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Unread 12-13-2010, 02:07 PM  
Oktobre
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Doh!

Many thanks, Daimon; I found it. I had my old Durin's Folk skins in my list still, and it appeared I had only 3 new skins, whereas (having deleted the old skins yesterday) when I look today, it is the 4 new skins, including the Black large.

Many many thanks, Daimon, for having made an eccentric Dwarf very happy once again by enabling me to use the best skin for Dwarves. ./bigmanlydwarfhug (and there's a pint of best for you behind the bar at Thorin's next time you're there. ).
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Unread 12-12-2010, 04:22 PM  
Beowulf Bjornson
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As I really like the look of this and can't live without that minibar, I've edited my .xml so that the button that opens the Menu appears at the left border of the bar when you mouse over it.

And in learning how to do that I could understand why daimon didn't want to do that, as Turbine could have really made it to be easier.

So I'm not making a patch, as it will have to be one for each different resolution. But, if you wish do make it work for you, what you must do is the following:

Open the SkinDefinition.xml file that is located in:
\Documents\The Lord of the Rings Online\ui\Skins\LM Durins Folk\Black (or Blue)\revisited\mini

After the line
<Mapping ArtAssetID="letterbox_bottom" FileName="lm_main_panel_letterbox_mini.tga"></Mapping>

add the following:

Code:
    <PanelFile ID="ID_UISkin_Toolbar">
      <Element ID="ToolbarField"                                            X="328"     Y="2000"    Width="1024"    Height="90">
        <Element ID="ToolbarFieldMain"                                      X="0"       Y="0"       Width="1024"    Height="90" />
		<Element ID="LevelMeter"                                            X="220"		Y="80"		Width="586"    Height="10">
			<Element ID="LevelMeterFill"                                    X="0"       Y="1"       Width="586"    Height="8">
				<Element ID="LevelMeter_BonusMeter"                         X="0"       Y="0"       Width="586"    Height="8" />
			</Element>
			<Element ID="ToolbarButton_LevelUpXP_TutorialHighlight"         X="0"       Y="10"      Width="586"    Height="1" />
			<Element ID="ToolbarButton_Experience_TutorialHighlight"        X="0"       Y="10"      Width="586"    Height="1" />
			<Element ID="LevelMeterText"                                    X="0"       Y="0"       Width="586"    Height="1" />
		</Element>
		<Element ID="Toolbar_Quickslot"                                     X="323"     Y="37"      Width="420"     Height="35" />
		<Element ID="ViolentModeIndicator"                                  X="250"     Y="18"      Width="64"      Height="64" />
		<Element ID="AutoAttackIndicatorButton"                             X="250"     Y="18"      Width="64"      Height="64" />
		<Element ID="ToolbarButton_AutoAttack_TutorialHighlight"            X="0"       Y="0"       Width="1"       Height="1" />
		<Element ID="GamePlay_FervorPipDisplay"                             X="238"     Y="0"       Width="96"      Height="32" />
		<Element ID="GamePlay_AimPipDisplay"                                X="238"     Y="0"       Width="96"      Height="52" />
		<Element ID="Gameplay_AtunementUI"                                  X="238"     Y="0"       Width="96"      Height="52">
			<Element ID="PipDisplay_Atunement_Pips"                         X="0"       Y="0"       Width="96"      Height="52" />
		</Element>
		<Element ID="ToolbarButton_CustomizeSlots"                          X="242"     Y="62"      Width="22"      Height="22" />
		<Element ID="ToolBarButton_MainMenu"                                X="204"     Y="0"       Width="30"      Height="40" />
      </Element>
    </PanelFile>
Note that this only works en 1680 x 1050, but I believe that if you change the number in red in the following line
<Element ID="ToolbarField" X="328" Y="2000" Width="1024" Height="90">
to be
(the width of your resolution - 1024) / 2 | (1680 - 1024) / 2 = 328, for example
it will work.

Please note that I believe the XP bar isn't showing correctly, but that doesn't bother me. And also there won't be any of the other buttons (bags, LI, character, etc), you'll have to use the shortcut key for that or use that menu on the left border.
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Unread 12-12-2010, 02:05 PM  
daimon
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Cheers Oktobre.

