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Category: OtherCombat Analysis
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Name: Combat Analysis   Popular!
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Date: 06-10-2016 11:27 AM
Size: 623.66 Kb
Version: 4.7.1
Rate File: 5 out of 5 with 2 votes  
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CA overview panel with averages
 
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CA new Details Panel
 
Description
Now on GitHub
  • Has a larger stat font option for those ever increasing resolution screens, see the General Options Panel German by Cimmino
  • Hit details are now separated into Normal Critical and Devastate with percentages and rates
  • Experimental French translation by Mayara(Sirannon), Ardi(Estel) if you are unhappy with how this performs Please delete the fr.lua directory from your CombatAnalysis/Lua directory and CA will be in English
  • Accurate German translations by Dero/Amtholdiel/Ischabux, Vielen Dank!
  • Now has orc-craft and fell-wrought damage types, thank you Pulse!!
  • Reset the statistics with the chat command "/ca reset" or "/ca reset totals"
  • View your Damage Dealt, Damage Taken, Outgoing & Incoming Healing and Power Restore information in game in real time.
  • View information about how long buffs were kept up on you and how long you kept debuffs on mobs.
  • See a breakdown of per skill information and a wide range of combat statistics.
  • Extremely Customizable UI (it is strongly recommended you read the instructions below to discover all the available features).
  • Automatically generate messages to post your total values to the chat window.
  • Save/Load & Share your combat data.
  • Track debuffs/CC on your buffbar if using Buffbars 2.0.1+ with Combat
  • Analysis 4.1.2+ (see the Mob Debuff and Mob CC trigger options in Buffbars).
  • Extensive customizations in the LoTRO Plugin Manager's Options tab
  • Now without Evendale's Naughty Bits
  • In the public Domain

Translations:
English: All features available. Currently works with Beorn!!!
German: All features available. Currently works with Beorn translations
French: Currently seeking the french addon Helpers
Russian: See this link.

Original Author: Evendale

Getting Started:
0) If you have a previous version of CombatAnalysis installed, delete the old CombatAnalysis folder first or move it out of your Plugins Directory.
1) Download the .zip file.
2) Extract the CombatAnalysis folder from inside the .zip file into your LOTRO "Plugins" directory: "(My) Documents/The Lord of the Rings Online/Plugins" (you may need to create this folder if it doesn't already exist, which has to be called Plugins with a capital "P"). Ensure you have the folder called CombatAnalysis (not CombatAnalysisZip) directly inside the Plugins folder.
3) Open up the Lord of the Rings client (if not already running).
4) Type /plugins refresh, followed by /plugins load CombatAnalysis, or use the in-game Plugin Manager.
5) If you have not modified the buffs, please go to the about tab in the plugin manager and reload the traits to have Beoring buffs appear


Notes on the evolution of Turbine's LoTRO LUA
Combat Analysis was developed at a time when LoTRO allowed your entire fellowships' combat statistics be shared with each member. This is not the case now, but in hopes that access to this information will be restored I am leaving the multiple character features in the code. So please be patient with the "All Character" and named Character selections as you traverse the data to be displayed selection items.

Instructions

First and foremost there is a little icon at the bootom of the Stats Overview window that lives a triple life and is your best CA friend. It allows you to control what you see and when you want to see it. Right and left clicking on the button will move it through its three states:

When the icon looks like this, never show the details window

When the icon looks like this, show me the details window at all times

When the icon looks like this, show me the details when I mouse over a particular entry in the overview window

If you would like all the CA windows to toggle on and off left click on this icon. You may move this icon on the screen by using LoTRO's <ctl>\ window arrange mode. Right clicking on this icon when the CA menus are visible gives you a menu for locking the windows, Save or Load data and a convenient link to open the Plugin manager.

