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Unread 10-03-2019, 03:48 AM  
danglor
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delay try it automatic
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Unread 10-03-2019, 09:09 PM  
Thurallor
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Danglor, I just tried "Improved Merciful Shot" with the "Advance when skill is executed" option, and it works for me. The name of this skill does not change when you apply fire/light oil. What problem are you having with it?

Please try version 3.38 and let me know of any remaining problems.

Last edited by Thurallor : 10-03-2019 at 09:09 PM.
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Unread 10-03-2019, 11:39 PM  
danglor
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Improved Merciful Shot skill is usable, when the target is below
70% health(not 50% health) for red line hunter.

Last edited by danglor : 10-03-2019 at 11:40 PM.
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Unread 10-04-2019, 10:30 AM  
Kossorri
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Delay issue..

Setting delay to automatic seems more reliable, will test this further this weekend.
Although the reset on combat end seems not to register now and then.
It's frustrating when the next slot to execute requires 3 ballads and doesnt reset when combat ends and the ballads fade.
Not sure if it's related but testing in the training hall in bree. Combat seems to reset sporadically while mid spam testing on the dummies there. Debug shows the log for combat status changes often.
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Unread 10-04-2019, 05:29 PM  
Thurallor
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Re: Delay issue..

Quote:
Originally Posted by Kossorri
Not sure if it's related but testing in the training hall in bree. Combat seems to reset sporadically while mid spam testing on the dummies there. Debug shows the log for combat status changes often.
Yeah, training dummies are kind of annoying in that regard. I'll do some testing with training dummies to try to reproduce the remaining issue.

Edit: Got it. The scenario seems to be: While the delay timer is counting down, combat ends, and the bar resets. The next time you reach that delay slot, it is frozen up. Seems to be a race condition, looking into it.

Edit 2: I believe this is fixed in version 3.39.

Quote:
Originally Posted by danglor
Improved Merciful Shot skill is usable, when the target is below
70% health(not 50% health) for red line hunter.
Yes, okay, I believe you. But what is your point? What does this have to do with SequenceBars?

I'm sorry, but I am unable to guess your request. You will have to state it explicitly.

Last edited by Thurallor : 10-04-2019 at 06:05 PM.
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Unread 10-04-2019, 07:12 PM  
danglor
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Re: Re: Delay issue..

Normal is target health is below 70% unlocks “Improved Merciful Shot” skill
SequenceBars is target health is below 50% unlocks “Improved Merciful Shot” skill

Last edited by danglor : 10-04-2019 at 08:13 PM.
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Unread 10-04-2019, 08:38 PM  
Thurallor
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Re: Re: Re: Delay issue..

Quote:
Originally Posted by danglor
Normal is target health is below 70% unlocks “Improved Merciful Shot” skill
SequenceBars is target health is below 50% unlocks “Improved Merciful Shot” skill
If that is true, then it is a bug in the LOTRO client that I cannot do anything about. I am sorry.

I use a built-in function (Turbine.Gameplay.ActiveSkill.IsUsable) to determine whether a skill is usable. If it is returning the wrong value, I can't fix it.

I would suggest that you try changing your "If" slot's condition from
Skill is usable:
Improved Merciful Shot
to
Target morale < x%:
x = 70

Last edited by Thurallor : 10-04-2019 at 08:39 PM.
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Unread 10-05-2019, 01:31 AM  
danglor
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Re: Re: Re: Re: Delay issue..

okay, thank you. Your plugin is very good
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Unread 10-06-2019, 12:36 PM  
Kossorri
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Re: Re: Delay issue..

Seems on occasion sometimes my ballads (set to advance on execute) don't execute and just get skipped. Much like they are set to click to advance. Will try get a capture of it when it happens next along with the debug logs. Doesn't happen often though.

Delay has been working good since I set it to auto advance. Will try click advance tonight.
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Unread 10-07-2019, 04:56 PM  
Thurallor
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Re: Re: Re: Delay issue..

Quote:
Originally Posted by Kossorri
Seems on occasion sometimes my ballads (set to advance on execute) don't execute and just get skipped. Much like they are set to click to advance. Will try get a capture of it when it happens next along with the debug logs. Doesn't happen often though.
An occasional problem, my favorite kind. The debug logs/capture will be helpful.

Quote:
Originally Posted by danglor
okay, thank you. Your plugin is very good
I'm glad you like it.
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Unread 10-10-2019, 08:41 PM  
Kossorri
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Yeah the reset on combat end doesn't work it seems with the new build.

Debug says combat resets but it advances right to the same slot soon as the mob is dead and the character still has combat stance. will send you the logs in PM along with the video link.
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Unread 10-22-2019, 09:04 PM  
tiradox
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plugin

Just wanted to stop in and say thank you for this plugin, and the upkeep, truth is I did not use it until today. From glancing at it in the past I thought it was only set up to use abilities in sequence, until I watched your demo video and realized you can make it show bars when clicking on a icon.

Once I got this setup to work how I like, I noticed how many options it has which is great. I may have downloaded it to use the bars as pop up style but I am sure I will use the sequence part too, it's great to have the options to do both.

Anyways thanks again for your hard work, and I love the plugin.

Ps. I have a bar set up with 3 slots that expand upwards and animation off so it shows the window upwards, with only the first button visible until I mouse over it. Is there a way to make it so when I equip one of the items it switches the first icon to what I am wearing now. I notice that once I remove the mouse even with it on scroll it defaults back to the first ability, would like to be able to look at it and tell what is equipped at that time.

Last edited by tiradox : 10-22-2019 at 09:38 PM.
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Unread 10-22-2019, 10:25 PM  
Thurallor
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Re: plugin

Quote:
Originally Posted by tiradox
I have a bar set up with 3 slots that expand upwards and animation off so it shows the window upwards, with only the first button visible until I mouse over it. Is there a way to make it so when I equip one of the items it switches the first icon to what I am wearing now. I notice that once I remove the mouse even with it on scroll it defaults back to the first ability, would like to be able to look at it and tell what is equipped at that time.
If I understand you correctly, you have a 3-slot bar with the "Expand bar when mouse arrives" and "Collapse bar when mouse departs" behaviors.

When the bar collapses, the single slot that is displayed will be whichever one you clicked last (i.e. whichever one the "cursor" is on, if the cursor is enabled).

So if you equip the item by clicking on this bar, the behavior should already be as you described. Do you have any event behaviors enabled, such as "Reset bar when mouse departs"?
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Unread 10-23-2019, 12:39 AM  
tiradox
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Re: Re: plugin

I figured out what is causing it I had the Group settings set to change transparency to 20% when mouse leaves and 100% when mouse arrives. For what ever reason if I have it change transparency at all either in group or individual the icons don't switch like they should. It may be that having more then one command of the mouse arriving or leaving causes it to reset or what not.
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Unread 10-23-2019, 03:43 PM  
Thurallor
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Re: Re: Re: plugin

Quote:
Originally Posted by tiradox
I figured out what is causing it I had the Group settings set to change transparency to 20% when mouse leaves and 100% when mouse arrives. For what ever reason if I have it change transparency at all either in group or individual the icons don't switch like they should. It may be that having more then one command of the mouse arriving or leaving causes it to reset or what not.
Sounds like a bug, I'll look into it.
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