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Unread 04-18-2023, 01:10 PM  
Thurallor
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Re: Place bar under mouse, or alternatives?

Quote:
Clicking the mouse so frequently is difficult for me but I think I saw you said it's impossible to tie a button to it. However I read a comment where you mentioned there was a way to move the bar under the mouse cursor; How can I do that?

https://www.youtube.com/watch?v=5bLM...rofLandrova l
Ahh I found this video, the move under mouse cursor will help a lot, if you'll confirm I still can't bind a button to do it instead.
Turbine/SSG intentionally limited the abilities of plugins to protect the integrity of the game. So, plugins can't execute skills for you; they can only move quickslots around the screen. You still have to execute the skills yourself, either by clicking on them or by pressing hotkeys. (And you cannot assign a single hotkey to more than one skill.)

If clicking the mouse is difficult, and pressing a key is easier, you could buy a programmable keypad (such as the Razer Tartarus) and program one of they keys to act as the left mouse button. There is also a variety of specialized mice for people with arthritis, etc. such as this one. Good luck.
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Unread 09-01-2023, 08:17 AM  
ghuff07
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New Beorning skills in U37

Update 37 added a few new Beorning skills as a result of trait tree changes. The plugin still functions, but the new skills are missing some of the enhanced execution options that are available for other skills.
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Unread 09-14-2023, 08:17 PM  
Lawton
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An amazing addon you've provided so far. However I don't know why you wouldn't add a way so that we can assign a key instead of clicking to trigger the seuences. I know for sure it is 100 % doable, so i'd like to know if a future update in that regard can be done.

That would be just amazing
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Unread 09-14-2023, 10:52 PM  
Garan
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Quote:
An amazing addon you've provided so far. However I don't know why you wouldn't add a way so that we can assign a key instead of clicking to trigger the seuences. I know for sure it is 100 % doable, so i'd like to know if a future update in that regard can be done.

That would be just amazing
Actually, in the implementation of Lua in LotRO, you can NOT respond directly to key presses. All we can respond to are "Actions" which are the events fired when a user presses a key that is bound to an action in game such as opening the inventory bags or the map or, well, pretty much anything in the keybinding part of the options window. Just not the actual key presses

What can be done is to create a command which can be put into one of the built-in quickslots which in turn are bound to key presses, so a plugin can provide some limited functionality that way but not skills or items (since they can't be activated programatically by a plugin). So, that would use up one of the built-in quickslots and would not provide significant functionality for a plugin like SequenceBars where the functionality is all about performing multiple uses of skills and/or items.

Last edited by Garan : 09-15-2023 at 09:04 AM.
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Unread 10-24-2023, 03:49 AM  
Arzakon
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Is this plugin really discontinued? Nobody is taking care of updating it?

It's a shame. This would be a perfect fit for the Mariner.

If your balance attunement is too high or too low, execute finisher and Re-Centre. If not, rotate skills. But for that, we'll need an update to have some triggers that work with Balance.
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Unread 04-12-2024, 01:22 AM  
yoco007
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Is it possible to make so that bars don't move when you click skills?
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Unread 04-12-2024, 02:02 PM  
Thurallor
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Quote:
Originally Posted by yoco007
Is it possible to make so that bars don't move when you click skills?
Right-click on a bar, choose Bar Settings -> Animation -> Disabled. Or something like that.
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