Important Instruction Image UPDATES:
The X now means take this window away, I never want to see it again. Yes that's how it works in windows but not what you may expect in a LUA plugin.If you exercised your X privileges you must build a new window.
  1. Open the Lotro Plugin manager (in the LoTRO System menu in the toolbar)
  2. select CA
  3. select the options tab.
  4. Once you see the General, UI, Buffs, and About tabs, select UI.
  5. You now see 3 more tabs called Tabs, Windows and Stats.
  6. Select the Windows tab
  7. Drag as many squares representing tabs on your new window as you wish to see. When you drag the first tab into the box it will create a window. Then you may either add tabs to that window or make new windows containing other tabs.



Note version 4 and higher show a third column which is the average damage.






Statistics Calculations:

Most of the stated values are fairly obvious. Some of the calculations that may not be so straightforward are listed below:

Totals %: When viewing a player, this shows the total amount the player contributed as a percentage of the total amount contributed by all players. When viewing a skill, it shows the total amount contributed by that skill as a percentage of the total amount contributed by all skills (for the relevant player).
Attacks %: Similar to Totals %.

Average: Does not include attacks that did no damage, but does include partial hits
Minimum: Does not includes attacks that did no damage, but does include partial hits

Critical Hits % = critical hits / (hits - partial avoids)
Devastates % = devastates / (hits - partial avoids)

Hits %
= hits (includes partials) / attacks
Absorbs % = absorbs / hits
Immune % = immunes / attacks
Misses % = misses / attacks
Deflects % = deflects / attacks
Resists % = resists / (attacks - misses - deflects) [NB: deflects to be included in equation in v4.2.3]

Physical Avoids: Includes blocks, parrys, & evades, as well as partial blocks, partial parrys, & partial evades
Full Avoids: Includes only blocks, parrys, & evades
Partial Avoids: Includes only partial blocks, partial parrys, & partial evades

Any Avoidance % = avoid / (attacks - misses - deflects) [NB: deflects to be included in equation in v4.2.3]

Interrupts: Only increments when you successfully interrupt a target.
Corruptions: Only increments when you successfully remove a corruption.

Damage Type % = damage of that type / total damage

4.4.0+ New Features
  • You may now zero out your accumulated statistics by typing "/ca reset" in your chat window!
  • Beoring buffs and debuffs are now in traits, reload your traits in Combat Analysis->Options->About panel
4.1.0+ New Features

Breakdown of information by Crits/Devs/Partials/etc
In the stats panel, the selected skill is now shown more visibly under the title bar. Additionally, there is a new drop down menu that shows additional stat information. Selecting any on of the items in the list (eg: crits & devs) will show the total amount/proportion of damage done by that type of attack, as well as the average damage, etc.


Temporary Morale Tracking
Temporary Morale is now tracked. It shows up in purple along with other Heal information. It is included in the Send to Chat Data. The stats panel shows the amount of temporary morale heals that were wasted (timed out).

Note that only INCOMING temporary morale values can be recorded. The size of outgoing temporary morale bubbles is not recorded, as this does not appear in the player's combat log.


Buff/Debuff Tracking
Combat Analysis now tracks the proportion of time that certain buffs were kept on the player, and that you kept certain debuffs on mobs. There are two new tabs that display this information, and it can also be sent to the chat window. The list of tracked buffs/debuffs can be configuration via the menu

Note that debuff tracking is based on the Combat Log data, so will be inaccurate when debuffs are applied to mobs with the same name.

The buff/debuff information is displayed in new tabs that aren't shown by default. To bring up this info, right click on any tab, and select "Restore Tab -> Buff" (or Debuff), or use the menu.

In addition, you can now track Debuffs and CC that you place on Mobs if running Combat Analysis 4.1.2+ with Buffbars 2.0.1+. Select the Mob Debuff and Mob CC triggers in Buffbars to get started.


Loading/Saving You can load and save your data!

Very useful for comparing runs on the same skirmish for different toon builds!

Access the file dialog screen by clicking the load or save icons in the mini menu accessed by right clicking the Combat Analysis Logo, by typing "/ca save" or "/ca load", or by clicking the load/save buttons in the menu (accessible by typing "/ca options").

When saving, you select all the encounters that you want to include in the save file. Saved files can be combined (or you can select multiple files and combine them when loading).

