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Unread 03-02-2010, 11:49 AM  
be0wulfe
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Short \ Tall ... ?

I've got your v1.2 file, but I can't seem to find skin definitions for short or tall, just the default 4 - I looked in the zip and in the XML files, de nada.

What am I missing?

NM I'm a moron. Should have downloaded the 1.3

Last edited by be0wulfe : 03-02-2010 at 12:00 PM.
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Unread 02-27-2010, 02:42 AM  
Anubiseyez
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I always play in Windowed Mode, even when i put it into full screen teh crafting panel is huge hiding the tabs at the top and preventing me from doing anything in any craft but the current tab, any suggestions for how to shrink it?
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Unread 02-10-2010, 06:14 AM  
Polyamor
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* Sorted the problem. The UI is great, very good work

Last edited by Polyamor : 02-10-2010 at 06:44 AM.
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Unread 02-07-2010, 02:21 PM  
Stavro Mueller
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As Faileon said, swapping between fullscreen and windowed messes up how Turbine displays the interface. As far as I am aware, every interface suffers from this same problem, yet Turbine refuses to fix it.

In the mean time, I would suggest using Alt-Tab rather than windowed mode to access your browser.

Last edited by Stavro Mueller : 02-07-2010 at 02:24 PM.
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Unread 02-06-2010, 09:42 AM  
Xxalon
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This is a stunning looking interface, but how can I get the toolbars to stay in the right place?

I have setup the xml files and it displays perfectly when I move the other 3 bars into position.

The trouble is that I switch between full-screen (1280x1024) and windowed (custom size) in order to consult the internet, etc..

Every time I switch, I have to both re-position the bars and (more importantly) restart my client to get the interface to display correctly.

Is there anything that I can do, or will I have to find a different interface?

Thanks
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Unread 02-04-2010, 05:28 AM  
Faileon
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Well obviously changing resolutions (full screen to windowed screen and vice versa) will cause that thing to happen. There is no way to avoid that, either play in windowed, or full screen.
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Unread 02-01-2010, 02:14 PM  
Leekae
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It appears that when you go back and forth between full screen and windowed mode, it really messes up the positioning of the main toolbar. Any fixes or manual workarounds for this?

After going into windowed mode then back to full screen:

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Unread 01-31-2010, 03:53 PM  
Stavro Mueller
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Quote:
Umm...just mentioning it but 1080-135 is 945. At least thats what windows calc.exe says.
True, but the tall (three line) version uses Resolution Height - 160, because the top of the main bar is higher on the screen.
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Unread 01-31-2010, 10:09 AM  
Swartalf
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Umm...just mentioning it but 1080-135 is 945. At least thats what windows calc.exe says. I for my part used that value and it works like a charm. Just making sure noone gets confused by reading the last posts Great UI btw, been using it for quite some time.
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Unread 01-28-2010, 03:45 AM  
Raxnor
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Ok forget my last post i got it working by playing w/all this X/Y numbers that i found on the XML file, forgive my noobish questions, but i'm so glad i can use this now, i was getting pretty frustrated and very sad , but now i'm happy and good to go , thanks again for your time that you put on this UI/Skinn i love it

Last edited by Raxnor : 01-28-2010 at 06:23 AM.
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Unread 01-28-2010, 02:52 AM  
Raxnor
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i'm completely lost on this xml flies , i done the same on different skins and never had this problems, but this one i have no idea what to do.
Can you please provide me w/ the line of my"The rules for calculating the values are:" should look on my skindefinition for the Tall file.
And 1 last question , do i need to do the same on my skindefinition xml flie on the "skins" folders?
this is how my skin/Skindefinition Looks like

<Element ID="ToolbarField" X="1920" Y="1080" Width="1024" Height="144">

The rules for calculating the values are:
X = 448
Y = 920
And this is how my skins/Azure Glass - Tall looks like
<Element ID="ToolbarField" X="1920" Y="1080" Width="1024" Height="175">

The rules for calculating the values are:
X = 448
Y = 920
So tell em what i'm doing wrong
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Unread 01-27-2010, 11:44 PM  
Stavro Mueller
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What specific X/Y values are you using? And are you positive that you're editing the correct XML file?

For the tall version, you need to edit the file within the "Azure Glass - Tall" folder, and use the values provided within the appropriate XML file.

With a 1920x1080 resolution, using the tall version (note that each version needs different X/Y values), you should use X="448" Y="920".
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Unread 01-27-2010, 10:59 PM  
Raxnor
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ok for the love of GOd i can't get this skin to set up right :x, im playing 1920x1080, i try to do the X,Y set up to my res size , but when i load it its not in the middle, perhaps i'm doing it wrong?, maybe you can help me here and tell me what i'm doing wrong thanks :P
here is a SC

Last edited by Raxnor : 01-27-2010 at 11:16 PM.
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Unread 01-24-2010, 10:21 AM  
fudosama
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aaah my preferred Ui, thank you for update ;D
but I want 3 rows on mainbar not only 2, someone can help me?
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Unread 01-22-2010, 07:02 AM  
Stavro Mueller
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Quote:
I've redesigned the hunter's focus indicator, because I don't like having it all in the same color (blue). I made first 3blue, middle 3 yellow, last3 red.
Good job. I'll include this with my next update.

Quote:
Also I'd like to ask, is it possible to add a frame to Dressing room, and move character closer to the option menu?
I don't know if it is possible, but I'll try tweaking it and see what I can come up with.

Quote:
Is there a way to get all 5 extra toolbars within the UI?
I've got a short and tall version in the works, which should be ready by this weekend.
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