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Unread 01-31-2013, 05:06 PM  
ickypoo
The Wary

Forum posts: 3
File comments: 5
Uploads: 0
Where and how on earth do you put this code?

Ive tried everything and its not working.. does it overlay on wardenease?

HOW? Do i put each part in the other place? UI on UI in deusdictum? Ive tried that but it didnt work then either.

Please, add a picture of the full files path, showing where each goes..
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Unread 01-31-2013, 10:51 AM  
Feygon
The Wary

Forum posts: 0
File comments: 1
Uploads: 0
Re: Re: Bug for new players

Quote:
Normally, people put the Spear, Shield, Fist, Gambit Skill in the 1, 2, 3, 4 keys (respectively). You can click the builder keys in the WardenEase2 window with the mouse, but unfortunately the API does not support binding keys to LUA created quickslots.

...

Currently the best solution is to have Sp/Sh/Fi/Gambit in the 1-4 keys and just use those, while using WE2 to learn gambit rotations and sequences. This is how I actually learned them on my warden, using the original WardenEase, and I felt it needed updated due to new gambits and other changes so that new wardens (and myself) could use it without problems.
What I do is 1:Gambit, 2:Spear, 3:Shield, 4:Fist. (I might've done 123 SSF, 4 G, but this is how it worked out). Further, I do Shift, Alt, and Shift+Alt 2 for spear combos, etc.

I expected Turbine to disallow plugin quickslot key binding. However, would it be possible for your quickslots to reflect the key bindings I already have in place? Can your plugin scan the Lotro quickslot bars in search of the first copy of each skill it comes across (since nonsensical people might have 30 spear icons on their quickslots with 30 different key bindings, only the left-bottom-most one would work?), then scan my key bindings and reflect that key binding in your plugin quickslot? That, or could you make a way for us to manually write in our own text reminder of what key binding we have for what skill? Or hell, maybe you could make it play a note or a chord. Can plugins play sounds and adjust their volume?

Also, rearrangeable mastery buttons is a MUST! Please and thank you. Wonderful work!

Last edited by Feygon : 01-31-2013 at 10:52 AM.
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Unread 11-08-2012, 07:05 PM  
Stever1388
The Undying
Interface Author - Click to view interfaces

Forum posts: 33
File comments: 122
Uploads: 10
Quote:
Suggestion- is there a way to put the masteries on top of the builder/ gambit box instead of on the bottom? I'd love to be able to put the box right on top of my main quickslot bar, but with the masteries below the builders it doesn't work well. Perhaps as an option to go either way?
Hmmm, I'll look into what kind of what will need to be done to do this. I had considered letting users move the fast builders around since I'm sure everyone has them in slightly different grids (though it'd still probably be limited to a 3x3 grid).

Quote:
In the meantime it looks like I'm going to have to spend a little time memorizing gambit icons so I can know which one I'm clicking on. hehe Great work so far though! Really like this plugin.
Thanks!
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Unread 11-08-2012, 01:35 PM  
sirwillow
The Wary

Forum posts: 0
File comments: 5
Uploads: 0
Liking what I'm seeing so far. First time using it and it's already got me reworking my whole UI and quickbars, which is a good thing. Looking forward to when all of the tooltips are done as that will be a big help, but I know that's a job in itself.

Suggestion- is there a way to put the masteries on top of the builder/ gambit box instead of on the bottom? I'd love to be able to put the box right on top of my main quickslot bar, but with the masteries below the builders it doesn't work well. Perhaps as an option to go either way?

In the meantime it looks like I'm going to have to spend a little time memorizing gambit icons so I can know which one I'm clicking on. hehe Great work so far though! Really like this plugin.
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Unread 11-04-2012, 10:02 AM  
Stever1388
The Undying
Interface Author - Click to view interfaces

Forum posts: 33
File comments: 122
Uploads: 10
Re: Bug for new players

Quote:
Just wanted to inform you of a bug that only appears to new player.
Thanks for the catch. I'll have a patch out later today.

Quote:
I'm a bit unsure about how this plugin is meant to be used. Are you supposed to click the builder skills with the mouse? Is it possible to bind keys to the plugin shortcuts?
Normally, people put the Spear, Shield, Fist, Gambit Skill in the 1, 2, 3, 4 keys (respectively). You can click the builder keys in the WardenEase2 window with the mouse, but unfortunately the API does not support binding keys to LUA created quickslots.