Saved data is accessible from any character on the same account.

Note that the file dialog allows all the file options you would expect (save, rename, delete, combine), but the LUA API doesn't really allow the deletion of files, etc, so the list you see in game may not represent what really exists in the file system.

You can load save files that are given to you by someone else by inserting them into your "Documents\The Lord of the Rings Online\PluginData\<account name>\AllServers" folder. The file won't appear in the file dialog in game, but you can type in the name of the file (ignoring the "CombatAnalysisDataFile_" prefix) manually to load it.

Advanced Information

Pets:
Note that as of the first update after Isengard, many pet actions are actually listed under the player's name including:

- Most (maybe all) heals or power restores
- Any bleeds

Combat Entry/Exit and DPS values:
Encounters begin when you enter combat, and end when you leave combat.

The DPS values for individual mobs are calculated based on the start-time being when you first hit the mob (or were hit by the mob), and the end time being the moment the mob died (or when combat ends if the mob did not die). These values will always be slightly lower than the DPS values based on combat starting and ending (and are in most cases comparable to old cstats parses).

The minimum duration on all fights is set to one second.

Multi-Mob Encounters:
If you are fighting multiple mobs with the same name, there is no way to detect which one you are hitting, so we make the assumption that you are always hitting the same mob, until it dies, and then assume you are now hitting a new mob (after a 1.5 second grace period).


Change Log

Update 4.7.1 by Landal (10 June 2016)
Fix crash for first time users caused by larger font feature

Update 4.7.0 by Landal (5 June 2016)
Added option to increase stat's font size

Update 4.6.0 by hdflux (4 June 2016)
/ca cleanup clears the stats and reduces memory used

Update 4.5.0 by Ravdor/Bamor and Landal/gjpc (20 February 2016)
Hit details are now separated into Normal Critical and Devastate with percentages

Update 4.4.6 by Landal/gjpc (6 July 2015)
Backed out badness
Placed the code on GitHub for collaboration

Update 4.4.5 by Landal/gjpc (17 May 2015)
Added hdflux's "/ca reset totals" command
increased the size of the file names for Dave & hdflux
Adjusted some mounted combat stat acquisition

Update 4.4.3 by Landal/gjpc (17 May 2015)
Corrected data type handling of debuff timers that generated unsightly error messages

See the README.md file in you CA directory for the full history.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
4.7.0
623.62 Kb
gjpc
06-05-2016 02:25 PM
4.6.0
622.94 Kb
gjpc
06-04-2016 11:17 AM
4.5.1
622.82 Kb
gjpc
02-20-2016 04:46 PM
4.5.0
1.46 MB
gjpc
07-06-2015 09:25 PM
4.4.5
600.91 Kb
gjpc
07-03-2015 05:52 PM
4.4.3
605.26 Kb
gjpc
05-17-2015 01:24 PM
4.4.2
605.26 Kb
gjpc
04-12-2015 10:05 AM
4.4.1
606.50 Kb
gjpc
04-04-2015 10:48 AM
4.4.0
695.30 Kb
gjpc
03-29-2015 05:52 PM
4.3.4
569.13 Kb
gjpc
07-08-2014 08:54 AM
4.3.3
568.71 Kb
gjpc
07-07-2014 08:59 AM
4.3.0
557.80 Kb
gjpc
07-05-2014 12:51 PM
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Last Modified: 07-07-2017 05:43 PM by gjpc    

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Unread 07-07-2014, 08:00 PM  
magill
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The "new" CA and LPC

The new Combat Analysis is not visible to Lunerwater's LPC (Java version.)

I'm not certain how the "first time" exposure happens, but minimally, I believe it is missing the ".plugincompendium" file.
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Unread 07-08-2014, 05:05 AM  
Hyoss
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Re: The

Quote:
The new Combat Analysis is not visible to Lunerwater's LPC (Java version.)

I'm not certain how the "first time" exposure happens, but minimally, I believe it is missing the ".plugincompendium" file.
I believe the addon has to be marked as favourite by a specific user account used by LPC.

