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Unread 02-13-2014, 07:34 AM  
burgus34
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Quote:
Hmmm yeah I hadn't considered this since the old system pulled all the information directly from the game so I never really had to translate anything. I would need an in-game translation of all the gambits in order to build a table for it. If you'd be willing to supply that information please send me a private message and I'll send you a way to pull that information quickly.
done, I have also posted my e-mail for better exchange
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Unread 02-10-2014, 12:46 PM  
Stever1388
The Undying
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Quote:
Iīve tested this on a german client and it didnīt work, so Iīll think, that the translated gambit-names makes your workaround not useable for clients other then english
Hope youīre be able to fix it soon, because itīs a great addon for wardens
Hmmm yeah I hadn't considered this since the old system pulled all the information directly from the game so I never really had to translate anything. I would need an in-game translation of all the gambits in order to build a table for it. If you'd be willing to supply that information please send me a private message and I'll send you a way to pull that information quickly.
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Unread 02-09-2014, 04:16 PM  
robhupf
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Wardenease update

Great to see this handy plugin getting updated. I have tried it a few times and I like it. you mentioned both of these in your "future plans", but I'd like to give them a vote. Customizing the size/shape of the quickslots. Right now, it takes up a lot of room, and being able to build your own custom bar. Great work and thank you for taking it over.
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Unread 02-09-2014, 03:06 PM  
burgus34
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Iīve tested this on a german client and it didnīt work, so Iīll think, that the translated gambit-names makes your workaround not useable for clients other then english
Hope youīre be able to fix it soon, because itīs a great addon for wardens

Last edited by burgus34 : 02-09-2014 at 03:08 PM.
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Unread 02-08-2014, 10:01 PM  
Stever1388
The Undying
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Version 2.5 now available!

Sorry for the longer than expected delay, but I have finally released a temporary fix for the problems that HD caused. I had to manually create a table of (what I believe is) all 64 available gambits to a maxed level Warden, and the sequence of builders needed to create each gambit. I believe I got everything correct, but if you notice a gambit is using the wrong builders to make it, please let me know which gambit it is and I'll fix it ASAP. For example, Conviction should be Sh-F-Sh-F-Sh, but you see it says to build it as Sh-F-Sp-F-Sh.

Tooltips may not display 100% accurate information for the gambit, as I have not updated the tooltips yet and HD brought a few changes to gambits, so I'd expect some to be slightly wrong or out right incorrect. I was going to disable tooltips to prevent confusion but decided against it as they can still be used as guidelines.
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Unread 12-18-2013, 12:39 PM  
Stever1388
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Problem with API

Just a heads up, I started looking into the problems that came with Helm's Deep, and unfortunately Turbine broke the API I use to create the toolbars and populate the window with the fist/spear/shield builders you need in order to create a gambit. Unfortunately this makes it quite difficult to fix, and Turbine isn't really know for fixing API issues quickly. I'll look into alternatives in the meantime but this will delay a fix. Sorry everyone!
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Unread 12-02-2013, 01:48 PM  
0zzi
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Looking forward to a update on this plugin for helms deep it's very helpful on learn how to memorize the gambits.
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Unread 12-01-2013, 02:05 PM  
Stever1388
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Re: missing Gambit bars

Quote:
I have tried to get this plugin to run, but unfortunately it never shows the gambit bars. All I get is the quickbar. When I load the plugin I get this:

174
0
-1
155
-155
The gambit index is out of the range of available gambits. The index should be between 1 and 0

Any help would be much appreciated.
This occurred because of the changes made to classes in Helm's Deep. I haven't had a chance to go through the new plugin data to find out if this is fixable yet. Unfortunately I cannot say when I will have time to try and fix it.
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Unread 11-27-2013, 09:28 PM  
SaladFingers
The Wary

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Re: missing Gambit bars

Quote:
I have tried to get this plugin to run, but unfortunately it never shows the gambit bars. All I get is the quickbar. When I load the plugin I get this:

174
0
-1
155
-155
The gambit index is out of the range of available gambits. The index should be between 1 and 0

