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Unread 02-28-2010, 05:56 PM  
Deewe
The Undying
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Forum posts: 104
File comments: 94
Uploads: 6
** v2.1:
  • Added back the main menu button, hidden in the middle of the XP bar
  • Slightly tweaked the map cursor for better visibility
  • Added 1920*1200 resolution
  • Finally fixed the XP bar!
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Unread 03-07-2010, 04:23 PM  
Deewe
The Undying
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Forum posts: 104
File comments: 94
Uploads: 6
Done some major changes on the Mini map and the associated mood/time icons.

While the time of the day and the mood icons are now hidden you can still mouse over the borders of the radar to check them.

- The time is at 12 hours (0 degrees or North position)
- The mood (hope/dread) is at 3 hours (90 degrees or East position)

Due to the mandatory layers orders, the zone to select them is very small.

You can change back to the before version replacing the files in
C:\Users\%username%\Documents\The Lord of the Rings Online\UI\Skins\Yessh\Graphics\minimap
with the ones in C:\Users\%username%\Documents\The Lord of the Rings Online\UI\Skins\Yessh\Graphics\minimap\old


** v2.2:
Enlarged the crafting bar (credit goes to Amelise)
Changed the minimap radar and fixed the borders
Hidden the minimap mood and time buttons
Updated some level backgrounds
Moved the group leader and voice chat icons

Last edited by Deewe : 03-07-2010 at 05:43 PM.
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Unread 03-10-2010, 08:39 AM  
Vinzaya
The Wary

Forum posts: 2
File comments: 4
Uploads: 0
I love this ui! I've always looked for a nice minimalistic UI that still looked good and I finally found it, I only had to customize the location of the auto attack button a bit .

I also like how you hid the menu arrow .

Last edited by Vinzaya : 03-10-2010 at 08:39 AM.
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Unread 03-10-2010, 09:47 AM  
weladir
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resized toolbar_quickslot

This skin is what ive been looking for, apart from the fact that the 1st quickslot bar at the bottom of the pile is fuzzy and slightly smaller than usual, no amount of size changing will make it as clear as if it were at its native size.
Any idea of how to get it back to its original size?
Cheers
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Unread 03-10-2010, 06:55 PM  
Ertur
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How to change the vitals (1st to 3rd on the screen)?
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Unread 03-10-2010, 07:38 PM  
netherous
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Re: resized toolbar_quickslot

Quote:
This skin is what ive been looking for, apart from the fact that the 1st quickslot bar at the bottom of the pile is fuzzy and slightly smaller than usual, no amount of size changing will make it as clear as if it were at its native size.
Any idea of how to get it back to its original size?
Cheers
I love the UI too but I have the same problem. It appears the default toolbar is set to 0.96 scale (hence the suggestion to change the others too) but this makes it quite fuzzy. The toolbar scale slider does not alter the scale of this toolbar. I'm using this in 1440x900.

I'd like to set it to 1.0 so I was looking at the relevant line in the xml file:
Code:
<Element ID="Toolbar_Quickslot" X="510" Y="850" Width="420" Height="35" />
I can move the frame around and change the width and height, but this does not change the size of the buttons. I even tried Scale="1.00" on a lark.

Is there any way to fix this? I suppose I could hide this bar and remap all my keys onto bars that have the proper scale but I'm hoping Deewe can shed some light on this.

Last edited by netherous : 03-10-2010 at 07:39 PM.
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Unread 03-12-2010, 12:58 PM  
Deewe
The Undying
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Forum posts: 104
File comments: 94
Uploads: 6
Re: resized toolbar_quickslot

@Weladir & Netherous: you'll have to toy with the width and height in <Element ID="Toolbar_Quickslot" X="630" Y="1000" Width="420" Height="35" />, Other option is to hide it and so set the line to <Element ID="Toolbar_Quickslot" X="0" Y="0" Width="1" Height="1" /> and then remap all keys to others tools bars.

@Ertur: these are the vitals for elite mobs, you'll see them when encountering them. However they are in the "\UI\Skins\Yessh\Graphics\Vitals" folder.

So you just have to play renaming the one you like to "player_vitals_backdrop.tga", howeveer be sure not to delete the one you choose as you would end with mobs that don't have vitals skins.

@Vinzaya: thx and could you please post a pic of your UI, I'm really interested in how players set theirs.
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Unread 03-12-2010, 01:07 PM  
Deewe
The Undying
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Forum posts: 104
File comments: 94
Uploads: 6
Note: I don't know why the size is set to 0.96 as I'm using the default size for the quickslot.

IF you are interested in here's the whole default data for the quick slot, X is the horizontal position starting 0 left of the screen and Y the vertical positioin starting top of the screen:

I'd advise only to change the X and Y for the first line as others would mess the icons layout display, but you might want to change the width and height in others lines.

