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Unread 11-12-2010, 01:29 PM  
X672
The Wary

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...ngs Online\Plugins\Faflaf\VitalBars\VitalsWindow.lua:1 : Unable to resolve package "TurbinePlugins.Vitals".

...e Rings Online\Plugins\Faflaf\VitalBars/__init__.lua:3: Failed to import package "Faflaf.VitalBars.VitalsWindow".

...f the Rings Online\Plugins\Faflaf\VitalBars\Main.lua:10: Failed to import package "Faflaf.VitalBars".
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Unread 11-12-2010, 11:53 AM  
Faflaf
The Indomitable
 
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Quote:
I didn't get the plugin to work on its own but when I downloaded the original plugin from Rob and put that in the plugin folder as well yours started to work.
Well rats, I must have missed a dependancy somewhere. I will try and remove all the external dependancies for the next update. At least provide a a list of those dependancies I was to lazy to do the work to remove.

Quote:
You can actually still right click if you remember where it is
That is the behavior I was origianlly expecting but when I tested it the menu did not pop up. I must be right-click challenged.

Thanks for the info and comments.
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Unread 11-12-2010, 06:02 AM  
X672
The Wary

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Quote:
Did you have problems getting it to working correctly? I don't see a comment mentioning any problems but, if you did have issue's please let me know so I can do what I can to fix them so other don't have the same issue.

Thanks for your input.
I didn't get the plugin to work on its own but when I downloaded the original plugin from Rob and put that in the plugin folder as well yours started to work.

At least thats what I think I did.

Nice work by the way, really like it

Quote:
In fact it would prevent you from opening the options menu and changing since the options menu is access by right-clicking on the bars. Guess I should add a slash command to open the options menu .
You can actually still right click if you remember where it is

Last edited by X672 : 11-12-2010 at 06:16 AM.
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Unread 11-11-2010, 03:43 PM  
Faflaf
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A quick note about what I've been up to with VitalBars

I've added a few new options to make VitalBars more useful to more people.

In combat opacity and out of combat opacity have been added. Setting out of combat opacity to 0 will make VitalBars show during combat only. Setting in combat opacity to 0 will make VitalBars show when out of combat only. Setting them both to 0 would just be silly so don't do that. In fact it would prevent you from opening the options menu and changing since the options menu is access by right-clicking on the bars. Guess I should add a slash command to open the options menu .

I added a "display options" drop-down in the options window. This allows you to show only the Morale bar, show only the Power bar, stack Morale on top of Power, or None. None is default and has them placed side by side. Might change wording of None to Side by Side to be more meaningful .

I will upload a new version tonight.

The last couple things I'm planning on adding before extending to Pets, Fellowship, and Target are making the height adjustable and making the colors adjustable.

Thanks everyone for you inputs and support.
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Unread 11-11-2010, 03:23 PM  
Faflaf
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Quote:
Got it working
Did you have problems getting it to working correctly? I don't see a comment mentioning any problems but, if you did have issue's please let me know so I can do what I can to fix them so other don't have the same issue.

Thanks for your input.
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Unread 11-09-2010, 06:36 PM  
X672
The Wary

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Got it working

Last edited by X672 : 11-10-2010 at 07:53 PM.
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Unread 11-07-2010, 03:23 AM  
Faflaf
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Quote:
.. but what about geting this to work for TARGET, and TARGET-of-TARGET as well? .. Mine doesnt seem to change the vitals for the target, only mine.. so just curious if I'm missing something since my Target is still showing original.
You are not missing anything. The original plugin this was built from only has support for your character so Pet, Fellowship, Target, and Target of Target don't change...yet. I want to get the self vitals to a "done" point before trying to add in support for pet, felllowship, target, etc. The LOTRO API doesn't seem to have much ability to get information about things other then your character so I may not even be able to do this until the plugin engine expands a bit.
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Unread 11-07-2010, 03:16 AM  
Faflaf
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Re: Background Color

Quote:
Any chance of being able to modify the background color on the bars? Green on Green & Blue on Blue is a bit hard to see for some of us. I'd love to be able to make the background color on the bars black.
There's always a chance for everything. This should actually be a fairly simple request. It will be even easier and more useful if I can find a color picker that someone has already created. I hate reinventing the wheel so I'd rather use one someone else built then build my own. I'll try and add this in the next week or so.
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Unread 11-03-2010, 07:10 PM  
Temil2006
The Unscathed
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I like the idea behind this, as they are more sleek then the UI versions of vitals that are currently out there.

I like the other things you mentioned of PET and GROUP .. but what about geting this to work for TARGET, and TARGET-of-TARGET as well? .. Mine doesnt seem to change the vitals for the target, only mine.. so just curious if I'm missing something since my Target is still showing original.

Thanks again, please keep up the work, as i'm no programer =)
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Unread 11-01-2010, 12:09 PM  
daelic
The Wary

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Background Color

Any chance of being able to modify the background color on the bars? Green on Green & Blue on Blue is a bit hard to see for some of us. I'd love to be able to make the background color on the bars black.
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Unread 10-29-2010, 01:18 AM  
Faflaf
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Bad news everyone

The video card on my development machine died yesterday so VitalBars is on hold until I get that fixed. Hopefully, that will be this weekend.

On a more possitive note here the things I'm currently working on (or was working on).
  • Only show in combat / out of combat / always option. This will probably be an in combat opacity setting and an out of combat opacity setting.
  • Only show morale or Only show Power options.
  • Support for pets.
  • Support for groups.

I haven't looked into those last 2 items yet but I am concerned I may not be able to accomplish those with the current limitations of the LOTRO API.
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Unread 10-27-2010, 12:22 PM  
The Old One
The Undying
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Quote:
Did VitalBars create 5 instances of itself?
no I have this, still have the the in game vitals and installed 3 other vitals plugins. I just never want to miss the fact I'm about to die again. As the tank that would be a bad thing.
Edit: Actually I may like 5 instances of VitalBars but if I wanted to do that bad enough I could look into editing it myself for that

Last edited by The Old One : 10-27-2010 at 12:26 PM.
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Unread 10-27-2010, 08:32 AM  
MrJackdaw
The Undying
 
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Combat fading may be better - say 20% opacity when OOC and 100% when in. Or, completely faded when OOC unless Power or Morale are less than 100%.
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Unread 10-27-2010, 08:24 AM  
Emberleaf
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Thank *you* for the fast replies and fixes! This is a great plugin, and I'm glad to see it being actively developed. Keep up the great work!


P.S. Having the vital bars show only in combat would be kinda neat! Good idea! =)

Last edited by Emberleaf : 10-27-2010 at 08:25 AM.
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Unread 10-27-2010, 03:14 AM  
Faflaf
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I found and fixed the problem with the movement functionality. Please let me know if any other problems arise.

If there are features that people would like to see in this addon let me know. The only thing I'm not planning on doing at this point is adding buff / debuff info. Buffbars is a great plugin for that.

Would adding a capability to contol when VitalBars is visible be useful? ie. Show only when in combat, Show only when out of combat, or Always show.

Thanks everyone for your input.
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