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Unread 08-01-2017, 05:31 AM  
Thurallor
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Thanks for reporting the bug and sending me your data m09. The problem is fixed in version 3.20.
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Unread 07-31-2017, 01:06 AM  
Thurallor
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Quote:
I usually using this plugin with UP orientation and 1 slot height, and move bars under cursor with event.
With this settings, when I put special slot( like If...then) at 1st slot, bars always appear below cursor.
Could you fix that?
Hi m09,

I tried, but was not able to reproduce the problem. Can you export your bar and send it to me in a PM?

Thanks,
Thurallor
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Unread 07-30-2017, 06:43 AM  
m09
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Hello, thank you for releasing such a great plugin.

I usually using this plugin with UP orientation and 1 slot height, and move bars under cursor with event.
With this settings, when I put special slot( like If...then) at 1st slot, bars always appear below cursor.
Could you fix that?
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Unread 05-31-2017, 01:15 PM  
Thurallor
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Quote:
Can you add Attunement condition?
That shouldn't be a problem. I'll add it in the next version.

Edit: Done (version 3.19).

Last edited by Thurallor : 05-31-2017 at 02:39 PM.
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Unread 05-31-2017, 12:57 PM  
Xakorik
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Can you add Attunement condition?
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Unread 05-19-2017, 01:13 AM  
Thurallor
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Quote:
Originally Posted by Grimfrithgar
Quote:
Originally Posted by Thurallor
If it requires the plugin to move an item directly from one bag slot to another, then no, it is not possible.
This is what I meant (and also the answer I expected).

More precisely I meant it like a "clean up phase" at the end of the sequence to move previously unslotted items as close as possible to the unequip destination. Since more slots might have opened up when you equipped the items taking up those slots (after doing the unequip), leaving the slots empty now.

But since that's not possible, I think the current system is pretty much perfect.

Thanks for the quick reply!
Actually I just discovered that I was wrong. A plugin can move stuff around within your bags. I added a chat command to the latest version (3.17); see the release notes.

You could make a shortcut to that command and include it in one of your sequences. Maybe later I'll make it into a "special slot" so you can set it to "automatic" and you don't have to click it.
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Unread 01-14-2017, 07:22 AM  
Thurallor
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Re: Thnak you for this mod!

Glad to hear it!
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Unread 01-13-2017, 07:29 AM  
Kuldebar
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Thnak you for this mod!

My budget hasn't allowed to replace my long lost G13 and this mod has allowed me to free myself from awkward keyboard setups and made LOTRO far more enjoyable and less tedious. I set up 4 sequence bars for my Lore Master: Range, Pet, Melee and Support. I'm just using the basic features so far.

Last edited by Kuldebar : 01-13-2017 at 07:29 AM.
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Unread 12-31-2016, 01:06 PM  
Thurallor
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I always am willing to fix bugs. The one you reported was kind of important. It impacted some fairly basic functionality. So thanks for reporting it!
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Unread 12-31-2016, 08:39 AM  
hakfson77
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Customer Service Rules

I cant believe you went out of your way to look for the bug in your program, corrected it and updated the software. Thats amazing. Even if i do still have the same issue i appreciate you doing that. Thank you.
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Unread 12-31-2016, 01:27 AM  
hakfson77
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Unhappy Sequence Bars_Hakguard