You can add the addons you are interested in to your own favourite list and set up this list in LPC, then only plugins you favourited are managed.
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Unread 07-08-2014, 09:03 AM  
gjpc
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plugincompendium

Quote:
The new Combat Analysis is not visible to Lunerwater's LPC (Java version.)

I'm not certain how the "first time" exposure happens, but minimally, I believe it is missing the ".plugincompendium" file.
Indeed you are correct, magill. I did not know what the plugincompendium file was so I did not include it as a matter of safety.

The sad thing is that I still don't know what a plugincopendium file is. My searches on Lunerwater LPC has turned up nothing but your particular post.

Meanwhile, 4.3.4 is submitted with the file. I hope retaining the old ID works.

UPDATE: I found LPC and lunarwtr and sent the modified plugincompendium for a quick check

Last edited by gjpc : 07-08-2014 at 10:17 AM.
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Unread 07-08-2014, 11:01 AM  
magill
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Ok... it is working now. (I.e. LPC can see it.)

I'm not certain which "fix" was the magic -- simply time or eliminating "execute" on the two plugin descriptor files.

However, CA is now listed in:
http://api.lotrointerface.com/fav/plugincompendium.xml

It shows up in LPC (i.e. the Java version)
http://www.lotrointerface.com/downlo...=689#cmnt16133
And is now managed.

One other thing I changed, but it made no immediate impact --
visit: http://www.lotrointerface.com/downlo...nfo.php?id=663
and in the description of the plugincompendium format you will see
that < {PluginConfig> has an extended description.

Last edited by magill : 07-08-2014 at 11:06 AM.
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Unread 07-08-2014, 11:01 AM  
magill
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Ok... it is working now. (I.e. LPC can see it.)

I'm not certain which "fix" was the magic -- simply time or eliminating "execute" on the two plugin descriptor files.

However, CA is now listed in:
http://api.lotrointerface.com/fav/plugincompendium.xml

It shows up in LPC (i.e. the Java version)
http://www.lotrointerface.com/downlo...=689#cmnt16133
And is now managed.
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Unread 07-08-2014, 01:38 PM  
gjpc
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needed 2 actions

Hi Magil,

Turns out I needed to include the plugincompendium AND lunarwtr had to make a adjustment to the update tool. So all is good now! Thanks for the heads up.

Last edited by gjpc : 07-09-2014 at 10:17 AM.
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Unread 07-09-2014, 09:59 AM  
Bionic
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Thanks for updating this.

I like the cumulative average dps.

Please give us a way to omit the encounter damage done, which is between the encounter dps and the cumulative average dps. It is already shown in the other window.

Thanks.
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Unread 07-09-2014, 03:12 PM  
vandelescrow
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How do I get the CA overview panel back after clicking the "X"? I tried using command "/ca show" but that makes everything disappear. I also tried removing the plug in and replace it with a fresh download, still no joy.

thanks in advance
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Unread 07-09-2014, 03:58 PM  
gjpc
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It needs fixing

Quote:
How do I get the CA overview panel back after clicking the "X"? I tried using command "/ca show" but that makes everything disappear. I also tried removing the plug in and replace it with a fresh download, still no joy.

thanks in advance
An unhappy "Feature" which I have now documented above but need to solve. The X means take this window away and I never want to see it again. Yes that's how it works in windows but not what either of us expect in a LUA plugin.

So now that you have exercised your X you must build a new window. Open the Lotro Plugin manager (in the LoTRO System menu), select CA and select the options tab. Now you will see the General, UI, Buffs, and About tabs, select UI.

This yields 3 more tabs called Tabs, Windows and Stats. Select Windows.

Drag as many squares representig tabs on your new window as you wish to see. When you drag the first tab into the box it will create a window. Then you may either add tabs to that window or make new windows containing other tabs.

Don't worry, once you hit that X three or four times you never do it again

I am not all that familiar with LUA, yet, but I don't think I can remove the X, so I am open to any suggested improvements to this scheme.