Code:
    <Element ID="Toolbar_Quickslot" X="323" Y="152" Width="420" Height="35"> 
      <Element ID="QuickslotListBox" X="0" Y="0" Width="420" Height="35"> 
        <Element ID="QuickslotButtonTemplate" X="0" Y="0" Width="35" Height="35"> 
          <Element ID="QuickslotOverlay" X="3" Y="3" Width="32" Height="32"> </Element>
          <Element ID="SkillQuickslotDisplayTemplate" X="0" Y="0" Width="35" Height="35"> 
            <Element ID="RealQuickslotSkillDisplay" X="0" Y="0" Width="35" Height="35"> 
              <Element ID="QuickslotSkillToggleOverlay" X="3" Y="3" Width="32" Height="32"> </Element>
              <Element ID="QuickslotSkillAvailableOverlay" X="3" Y="3" Width="32" Height="32"> </Element>
              <Element ID="QuickslotSkillRangeOverlay" X="23" Y="4" Width="12" Height="12"> </Element>
              <Element ID="QuickslotNewlyShortcutSkillOverlay" X="3" Y="3" Width="32" Height="32"> </Element>
              <Element ID="QuickslotSkillResetTimer" X="3" Y="3" Width="32" Height="32"> </Element>
              <Element ID="QuickslotSkillIcon" X="3" Y="3" Width="32" Height="32"> 
                <Element ID="Overlay" X="0" Y="0" Width="32" Height="32"> </Element>
              </Element>
              <Element ID="QuickslotSkillGhostedOverlay" X="3" Y="3" Width="32" Height="32"> </Element>
              <Element ID="QuickslotSkillPlayingOverlay" X="3" Y="3" Width="32" Height="32"> </Element>
              <Element ID="QuickslotSkillComboMatchOverlay" X="3" Y="3" Width="32" Height="32"> </Element>
              <Element ID="QuickslotSkillOnDeckOverlay" X="3" Y="3" Width="32" Height="32"> </Element>
              <Element ID="QuickslotSkillErrorOverlay" X="3" Y="3" Width="32" Height="32"> </Element>
            </Element>
          </Element>
          <Element ID="QuickslotLabelText" X="3" Y="23" Width="32" Height="12"> </Element>
        </Element>
      </Element>
    </Element>
(edit) I done some testing on the above code and I have to admit I'm clueless. Either we are missing something or I'm too dumb to understand how it works.

So far there's nothing I can do about that but hide the main bar.
It would be more convenient to set up the layout on the player side but as some are already asking for more quick slot bars...

Last edited by Deewe : 03-12-2010 at 05:15 PM.
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Unread 03-12-2010, 06:23 PM  
netherous
The Wary

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Like I said, I can change the X and Y position of the bar and the bar will move, but changing the width and height does nothing.

I tried this, for example, to try to resize buttons to 50px:

Code:
<Element ID="Toolbar_Quickslot" X="510" Y="600" Width="600" Height="50" > 
      <Element ID="QuickslotListBox" X="0" Y="0" Width="600" Height="50"> 
        <Element ID="QuickslotButtonTemplate" X="0" Y="0" Width="50" Height="50"> 
          <Element ID="QuickslotOverlay" X="3" Y="3" Width="47" Height="47"> </Element>
          <Element ID="SkillQuickslotDisplayTemplate" X="0" Y="0" Width="50" Height="50"> 
            <Element ID="RealQuickslotSkillDisplay" X="0" Y="0" Width="50" Height="50"> 
              <Element ID="QuickslotSkillToggleOverlay" X="3" Y="3" Width="47" Height="47"> </Element>
              <Element ID="QuickslotSkillAvailableOverlay" X="3" Y="3" Width="47" Height="47"> </Element>
              <Element ID="QuickslotSkillRangeOverlay" X="23" Y="4" Width="12" Height="12"> </Element>
              <Element ID="QuickslotNewlyShortcutSkillOverlay" X="3" Y="3" Width="47" Height="47"> </Element>
              <Element ID="QuickslotSkillResetTimer" X="3" Y="3" Width="47" Height="47"> </Element>
              <Element ID="QuickslotSkillIcon" X="3" Y="3" Width="47" Height="47"> 
                <Element ID="Overlay" X="0" Y="0" Width="47" Height="47"> </Element>
              </Element>
              <Element ID="QuickslotSkillGhostedOverlay" X="3" Y="3" Width="47" Height="47"> </Element>
              <Element ID="QuickslotSkillPlayingOverlay" X="3" Y="3" Width="47" Height="47"> </Element>
              <Element ID="QuickslotSkillComboMatchOverlay" X="3" Y="3" Width="47" Height="47"> </Element>
              <Element ID="QuickslotSkillOnDeckOverlay" X="3" Y="3" Width="47" Height="47"> </Element>
              <Element ID="QuickslotSkillErrorOverlay" X="3" Y="3" Width="47" Height="47"> </Element>
            </Element>
          </Element>
          <Element ID="QuickslotLabelText" X="3" Y="23" Width="47" Height="12"> </Element>
        </Element>
      </Element>
    </Element>
This did not change the button's size at all. The only thing it did was raise the bar, reflecting the change of the Y position of Toolbar_Quickslot from 850 to 600. Changing X and Y work. Changing width and height appear to do nothing. I'm at a loss to explain this.