The quickslots there are really more of a visual guide so that you can see what the sequence is, but can also just be used to click down the row to create the gambit.

In future versions I may give a visual indicator if you have the correct or incorrect gambit in a slot to do the gambit you have selected, and if at any time they allow the binding of keys to a quickslot I will do that too.

Currently the best solution is to have Sp/Sh/Fi/Gambit in the 1-4 keys and just use those, while using WE2 to learn gambit rotations and sequences. This is how I actually learned them on my warden, using the original WardenEase, and I felt it needed updated due to new gambits and other changes so that new wardens (and myself) could use it without problems.
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Unread 11-04-2012, 06:48 AM  
wmrojer
The Wary

Forum posts: 4
File comments: 15
Uploads: 0
Bug for new players

Just wanted to inform you of a bug that only appears to new player.

If you do not have any settings for the plugin stored it will crash at row 153 in WEController.lua since settings is nil.

You need to move the check for old version settings to below the check that settings is a table.

Code:
	-- make sure the settings are a table, if not, create new settings
	if type( self.settings ) ~= "table" then
		self.settings = { };
	end

	-- for people coming from previous versions not updated by me, we need to blank their data since it can be corrupted
	if self.settings.version == nil then
		self.settings = {};
	end

	self.settings.version = version;
I'm a bit unsure about how this plugin is meant to be used. Are you supposed to click the builder skills with the mouse? Is it possible to bind keys to the plugin shortcuts?
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Unread 11-02-2012, 12:00 PM  
Stever1388
The Undying
Interface Author - Click to view interfaces

Forum posts: 33
File comments: 122
Uploads: 10
Tooltips

I have begun initial work on adding tooltips. Conviction will now show a tooltip based on the stance (since the tooltip actually changes depending on stance). Currently if you have the bar too far to the right or bottom of the screen, the window won't appear (as the tooltip appears directly below the Gambit button). Please report any oddities that you may encounter. Enjoy!
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Unread 11-01-2012, 10:52 PM  
lunarwtr
The Undying
 
lunarwtr's Avatar
Interface Author - Click to view interfaces

Forum posts: 121
File comments: 344
Uploads: 11
Quote:
I'll send lunarwtr a message about it to get it added to the LPC.
For LPC to support, since this has a dependency on Turbine Utilities, you will need to add a file called WardenEase2.plugincompendium to your zip file, that contains the following. The dependency of "0" refers to Turbine Utilities, so it will know to install that for people. Also, ensure to keep the version number up to date in this each time your update.

Code:
<?xml version="1.0" encoding="utf-8"?>
<PluginConfig xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <Id>782</Id>
  <Name>WardenEase2</Name>
  <Version>0.7</Version>
  <Author>Stever1388</Author>
  <InfoUrl>http://www.lotrointerface.com/downloads/info782</InfoUrl>
  <DownloadUrl>http://www.lotrointerface.com/downloads/download782</DownloadUrl>
  <Descriptors>
    <descriptor>SDRPlugins\WardenEase2.plugin</descriptor>
  </Descriptors>
  <Dependencies>
    <dependency>0</dependency>
  </Dependencies>
</PluginConfig>
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Unread 11-01-2012, 09:37 PM  
Stever1388
The Undying
Interface Author - Click to view interfaces

Forum posts: 33
File comments: 122
Uploads: 10
Quote:
Glad to see that a favourite plugin comes back again in a better shape! Thank you for bringing it to the date!

Do you plan to link it with Plugin Compendium?
I'll send lunarwtr a message about it to get it added to the LPC.
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Unread 11-01-2012, 05:37 PM  
Arachnella
The Wary

Forum posts: 0
File comments: 7
Uploads: 0
Glad to see that a favourite plugin comes back again in a better shape! Thank you for bringing it to the date!

Do you plan to link it with Plugin Compendium?
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Unread 10-31-2012, 01:24 PM  
Stever1388
The Undying
Interface Author - Click to view interfaces

Forum posts: 33
File comments: 122
Uploads: 10
Quote:
Glad some one picked up an other warden plugin for future development. Best of luck Steve!
Thank you very much!
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Unread 10-30-2012, 01:06 AM  
DemiGoth
The Wary
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 30
Uploads: 3
Glad some one picked up an other warden plugin for future development. Best of luck Steve!
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