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Unread 11-28-2011, 09:42 PM  
Bastiat1
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Quote:
I use the clear, no fixed positioning version with a slight twist, all the buff boxes were erased. This way it works as 'only in combat'
How do you make it "clear"?

Last edited by Bastiat1 : 11-28-2011 at 09:43 PM.
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Unread 11-29-2011, 07:30 AM  
Eili
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Quote:
How do you make it "clear"?
The easiest solution would be to work on the .tga and remove the slots and background, leaving you with just the icons poping up and the filling of the timer

I tested it and it is working perfectly too.
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Unread 12-01-2011, 05:23 AM  
Planeswalker
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Quote:
The easiest solution would be to work on the .tga and remove the slots and background, leaving you with just the icons poping up and the filling of the timer
Exactly!
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Unread 12-02-2011, 12:47 AM  
Equendil
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For those who'd like a smaller window, here's a Do-It-Yourself version:

- Open "MinstrelBuffs/MinstrelBuffWindow/BuffWindow.lua" in a text editor
- Find the line "self.window:SetSize( 300, 115 );" in function BuffWindow:Start (should be at line 79 in version 1.2)
- Reolace that line with the following code

Code:
	self.window:SetSize( 300, 115 );
	self.window:SetStretchMode( 1 );
	self.window:SetSize( 240,92);
That'll set the size of the plugin display to 80% of what it is normally. You can of course alter the size to what you like instead.

Note: the drag box for placing the window in UI positioning mode (CTRL + \) will display at the wrong size, although that shouldn't be a problem.

Last edited by Equendil : 12-03-2011 at 04:34 AM.
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Unread 12-06-2011, 08:16 PM  
Planeswalker
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EDIT: nevermind!


Thanks for providing that option actually decreasing the dragbox was one of the reasons i asked for a smaller window, because of the way i have my UI setup the potions bar are behind the minstrelbuff dragbox, which makes it a bit hard to click on the potions in the middle of a fight.

If i wanted to decrease the size of the drag box to fit with the new 80% plugin layout, what should i do?

Quote:
For those who'd like a smaller window, here's a Do-It-Yourself version:

- Open "MinstrelBuffs/MinstrelBuffWindow/BuffWindow.lua" in a text editor
- Find the line "self.window:SetSize( 300, 115 );" in function BuffWindow:Start (should be at line 79 in version 1.2)
- Reolace that line with the following code

Code:
	self.window:SetSize( 300, 115 );
	self.window:SetStretchMode( 1 );
	self.window:SetSize( 240,92);
That'll set the size of the plugin display to 80% of what it is normally. You can of course alter the size to what you like instead.

Note: the drag box for placing the window in UI positioning mode (CTRL + \) will display at the wrong size, although that shouldn't be a problem.

Last edited by Planeswalker : 12-07-2011 at 05:07 AM.
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Unread 12-07-2011, 05:13 AM  
ptweety
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In DragBar.lua you may want to add the following line:

Code:
function DragBar:Layout()
    local width, height = self.target:GetSize();
	width = width * 0.8;
    local x, y = self.target:GetPosition();
in addition to the changes in BuffWindow.lua:

Code:
	self.window:SetSize( 300, 115 );
	self.window:SetStretchMode( 1 );
	self.window:SetSize( 240*0.8, 92*0.8 );
You can than replace 0.8 with 0.x for any other stretch factor.
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Unread 12-16-2011, 02:14 AM  
Eleasar
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for the update of the German language plus the mixed indexes:

Code:
ValidHymnEffectsDe = {
	["Hymne des Mitgefühls"] = 1,
	["Hymne des Dritten Zeitalters"] = 4,
	["Hymne des Dritten Zeitalters (Kriegsrede)"] = 4,
	["Hymne des Dritten Zeitalters (Harmonie)"] = 4,
	["Hymne der freien Völker"] = 5,
	["Hymne des Krieges"] = 2,
	["Hymne der Selbstbeherrschung"] = 6,
	["Hymne der Tüchtigkeit"] = 3
}
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Unread 12-18-2011, 06:57 AM  
Melida
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Thanks for posting the new buffnames.
I will correct them in a further version.
A corrected preview of this file you can find here:
http://sourceforge.net/projects/lotr...5.zip/download

Last edited by Melida : 12-18-2011 at 06:57 AM.
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Unread 12-21-2011, 09:54 AM  
Melida
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I posted a preview of 1.4 here:
http://sourceforge.net/projects/lotr...w.zip/download

It supports themes for easier customization.
I included the base themes and a new simple theme with notes.
A screenshot is here: http://sourceforge.net/p/lotrominstb...fNoteTheme.jpg
One theme is without anthems for the players who don't like them to show.
The german anthem-name and position is corrected.
It supports the turbine plugin manager options panel.

If you find any bugs, please let me know about it.
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Unread 01-20-2012, 07:44 PM  
ramboger
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can you help me to make a new anthem function, i wants anthem bars without the Cooldown, they only should leave, if I them Coda uses.
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Unread 01-26-2012, 12:53 PM  
Melida
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A build-in support for hiding only the anthem times is not available.
But you can insert it with the following changes:

BuffWindow.lua - line 224
change
Code:
timeWnd:SetVisible(true);
to
Code:
if (self.settings:GetShowAnthemTime()) then
timeWnd:SetVisible(true);
end
Settings.lua - after line 89
Insert:

Code:
function Settings:GetShowAnthemTime()
	local theme = self:GetTheme();
	if (theme.showAnthemTime ~= nil) then
		return theme.showAnthemTime;
	else
		return true;
	end
end
In your theme-file insert
Code:
self.showAnthemTime = false;
Not testet, but it should work and should not affect the other themes.
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Unread 01-27-2012, 10:11 AM  
ramboger
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thank you for this script, but this not working. Plugin starts perfectly, no errors.

But the Athems disappear if cooldown has run off.
however, I might then Athems disappear, when I use a Coda, is this possibly?
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Unread 01-27-2012, 11:57 AM  
Melida
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Oh. I missunderstood you.
I thought you only want to hide the time controls.

I'm not sure why you want to show the anthems, even if they are not active.
The game tells the plugin, when an anthem is active and when the anthem goes. There is no way to figure out, why effects are gone (time's out or dispelled by coda). Even if you find a way, that the plugin shows this "dead" anthems, these anthems are not active and your character won't have any benefit from these.
Your coda will apply all benefits from active anthems, not from the anthems you played but are gone by timeout.
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Unread 01-27-2012, 03:46 PM  
ramboger
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no, you can active all this athems from non elite mobs, and with Elite mob must go one only a Coda, and you have all this athems spezial buffs, what one before has collected from non elite mobs... with this addon can i see what I lack.

Sorry for my English im not so good in this language.
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Unread 01-27-2012, 06:10 PM  
Eili
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I have a little question concerning this great plugin.

I noticed that the little window can be a problem sometimes, at least for me.

I like to have it near my eyes, and my fellow names and skills. No problem though it happens that you cant click through the invisible parts (i dont mean clicking on the anthems but the parts around the invisible one).

I had to move it several times to be able to select a something.

I think from my little memory there is an ability to put a priority level on the window (i dont know the name exact) so i wondered if it would be possible to do this or something like this

---
If you dont understand me no worry i will try to find what i mean exactly
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