{
["Hakmangaurd.1"] = {
["barIDs"] = {
"Hakmangaurd.2";
"Hakmangaurd.3";
"Hakmangaurd.4";
"Hakmangaurd.5";
};
["barsMoveTogether"] = false;
["caption"] = {
["font"] = 1107296263;
["height"] = 32;
["text"] = "Hakbars";
["width"] = 227;
};
["color"] = "C0C0C0";
["eventHandlers"] = {};
["eventsEnabled"] = false;
["groupIDs"] = {};
["hidden"] = false;
["type"] = "group";
};
["Hakmangaurd.2"] = {
["anchor"] = "TopLeft";
["animation"] = {
["duration"] = 0.1;
};
["caption"] = {
["font"] = 1107296263;
["height"] = 35;
["position"] = "beginning";
["text"] = "Parry";
["visible"] = "Always";
["width"] = 80;
};
["color"] = "9FFF00";
["cursorHomePosition"] = 2;
["cursorStyle"] = "SmallSquareGlow";
["eventHandlers"] = {
{
["action"] = "self = ...; self:SetHidden(false); ";
["description"] = "Show bar when user event occurs: Parry";
["object"] = "self.manager:GetEventCallbacks()";
["trigger"] = "Parry";
};
{
["action"] = "self = ...; self:SetHidden(true); ";
["description"] = "Hide bar when user event occurs: Block";
["object"] = "self.manager:GetEventCallbacks()";
["trigger"] = "Block";
};
{
["action"] = "self = ...; self:SetHidden(true); ";
["description"] = "Hide bar when user event occurs: Con";
["object"] = "self.manager:GetEventCallbacks()";
["trigger"] = "Con";
};
};
["eventsEnabled"] = true;
["hidden"] = true;
["hideAutomatics"] = true;
["hideInactiveBranches"] = true;
["locked"] = false;
["orientation"] = "Right";
["position"] = {
["left"] = 203;
["top"] = 178;
};
["sequenceEditor"] = {
["defaultIcon"] = 1090519043;
["position"] = {
203;
178;
};
["sashPosition"] = 1;
["size"] = {
470;
280;
};
};
["sequenceItemInfo"] = {
{
["class"] = "Turbine.UI.Lotro.Quickslot";
["Data"] = "0x70003058";
["requireTarget"] = true;
["type"] = 6;
};
{
["class"] = "Turbine.UI.Lotro.Quickslot";
["Data"] = "0x7000308D";
["requireTarget"] = true;
["type"] = 6;
};
{
["class"] = "Turbine.UI.Lotro.Quickslot";
["Data"] = "0x70003EDE";
["requireTarget"] = true;
["type"] = 6;
};
};
["slotSize"] = 35;
["slotSpacing"] = 0;
["type"] = "bar";
["visibleSlots"] = 5;
};
["Hakmangaurd.3"] = {
["anchor"] = "TopLeft";
["animation"] = {
["duration"] = -1;
};
["caption"] = {
["font"] = 1107296263;
["height"] = 35;
["position"] = "beginning";
["text"] = "Events";
["visible"] = "Always";
["width"] = 80;
};
["color"] = "00FF77";
["cursorHomePosition"] = 2;
["cursorStyle"] = "SmallSquareGlow";
["eventHandlers"] = {};
["eventsEnabled"] = false;
["hidden"] = false;
["hideAutomatics"] = true;
["hideInactiveBranches"] = true;
["locked"] = false;
["orientation"] = "Right";
["position"] = {
["left"] = 312;
["top"] = 345;
};
["sequenceEditor"] = {
["defaultIcon"] = 1090519043;
["position"] = {
840;
525;
};
["sashPosition"] = 1;
["size"] = {
470;
344;
};
};
["sequenceItemInfo"] = {
{
["action"] = "local item = ...; item.bar.manager:PropagateEvent(item.info.eventNam e);";
["background"] = "Thurallor/SequenceBars/Images/event_icon.tga";
["class"] = "Turbine.UI.Control";
["eventName"] = "Parry";
["toolTip"] = "Generate user event";
["type"] = "GenerateEvent";
};
{
["action"] = "local item = ...; item.bar.manager:PropagateEvent(item.info.eventNam e);";
["background"] = "Thurallor/SequenceBars/Images/event_icon.tga";
["class"] = "Turbine.UI.Control";
["eventName"] = "Block";
["toolTip"] = "Generate user event";
["type"] = "GenerateEvent";
};
{
["action"] = "local item = ...; item.bar.manager:PropagateEvent(item.info.eventNam e);";
["background"] = "Thurallor/SequenceBars/Images/event_icon.tga";
["class"] = "Turbine.UI.Control";
["eventName"] = "Con";
["toolTip"] = "Generate user event";
["type"] = "GenerateEvent";
};
};
["slotSize"] = 35;
["slotSpacing"] = 0;
["type"] = "bar";
["visibleSlots"] = 5;
};
["Hakmangaurd.4"] = {
["anchor"] = "TopLeft";
["animation"] = {
["duration"] = 0.1;
};
["caption"] = {
["font"] = 1107296263;
["height"] = 35;
["position"] = "beginning";
["text"] = "Block";
["visible"] = "Always";
["width"] = 80;
};
["color"] = "FF00F7";
["cursorHomePosition"] = 2;
["cursorStyle"] = "SmallSquareGlow";
["eventHandlers"] = {
{
["action"] = "self = ...; self:SetHidden(false); ";
["description"] = "Show bar when user event occurs: Block";
["object"] = "self.manager:GetEventCallbacks()";
["trigger"] = "Block";
};
{
["action"] = "self = ...; self:SetHidden(true); ";
["description"] = "Hide bar when user event occurs: Con";
["object"] = "self.manager:GetEventCallbacks()";
["trigger"] = "Con";
};
{
["action"] = "self = ...; self:SetHidden(true); ";
["description"] = "Hide bar when user event occurs: Parry";
["object"] = "self.manager:GetEventCallbacks()";
["trigger"] = "Parry";
};
};
["eventsEnabled"] = true;
["hidden"] = true;
["hideAutomatics"] = true;
["hideInactiveBranches"] = true;
["locked"] = false;
["orientation"] = "Right";
["position"] = {
["left"] = 576;
["top"] = 224;
};
["sequenceEditor"] = {
["defaultIcon"] = 1090519043;
["position"] = {
840;
525;
};
["sashPosition"] = 1;
["size"] = {
470;
280;
};
};
["sequenceItemInfo"] = {
{
["class"] = "Turbine.UI.Lotro.Quickslot";
["Data"] = "0x70003066";
["requireTarget"] = true;
["type"] = 6;
};
{
["class"] = "Turbine.UI.Lotro.Quickslot";
["Data"] = "0x7000D4B0";
["requireTarget"] = true;
["type"] = 6;
};
};
["slotSize"] = 35;
["slotSpacing"] = 0;
["type"] = "bar";
["visibleSlots"] = 5;
};
["Hakmangaurd.5"] = {
["anchor"] = "TopLeft";
["animation"] = {
["duration"] = 0.1;
};
["caption"] = {
["font"] = 1107296263;
["height"] = 35;
["position"] = "beginning";
["text"] = "Con";
["visible"] = "Always";
["width"] = 80;
};
["color"] = "FF0059";
["cursorHomePosition"] = 2;
["cursorStyle"] = "SmallSquareGlow";
["eventHandlers"] = {
{
["action"] = "self = ...; self:SetHidden(false); ";
["description"] = "Show bar when user event occurs: Con";
["object"] = "self.manager:GetEventCallbacks()";
["trigger"] = "Con";
};
{
["action"] = "self = ...; self:SetHidden(true); ";
["description"] = "Hide bar when user event occurs: Parry";
["object"] = "self.manager:GetEventCallbacks()";
["trigger"] = "Parry";
};
{
["action"] = "self = ...; self:SetHidden(true); ";
["description"] = "Hide bar when user event occurs: Block";
["object"] = "self.manager:GetEventCallbacks()";
["trigger"] = "Block";
};
};
["eventsEnabled"] = true;
["hidden"] = false;
["hideAutomatics"] = true;
["hideInactiveBranches"] = true;
["locked"] = false;
["orientation"] = "Right";
["position"] = {
["left"] = 330;
["top"] = 398;
};
["sequenceEditor"] = {
["defaultIcon"] = 1090519043;
["position"] = {
840;
525;
};
["sashPosition"] = 1;
["size"] = {
470;
280;
};
};
["sequenceItemInfo"] = {
{
["class"] = "Turbine.UI.Lotro.Quickslot";
["Data"] = "0x70003EE4";
["requireTarget"] = true;
["type"] = 6;
};
{
["class"] = "Turbine.UI.Lotro.Quickslot";
["Data"] = "0x70003EE0";
["requireTarget"] = true;
["type"] = 6;
};
{
["class"] = "Turbine.UI.Lotro.Quickslot";
["Data"] = "0x7000305D";
["requireTarget"] = true;
["type"] = 6;
};
{
["class"] = "Turbine.UI.Lotro.Quickslot";
["Data"] = "0x70003EE2";
["requireTarget"] = true;
["type"] = 6;
};
};
["slotSize"] = 35;
["slotSpacing"] = 0;
["type"] = "bar";
["visibleSlots"] = 5;
};
}
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Unread 12-12-2016, 03:24 PM  
Thurallor
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You're welcome, thanks for the feedback.
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Unread 12-11-2016, 11:10 AM  
Grimfrithgar
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Quote:
If it requires the plugin to move an item directly from one bag slot to another, then no, it is not possible.
This is what I meant (and also the answer I expected).

