26-2017 at 12:14 PM.
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Unread 12-17-2016, 04:23 AM  
Whostkester
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I tested to display the Mordor map at x8 zoom level and it worked (in Full Screen (Windowed)), no crashes.
Maybe that can only occur in Full Screen mode...
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Unread 12-16-2016, 10:23 PM  
Danielcz
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Re: Map

Quote:
Originally Posted by Hammerman1993
I've enjoyed your map in game for quite some time. Is there, by any chance, a way to open the map outside of the game window? Perhaps in a browser or even as a static, hi-rez photo? Would love to have it up on my second screen, even if it doesn't show location or annotations.
im working on hi-rez images, just need couple more days, i dont use any scripts, so all work is screen capture and manual merge, composition and check.

i cant offer 1:1 scale because of bandwidth and winGDI32/InternetBrowsers/ fileformat support but individual regions will be down-scaled to about 8K resolution and whole LOTRO world to about 12K resolution [25% resolution of original scale]

Last edited by Danielcz : 12-17-2016 at 12:06 AM.
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Unread 12-15-2016, 07:49 PM  
Dunn
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I was afraid of that. Thanks anyway
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Unread 12-15-2016, 12:58 PM  
Garan
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Re: Re: Re: Re: Map

Quote:
Originally Posted by Dunn
Hello,

Thanks for that excellent plugin! Playing with it I was just wondering if displaying the quests indicators was something you planned or if it was just not possible with the api?

Cheers,
Dunn
Hi, thanks for the comment.

Unfortunately, Quest and Deed info are not exposed to Lua so there is no practical way to add quest tracking. Some quest locations, NPCs and items that can be added as static annotations do sometimes get added (they show as POIs, NPCs or quest rings) if they are found to be significant enough (the criteria is quite arbitrary depending on my mood as I capture annotation data in the course of adventuring...)

I don't have any plans to add custom annotations to TerrainMap but MoorMap does allow users to add custom annotations so perhaps you would find that useful. MoorMap also supports Overlays which could be used by enterprising users to develop their own quest and deed maps - TerrainMap can not support Overlays efficiently.

Last edited by Garan : 12-15-2016 at 01:06 PM.
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Unread 12-15-2016, 09:14 AM  
Dunn
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Re: Re: Re: Map

Hello,

Thanks for that excellent plugin! Playing with it I was just wondering if displaying the quests indicators was something you planned or if it was just not possible with the api?

Cheers,
Dunn

Last edited by Dunn : 12-15-2016 at 09:14 AM.
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Unread 12-15-2016, 07:17 AM  
Garan
The Undying
 
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Uploads: 18
Re: Re: Map

Quote:
Originally Posted by Hammerman1993
I've enjoyed your map in game for quite some time. Is there, by any chance, a way to open the map outside of the game window? Perhaps in a browser or even as a static, hi-rez photo? Would love to have it up on my second screen, even if it doesn't show location or annotations.
Thanks for the comment. Using the map assets outside the client would require prior written permission from the copyright holder, Turbine. Unfortunately, when Turbine ceased supporting their online Google map, I approached them about hosting one myself (the assets used in the game are 200x200 pixels which makes them perfect for the Google map API) as a fan supported site and they declined.

Static pictures may be a slightly different issue, perhaps because they are derived works, and seem to be acceptable - at least nobody has complained about the existing ones as far as I know. Several static versions of the map have been produced from the plugin by others, a couple of them linked in prior posts in this thread. You can pretty easily create your own static map by splicing together screenshots of the plugin, it just takes a little time and patience.

At this time, especially since I no longer even really play the game, I do not have the resources to devote to any new LOTRO projects and only allocate enough time to maintain my existing plugins for new content.
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Unread 12-14-2016, 09:48 PM  
hammerman1993
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Map

I've enjoyed your map in game for quite some time. Is there, by any chance, a way to open the map outside of the game window? Perhaps in a browser or even as a static, hi-rez photo? Would love to have it up on my second screen, even if it doesn't show location or annotations.
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Unread 12-14-2016, 01:08 PM  
Whostkester
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Sorry for the late answer !
I use Hi-res files and played in Full Screen only (I have since switched to Full Screen Windowed but I haven't tried to set the zoom levels to x8 or higher in Mordor yet), in 1920x1080 resolution.
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Unread 12-06-2016, 07:39 AM  
Garan
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Re: Cape of Belfalas

Quote:
Originally Posted by Deriaph
Hello - I notice that the Cape of Belfalas (new housing area) is neither on the Mordor map or the Gondor map. Could you add that please?
Thanks for reporting this. Actually, Cape of Belfalas is on the Gondor map and displays correctly at zoom levels 1-2 with (or without) annotations. Unfortunately I did miss updating the pre-zoomed tiles for this area and the overview so while it exists, it shows as the old green "artist markup" version in zooms 4-32. This will be fixed in the next release but is a fairly low priority at this time since it does work in zoom 1-2 and can be selected from the higher zooms, it just looks odd in the higher zooms. I am still looking into the report of a game crash using zooms 8-32 in Mordor but that is looking like a memory issue in the Turbine client rather than a bug in TerrainMap. The most likely timeframe for an update would be early next month (i.e. after the new year).

Last edited by Garan : 12-06-2016 at 07:39 AM.
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Unread 12-06-2016, 02:19 AM  
Deriaph
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Cape of Belfalas

Hello - I notice that the Cape of Belfalas (new housing area) is neither on the Mordor map or the Gondor map. Could you add that please?
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Unread 12-05-2016, 07:53 PM  
Garan
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Quote:
Originally Posted by Whostkester
I use Windows 7 64-bit Service Pack 1, and I have 8 GB of RAM.
Hope that helps
Thanks. I should have also asked what resolution you play at and which screen mode (Full Screen, Windowed or Windowed Full Screen) you use and whether you use the Hi-res textures.

Last edited by Garan : 12-05-2016 at 07:54 PM.
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Unread 12-05-2016, 02:22 PM  
Whostkester
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I use Windows 7 64-bit Service Pack 1, and I have 8 GB of RAM.
Hope that helps
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