lotrointerface.com
Search Downloads


Go Back   LoTROInterface > Outdated LotRO Interfaces


Post A Reply
Author Comments Comment Options
Unread 09-17-2010, 01:30 AM  
sapereaudo
The Wary

Forum posts: 0
File comments: 1
Uploads: 0
Re: Possibly Get An Update?

I have a bit of a fix for your problem, I think.
I love this UI since it is so minimal, but very nice, but I had the same problem you were having with the store button and the bag buttons being up in the top third portion of the screen after reloading the game.
I fixed this by going in to the "SkinDefiniton" XML file found in:
"C:\Users\[username]\Documents\The Lord of the Rings Online\ui\skins\Yessh\1680x1050 v2.4\"

I added this line:
Code:
<Element ID="Toolbar_WebstoreButton"                                X="1"       Y="1"       Width="1"       Height="1" />
immediately after the first line that says "</Element>"
I then added the following code after the line that begins with "<Element ID="ToolbarButton_RightSlot_5":
Code:
<Element ID="ToolbarButton_RightSlot_6"                             X="995"     Y="61"      Width="1"       Height="1" />
            <Element ID="ToolbarButton_RightSlot_7"                             X="991"     Y="61"      Width="1"       Height="1" />
            <Element ID="ToolbarFieldMain_LevelMeter_Left_Cap"                  X="1"       Y="10"      Width="1"       Height="1" />
            <Element ID="ToolbarFieldMain_LevelMeter_Right_Cap"                 X="1"       Y="10"      Width="1"       Height="1" />
            <Element ID="ToolbarButton_Restxp_TutorialHighlight"                X="1"       Y="10"      Width="1"       Height="1" />
            <Element ID="ToolbarFieldMain_LevelMeter_Mid_Left_Cap"              X="1"       Y="10"      Width="1"       Height="1" />
            <Element ID="ToolbarFieldMain_LevelMeter_Mid_Right_Cap"             X="1"       Y="10"      Width="1"       Height="1" />
            <Element ID="ToolbarFieldMain_LevelMeter_Glass_Overlay"             X="1"       Y="10"      Width="1"       Height="1" />
            <Element ID="LevelMeter_Overlay"                                    X="1"       Y="10"      Width="1"       Height="1" />
After all this the annoying little store button, bag buttons, and so-on in the top of the screen is gone. The only problem is that the bag buttons are also missing now. I just use the hotkeys for those, but I suppose you could make a macro or something.

Hope this helps.

Edit:
I am running this on a 1680x1050 screen, that does have an effect on the placement of frames. Also, the directory for the XML file I mentioned is for Windows7 or Vista users. You will have to right-click the file and choose "open with" and then select "Notepad" to open it.
I really don't have the wherewithal to take over or rewrite anyones project, but I thought at least I could make this one useable.

Last edited by sapereaudo : 09-17-2010 at 01:35 AM.
sapereaudo is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 09-10-2010, 10:14 PM  
Ignotus
The Wary
 
Ignotus's Avatar

Forum posts: 1
File comments: 22
Uploads: 0
Possibly Get An Update?

If the author or someone else with the skill sees this, could we maybe get an update? The LOTRO free-to-play update added a few new UI elements that now appear in the upper middle of the screen when this (and probably any other UI) is in use. It probably wouldn't take too much work to move or remove those items. I don't know if Turbine has made available the data necessary to do it yet. Here's a screenshot showing the offending items.
http://img84.imageshack.us/img84/308...nshot00245.jpg
It's the LOTRO Store button, a couple of bag buttons, and a few pieces of the new XP bar. Other than that, the UI is usable as far as I can tell. I believe the author or someone else should be able to make the changes more easily now that you can log into the game and test it out without having to have a paid subscription. Logging in is free. Hopefully authors will be more inclined to update their work since they can log into the game for free without a subscription. Your work is appreciated regardless. I do not mean to imply that anyone is obligated to keep these updated.
Ignotus is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 06-06-2010, 11:29 AM  
Ignotus
The Wary
 
Ignotus's Avatar

Forum posts: 1
File comments: 22
Uploads: 0
I installed the UI and everything seemed pretty cool. I really liked the bigger mail UI, the larger vendor UI, the larger crafting UI, the simplistic approach, etc. However, when I got opened the dressing room UI, I was blown away! I know you may have borrowed some of it from someone else, I don't know. Maybe you did it all on your own. Either way, I really like it. I had to dig up my account information so I could log into these forums and post this message just because the freakin' dressing room UI blew me away lol. It's so big and detailed. Good job!

Now that LOTRO is going free to play, hopefully some of the UI authors will be able to keep their creations working since they won't have to keep a subscription to the game just to log in and see if the UI works.
Ignotus is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 05-23-2010, 10:47 PM  
Deewe
The Undying
Interface Author - Click to view interfaces

Forum posts: 104
File comments: 94
Uploads: 6
Thanks for the feedback!

I'm not anymore able to test the UI as I'm taking a break from LotRo.
Deewe is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 05-22-2010, 10:22 AM  
septor
The Wary
 
septor's Avatar

Forum posts: 1
File comments: 2
Uploads: 0
I like the functionality of the XP bar that you implemented, I just miss the text!

I had to make some alterations to the Y and Height (don't know if it's because of my resolution?), but it worked great, thanks!

Edit: I want to point out, something I'm sure many of you already know, that not having an in-game interface reloading command is annoying!

Edit 2:

Also, for anyone interested: I'm using 1600x900 (crappy laptop won't go any larger (or smaller depending on how you look at it!) :\) Here's what I had to use:

Code:
<Element ID="LevelMeterText" X="1" Y="-1" Width="1023" Height="12"> </Element>

Last edited by septor : 05-22-2010 at 01:22 PM.
septor is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 05-22-2010, 08:01 AM  
Deewe
The Undying
Interface Author - Click to view interfaces

Forum posts: 104
File comments: 94
Uploads: 6
If you mean when mouse overing the XP bar, as I set the menu button in the middle of the XP bar you have to point at the left or the right side.