Any help would be much appreciated.
This is because the way gambits were listed in the gambits tab of the skills sheet had categories like "4 Icon Gambits" and "2 Icon gambits" and so on, whereas now you'll find the categories listed under the gambits tab have been renamed to something like "assailment gambits" and etc, so this is why you get error codes as the plugin is asking for the list of gambits in the wrong way - hopefully this should be rectified in an update soon
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Unread 11-25-2013, 04:43 PM  
outthere
The Wary

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missing Gambit bars

I have tried to get this plugin to run, but unfortunately it never shows the gambit bars. All I get is the quickbar. When I load the plugin I get this:

174
0
-1
155
-155
The gambit index is out of the range of available gambits. The index should be between 1 and 0

Any help would be much appreciated.
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Unread 09-14-2013, 12:43 PM  
Stever1388
The Undying
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Forum posts: 33
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Uploads: 10
Heads up

Just giving everyone a heads up that uses this plugin, I have no idea how the changes that are coming with Helm's Deep will effect this plugin. I don't know if they plan to add/remove/change any/all gambits, if some gambits will not be available if you are traited in a certain way, how stances will work (since the dev diary for champs seems to suggest stances are going away), and how the LUA environment will respond to the changes (this plugin takes gambit information directly from the game, so if they change/break/disable that, then this plugin will have problems going forward). Tooltips will probably also be a problem, as if they change I have to do those manually.

We're about 2 months out from Helm's Deep, so we'll see how it goes. I can't say how much time I can invest into fixing any problems that arise, but I will do my best.
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Unread 07-20-2013, 03:47 PM  
andinic28
The Wary

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Is there anyway to hide the default gambit panel since this plugin comes with it's own? It's taking up room I could use lol
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Unread 05-24-2013, 09:58 PM  
Rhyse170
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Resize

Just downloaded the plugin and like it, but can it be re-sized to be made smaller? i cant seem to be able to.

Thanks1
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Unread 04-27-2013, 11:50 AM  
Stever1388
The Undying
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Forum posts: 33
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Quote:
A few Ideas

Some how mark or Highlight the one you have selected so you know what one your on.
If you are talking about the gambits themselves, this is a good idea, one I will look into. If you're talking about the gambit builders when you are building a gambit, then the highlighting feature of WE2 already does this. When the color behind a builder is white, it means you need to enter that builder to continue the sequence. If it's green, it means the builder is already in place and you should move to the next one. If it's red, it means you used an incorrect builder. The gambit button itself also has the highlighting, with white meaning the sequence isn't fully built yet, green meaning the gambit is good to go, and red meaning the gambit is built wrong.

Quote:
A button to click that would cause the Bar to Operate like the Normal one. I would like to replace it with yours. Or show the Builders your Hitting even if they are not right.
I'm not exactly sure what you are asking. If you want WE2 to replace the Turbine quickslots then that's not really 100% possible, as the API doesn't really allow it. You can place the WE2 window over the quickslots and then use a custom UI to hide the normal Turbine quickslots, but that's about as good as that will get right now.

Quote:
Be able to lay out the builders in something other then a 3x3 Grid. I use 1 - 3 for the Basic Builders, Ctrl 1-3 for the Doubles and Alt 1-6 For the Masteries. I have a Ctrl and an Alt button on my Mouse. I have ran with alot of Wardens and can Normaly Build Gambvits faster then anyone around.
I hope to add more customizations of the layout of the fast builders and recovery skills in the future, but I'm not sure when I'll get around to that.

Last edited by Stever1388 : 04-27-2013 at 01:44 PM.
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Unread 04-27-2013, 05:24 AM  
jaxom101
The Wary

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I never used the Old version but with the changes you made it works great.

A few Ideas

Some how mark or Highlight the one you have selected so you know what one your on.

A button to click that would cause the Bar to Operate like the Normal one. I would like to replace it with yours. Or show the Builders your Hitting even if they are not right.

Be able to lay out the builders in something other then a 3x3 Grid. I use 1 - 3 for the Basic Builders, Ctrl 1-3 for the Doubles and Alt 1-6 For the Masteries. I have a Ctrl and an Alt button on my Mouse. I have ran with alot of Wardens and can Normaly Build Gambvits faster then anyone around.
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