This is what it looks like:

http://img294.imageshack.us/img294/3...nshot00004.jpg

I just don't know why the game treats this bar differently from the others, making it undockable and unaffected by the scale slider, or why it seems to want to shrink it slightly.

Last edited by netherous : 03-12-2010 at 06:25 PM.
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Unread 03-12-2010, 07:51 PM  
Deewe
The Undying
Interface Author - Click to view interfaces

Forum posts: 104
File comments: 94
Uploads: 6
Yes I know, maybe because we have only access to part of this UI frame and not the whole one as for example we cannot set the spacing between icons.

There might be a way. By default I set the size of the whole toolbarfield (containting the XP bar, the fervor pips, the attack indicator and the main buttons) to take the whole screen. I need to do that so you can set the pips and attack eye anywhere in the screen.

What you can try is to reduce it and then check if it's getting bigger when resized.

However you`ll need to edit prety much all the section contained within
Code:
 <Element ID="ToolbarField" X="0" Y="0" Width="1680" Height="1050" Detach="1">

and

<Element ID="ToolbarButton_CustomizeSlots" X="0" Y="0" Width="1" Height="1" />
Starting with setting lower rez size in the following line <Element ID="ToolbarField" X="0" Y="0" Width="1680" Height="1050" Detach="1">

If you don't need all quick slot bars the best way is once again to hide the default one.

Last edited by Deewe : 03-12-2010 at 07:52 PM.
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Unread 03-12-2010, 10:19 PM  
netherous
The Wary

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You were on to something when you said to play with the ToolbarField. If I reduce it thus:

Code:
<Element ID="ToolbarField" X="0" Y="0" Width="1400" Height="800" Detach="1">
<Element ID="Toolbar_Quickslot" X="510" Y="765" Width="420" Height="35" />
The bar becomes unfuzzied and returns to the correct scale. After spending a long time playing around with the parameters, it seems the bar becomes fuzzy when the ToolbarField Height goes over a value somewhere between 825 and 850 (I'm in 1440x900).

I can reduce the field and stick the bar right at the bottom, but this puts the xp bar outside of the field so it doesn't get rendered.

The cause of all this seems to be that I'm running in windowed mode, so the viewable area available to the client window is actually less than 1440x900, since it's bounded by the window title bar at the top and the taskbar at the bottom. If I switch to fullscreen, the bar fixes itself immediately.

I'm not sure there's much that can be done about this. It just looks to me like a bug in the layout engine when running in windowed mode.
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Unread 03-13-2010, 09:11 AM  
Deewe
The Undying
Interface Author - Click to view interfaces

Forum posts: 104
File comments: 94
Uploads: 6
Now it's interesting.

The "leveMeter" Y value below is the vertical position of the XP bar. To fit your settings the Y value should be the height value of "ToolbarFieldMain" less 9


<Element ID="ToolbarFieldMain" X="328" Y="962" Width="1024" Height="1050" />
<Element ID="LevelMeter" X="328" Y="1041" Width="1024" Height="6">
<Element ID="LevelMeterFill" X="3" Y="0" Width="1018" Height="4">
<Element ID="LevelMeter_BonusMeter" X="3" Y="0" Width="1018" Height="4" />

So for now it's out of the screen as you might have reduced the whole toolbar field position without lowering the XP one.

Last edited by Deewe : 03-13-2010 at 09:14 AM.
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Unread 03-13-2010, 02:36 PM  
Deewe
The Undying
Interface Author - Click to view interfaces

Forum posts: 104
File comments: 94
Uploads: 6
I think I nailed it down.