Now about the text written on the XP bar by default then either just remove the following ligne:
Code:
<Element ID="LevelMeterText" X="0" Y="0" Width="1" Height="1" />
Or replace it with the one below:

Code:
<Element ID="LevelMeterText" X="1" Y="2" Width="1023" Height="8"> </Element>
Deewe is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 05-21-2010, 08:53 PM  
septor
The Wary
 
septor's Avatar

Forum posts: 1
File comments: 2
Uploads: 0
I am at a loss as to how to make the experience text display again. I've adjusted some values in the XML file, but with no luck.
septor is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 05-10-2010, 07:24 PM  
Deewe
The Undying
Interface Author - Click to view interfaces

Forum posts: 104
File comments: 94
Uploads: 6
** v2.4:
  • Edited the player and monster low resolution vitals (The ones with 3d portraits disabled)
  • Changed the NPC quest parchment graphics
  • Fixed the quest map display in the XLS file for custom resolutions

Last edited by Deewe : 05-10-2010 at 07:26 PM.
Deewe is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 05-09-2010, 03:05 PM  
Deewe
The Undying
Interface Author - Click to view interfaces

Forum posts: 104
File comments: 94
Uploads: 6
Quote:
Originally Posted by Deewe
It seems you didn't quit then relaunched the game after choosing the UI.

So just select the UI, accept, quit then relog and the layout should be fine.
For the map replace the <!-- Quest Map Tracker. --> section in the SkinDefinition.xml file with the one below.

Code:
<!-- Quest Map Tracker. -->
  <Mapping ArtAssetID="questTrackerWindow_b" FileName="..\Graphics\map\questTrackerWindow_b.tga"></Mapping>
  <Mapping ArtAssetID="questTrackerWindow_bl" FileName="..\Graphics\map\questTrackerWindow_bl.tga"></Mapping>
  <Mapping ArtAssetID="questTrackerWindow_br" FileName="..\Graphics\map\questTrackerWindow_br.tga"></Mapping>
  <Mapping ArtAssetID="questTrackerWindow_c" FileName="..\Graphics\map\questTrackerWindow_c.tga"></Mapping>
  <Mapping ArtAssetID="questTrackerWindow_l" FileName="..\Graphics\map\questTrackerWindow_l.tga"></Mapping>
  <Mapping ArtAssetID="questTrackerWindow_r" FileName="..\Graphics\map\questTrackerWindow_r.tga"></Mapping>
  <Mapping ArtAssetID="questTrackerWindow_t" FileName="..\Graphics\map\questTrackerWindow_t.tga"></Mapping>
  <Mapping ArtAssetID="questTrackerWindow_tl" FileName="..\Graphics\map\questTrackerWindow_tl.tga"></Mapping>
  <Mapping ArtAssetID="questTrackerWindow_tr" FileName="..\Graphics\map\questTrackerWindow_tr.tga"></Mapping>
Deewe is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 05-08-2010, 02:43 PM  
GrimParrot
The Wary

Forum posts: 0
File comments: 1
Uploads: 0
Im having the same problem as Audhun with the map and the clipped eye, except I am using 1600 X 900 res.
GrimParrot is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 05-04-2010, 11:14 AM  
Deewe
The Undying
Interface Author - Click to view interfaces

Forum posts: 104
File comments: 94
Uploads: 6
Hello Audhun,

I finally found the bug but the code is too long to be parsed here.

PM me with an email address so I can send you the file.
Deewe is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 05-01-2010, 02:02 PM  
Audhun
The Wary

Forum posts: 0
File comments: 4
Uploads: 0
"Just wondering, which Yessh resolution are you using?

So I can check the specific XML file.

Also do you have 10 files in the "Documents\The Lord of the Rings Online\UI\Skins\Yessh\Graphics\map" folder?"

I am using 1366x768 which originally was 1024x768 (v2.3) before I changet it using the Excel file.

Yes, I do have 10 files in the map folder.


Is it possible to make the four buttons surrounding the mini map to show? I don't know how to access the destiny points menu without the button that's usually on the ring around the map. I'd also like to have quick access to the lore-book.
Audhun is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 04-25-2010, 09:37 PM  
Deewe
The Undying
Interface Author - Click to view interfaces

Forum posts: 104
File comments: 94
Uploads: 6
I don't think we can edit the XP fill bar (blue or brown depending if you are rested or not)

But you can edit the XP bar itself.

Just edit the letterbox_bottom_XP.tga in my UI
Deewe is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 04-25-2010, 12:55 PM  
Psychic
The Wary

Forum posts: 0
File comments: 1
Uploads: 0
Is there any way to alter the brown texture and/or the background textures on the xp bar?
Psychic is offline Report comment to moderator   Reply With Quote Reply With Quote
Unread 04-22-2010, 06:46 PM  
Deewe
The Undying
Interface Author - Click to view interfaces

Forum posts: 104
File comments: 94
Uploads: 6
Just wondering, which Yessh resolution are you using?

So I can check the specific XML file.

Also do you have 10 files in the "Documents\The Lord of the Rings Online\UI\Skins\Yessh\Graphics\map" folder?
Deewe is offline Report comment to moderator   Reply With Quote Reply With Quote
Post A Reply

 
Category Jump:
Search this Category:
 

All times are GMT -5. The time now is 08:07 AM.


Our Network
EQInterface | EQ2Interface | Minion | WoWInterface | ESOUI | LoTROInterface | MMOUI | Swtorui