More precisely I meant it like a "clean up phase" at the end of the sequence to move previously unslotted items as close as possible to the unequip destination. Since more slots might have opened up when you equipped the items taking up those slots (after doing the unequip), leaving the slots empty now.

But since that's not possible, I think the current system is pretty much perfect.

Thanks for the quick reply!
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Unread 12-10-2016, 07:27 PM  
Thurallor
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Quote:
I don't know Turbine's LUA API too well, so I'm not sure it's even possible, but the best way in my mind would be if it would be possible to reorganise the items after you completed all sequences.
For example if you have filled 130-135 below:
126 127 128 129 130
131 132 133 134 135
For example first sequence is to set unslot destination to 135..1 which will unslot right earring to slot #129, then you equip the earring from slot #133, and finally move the right earring from slot #130 to unslot destination (again), which would now be #133.
I'm not sure I understand the idea that you are proposing.

If it requires the plugin to move an item directly from one bag slot to another, then no, it is not possible. The plugin can only move items from equipment to a particular bag slot.

Last edited by Thurallor : 12-11-2016 at 01:35 AM.
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Unread 12-10-2016, 06:18 AM  
Grimfrithgar
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Quote:
I think version 3.11 will meet your needs. Let me know.
Hi again.
Sorry for late reply.

The new version does exactly what I asked for, really great. Thanks for implementing this!

I don't know Turbine's LUA API too well, so I'm not sure it's even possible, but the best way in my mind would be if it would be possible to reorganise the items after you completed all sequences.
For example if you have filled 130-135 below:
126 127 128 129 130
131 132 133 134 135
For example first sequence is to set unslot destination to 135..1 which will unslot right earring to slot #129, then you equip the earring from slot #133, and finally move the right earring from slot #130 to unslot destination (again), which would now be #133. But it's not a big deal if it's impossible or requires too much work, it's not *that* hard to do manually

Regards
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