Try this out and let me know (1440*900):
Code:
<PanelFile ID="ID_UISkin_Toolbar">
<Element ID="ToolbarField" X="0" Y="0" Width="1425" Height="865" Detach="1">
  <Element ID="ToolbarFieldMain" X="208" Y="779" Width="1024" Height="85" /> 
  <Element ID="LevelMeter" X="208" Y="858" Width="1024" Height="6">
   <Element ID="LevelMeterFill" X="4" Y="0" Width="1018" Height="4">
    <Element ID="LevelMeter_BonusMeter" X="1" Y="0" Width="1018" Height="4" />
   </Element>
   <Element ID="ToolbarButton_LevelUpXP_TutorialHighlight" X="0" Y="0" Width="1" Height="1" /> 
   <Element ID="ToolbarButton_Experience_TutorialHighlight" X="0" Y="0" Width="1" Height="1" /> 
   <Element ID="LevelMeterText" X="0" Y="0" Width="1" Height="1" /> 
  </Element>

  <Element ID="Toolbar_Quickslot" X="510" Y="818" Width="420" Height="35" /> 
  <!--  quickslot location. X values 0-1020 (Center=510 for 1440x900) / Y values 0-850   --> 

  <Element ID="AutoAttackIndicatorButton" X="680" Y="676" Width="79" Height="79" /> 
  <Element ID="ViolentModeIndicator" X="688" Y="686" Width="63" Height="63" /> 
    <Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="0" Y="0" Width="1" Height="1" /> 

  <Element ID="GamePlay_FervorPipDisplay" X="675" Y="663" Width="90" Height="41" /> 
  <Element ID="GamePlay_AimPipDisplay" X="675" Y="663" Width="90" Height="41" /> 
  <Element ID="Gameplay_AtunementUI" X="675" Y="663" Width="90" Height="41"> 
   <Element ID="PipDisplay_Atunement_Pips" X="0" Y="0" Width="90" Height="41" /> 
  </Element>


    <Element ID="ToolBarButton_MainMenu" X="495" Y="856" Width="450" Height="8" />
    <Element ID="ToolbarButton_CustomizeSlots" X="0" Y="0" Width="1" Height="1" /> 
    <Element ID="ToolbarButton_Slot_1" X="0" Y="0" Width="1" Height="1" />
    <Element ID="ToolbarButton_Slot_2" X="0" Y="0" Width="1" Height="1" />
    <Element ID="ToolbarButton_Slot_3" X="0" Y="0" Width="1" Height="1" />
    <Element ID="ToolbarButton_Slot_4" X="0" Y="0" Width="1" Height="1" />
    <Element ID="ToolbarButton_Slot_5" X="0" Y="0" Width="1" Height="1" />
    <Element ID="ToolbarButton_Slot_6" X="0" Y="0" Width="1" Height="1" />
    <Element ID="ToolbarButton_Slot_7" X="0" Y="0" Width="1" Height="1" />
    <Element ID="ToolbarButton_RightSlot_1" X="0" Y="0" Width="1" Height="1" />
    <Element ID="ToolbarButton_RightSlot_2" X="0" Y="0" Width="1" Height="1" />
    <Element ID="ToolbarButton_RightSlot_3" X="0" Y="0" Width="1" Height="1" />
    <Element ID="ToolbarButton_RightSlot_4" X="0" Y="0" Width="1" Height="1" />
    <Element ID="ToolbarButton_RightSlot_5" X="0" Y="0" Width="1" Height="1" />
  </Element>
</PanelFile>
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Unread 03-27-2010, 07:57 AM  
Audhun
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I downloaded the skin because I'm playing on a 15" laptop and want to make use of small screen in the best way possible.

I like the skin although I have encountered a few problems.
The focus eye is "cut" on the right side and the map looks weird when the quest log is filled up.




The screen resolution is 1366 x 768 but I'm playing at 1280 x 768. I followed the instructions that came with the download to change the files to my resolution of choice.

I also have a few less important questions:
How do I remove the icons (bags etc.) from the screen like you have in the screenshots you posted?
Why isn't there a clock symbol on my minimap? If I hold the cursor over the spot where the clock is supposed to be the time is shown.

Thanks in advance.
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Unread 03-28-2010, 02:48 PM  
Deewe
The Undying
Interface Author - Click to view interfaces

Forum posts: 104
File comments: 94
Uploads: 6
It seems you didn't quit then relaunched the game after choosing the UI.

So just select the UI, accept, quit then relog and the layout should be fine.

The bags and all others default buttons shall be automatically removed, but for the main button that will be hidden in the middle of the XP bar. The focus eye shall end in the middle of the screen near the bottom.

I moved the clock at the 12h position (north), the dread one is at 3h (east), to make them easier to find.

The map issue comes from the version 2.3. Can you check you have the latest one 2.3.1?

(edit) seeing your interface, I think you will need to move the focus eye out of the middle of the screen to make room for your quickslot bars. Check the XLS file to see how to do so.

Last edited by Deewe : 03-28-2010 at 03:14 PM.
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