There is a faster alternative but not as nice... Choose the ABOUT tab and select the "Restore Settings" button. Then the default window set appears mid screen.

Last edited by gjpc : 07-09-2014 at 04:41 PM.
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Unread 07-09-2014, 05:49 PM  
gjpc
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Quote:
Please give us a way to omit the encounter damage done, which is between the encounter dps and the cumulative average dps. It is already shown in the other window.
I see your logic in this. CA has had this information available for many years. Making the removal of this displayed information an option makes sense. I hope you understand there are many more pressing issues with the plugin, but I have added your request as a plugin enhancement.

Thanks!

Last edited by gjpc : 07-09-2014 at 06:04 PM.
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Unread 07-09-2014, 06:16 PM  
vandelescrow
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Re: It needs fixing

Quote:
An unhappy "Feature" which I have now documented above but need to solve. The X means take this window away and I never want to see it again. Yes that's how it works in windows but not what either of us expect in a LUA plugin.

So now that you have exercised your X you must build a new window. Open the Lotro Plugin manager (in the LoTRO System menu), select CA and select the options tab. Now you will see the General, UI, Buffs, and About tabs, select UI.

This yields 3 more tabs called Tabs, Windows and Stats. Select Windows.

Drag as many squares representig tabs on your new window as you wish to see. When you drag the first tab into the box it will create a window. Then you may either add tabs to that window or make new windows containing other tabs.

Don't worry, once you hit that X three or four times you never do it again

I am not all that familiar with LUA, yet, but I don't think I can remove the X, so I am open to any suggested improvements to this scheme.

There is a faster alternative but not as nice... Choose the ABOUT tab and select the "Restore Settings" button. Then the default window set appears mid screen.
Thanks for the quick reply I tried both methods and both worked. The second was actually what I was looking for but by you explaining the first method, now I know more about configuring your plug in.

Thanks again

I know nothing about programing for LUA. but perhaps you can put something in the menu when you right click the icon to restore just this other window.

Last edited by vandelescrow : 07-11-2014 at 07:56 AM.
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Unread 11-13-2014, 01:39 AM  
gjpc
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Beorning

I have unfortunately found paying work recently, hwada you know someone figured that a +60 year old knows something about computer science!

Well that means I have to choose between playing and updating CA with the new toon. Being that I am in programing mode, I would like to add Beoning to CA in my copious amounts of spare time.

To do this I need all the attack phrases with their damage given in the combat window chat.

Would peeps please provide me with these phrases, please?

Thanks!
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Unread 11-16-2014, 10:34 PM  
hdflux
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Update 15 issues

I have narrowed down my Update 15 issues to this LUA plugin Combat Analysis. It is especially unstable in Big Battles. Please update this plugin.
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Unread 11-17-2014, 01:15 AM  
gjpc
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Re: Update 15 issues

I have narrowed down my Update 15 issues to this LUA plugin Combat Analysis. It is especially unstable in Big Battles. Please update this plugin.

Well that is just dandy. How can I tell what your issues are, certainly I nor any one else have reported any. If you have issues please state them, don't leave me guessing.

Last edited by gjpc : 11-17-2014 at 01:15 AM.
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Unread 11-26-2014, 07:08 PM  
hdflux
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Re: Re: Update 15 issues

I have narrowed down my Update 15 issues to this LUA plugin Combat Analysis. It is especially unstable in Big Battles. Please update this plugin.

Well that is just dandy. How can I tell what your issues are, certainly I nor any one else have reported any. If you have issues please state them, don't leave me guessing.
---

In Big Battles I will frequently get a flashing black screen for 1-2 seconds. It is brief but enough to be disruptive. I only have this happen when I am fullscreen. If I run in windowed mode this issue does not happen.

I am running Windows 7 Pro x64 with most LoTRO settings at medium. 12 gb memory and nVidia GeForce 570 GTX.

However, if I run in fullscreen but with CombatAnalysis unloaded then I do not get the flashing black screen.

Does that information help at all? Is there anything else that I can do to help?
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