The skin should include the black version. It's possible that I might have made a mistake when naming the skin and it doesn't show up. So a skin named "Durin's Folk Rev. B" doesn't show up in the Current User Skin list ?
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Unread 12-11-2010, 09:40 AM  
Oktobre
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Daimon - Words don't express my gratitude for you updating this skin. I loved LedMirage's version previously, and was horrified when Turbine's tinkering with the UI rendered them all incompatible. My undying thanks to you, Daimon. ./bow

I don't know if there is one thing anyone can help me with, though. I always used the full UI (not Mini) but in Black. I think you offer the Mini in both colours, but I can't see an option for Black in the large skin. I've never even looked into the coding for these skins before, so it's certainly something I don't have the faintest idea how to do, but am I missing an option or is there some form of amendment I can make to the large skin to turn the blue background black, please?

Either way, a big grin and a hearty Dwarven cheer to have my favourite UI skin back! Thanks again, Daimon.

Last edited by Oktobre : 12-11-2010 at 09:41 AM.
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Unread 11-29-2010, 12:08 PM  
daimon
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rlarsen: just posted a quick guide on DaimonUI how to fix the issues with November patch. This skin works pretty much like DaimonUI Universal. Either of them doesn't have any issues with different resolutions as these are strickly based on the stock UI (ie. the mainbar layout is exactly the same as in the original Lotro UI, just graphics changed).
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Unread 11-28-2010, 11:31 AM  
rlarsen
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Hey Daimon, looks like I will be switching to this skin for the time being because of the issues with the new patch and the regular DaimonUI. What I wanted to ask though before I do, does Durin's Folk not require any modifications for resolution? I use 1920x1080 and I realized that you do not have a setup program built into Durin's Folk.

Thanks.
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Unread 11-27-2010, 02:12 PM  
daimon
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Xmattx: you mean so you could drag it anywhere in the UI ? Can't be done either with skinning nor plugins.

It could be moved however via skinning but I wont be including that for this skin as it would create way too many problems I don't want to deal with.
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Unread 11-26-2010, 09:52 AM  
XmattX
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Nice

The only thing I miss now is a way to disconnect the 'menu gem' from the toolbar and place it independantly, but I suppose thats a plugin issue rather than a skin one.
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Unread 11-26-2010, 07:22 AM  
daimon
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Xmattx: yup. you were the one who tipped me over and had to finally add it ^^
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Unread 11-26-2010, 06:50 AM  
XmattX
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Now this is service, thank you very much! I tried it and for my purposes this works fine.
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Unread 11-24-2010, 05:16 PM  
daimon
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ah right. I forgot you told about the quest log earlier. will disable it too. thanks
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Unread 11-24-2010, 04:22 PM  
Moosesjr
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November Update

I downloaded the update and used it on Bullroarer. There was also some changes to the quest panel, which makes the quest panel not show up correctly and one of the store buttons now comes down into the quest info panel. It might be easier to just disable this part of the UI until you can fix it along with the crafting panel and then any other changes that you add into it like the updated deed panel from your other UI.
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Unread 11-24-2010, 08:16 AM  
daimon
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How do you people want the mini version (2 options):

1. I do it via skinning only the pics. The downside for this is that I won't be able to move any of the buttons from their places and therefore I have to leave for example all the menu buttons where they are now, outside the mainbar (and probably make them invisible until hovered with a mouse cursor)

2. I do it by editing the structure. I can move all the things where I want them to on the mainbar. This will make the mainbar look/function more finalized than option 1. The downside for this is that I need to explain how to center the mainbar for different resolutions and addition to that the skin won't stand switching between fullscreen and windowed modes.

Of what I can remember Original LMDF mini was done like the option 1.

edit: gonna go with option 1 for now. It's more practical even though the buttons aren't perfect this way.

edit2: there we go. lemme know if you find some bugs you would like to get fixed.

Last edited by daimon : 11-24-2010 at 02:13 PM.
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Unread 11-21-2010, 06:35 AM  
XmattX
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Mini ftw

Let me just add my voice to the chorus asking for the mini version. I've been using Durin's Folk Mini for years because it is (imo of course) the only 'mini' type skin which actually looks good I would be happy with a simple 'make invisible' on all the extra buttons just so I can setup my chatwindows comfortably again...
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Unread 11-06-2010, 09:15 AM  
Moosesjr
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Their was also a few changes to the quest panel that I noticed that changed the layout of that also. They added a new icon at the top and a new quest tracker limit for tasks.
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