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Unread 06-17-2009, 01:25 AM  
Farinhin
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Quote:
so how would I go about converting that custom one over to 2048x1152? i love the look of the custom one...
I agree. I use the custom one also. I would also love to know the math behind changing it to that resolution as my new monitor is a 2048x1152 also.
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Unread 05-22-2009, 08:26 AM  
spr808
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Question Main Bar moves

Occasionally my main bar will move to the far right, or just left of center. My hotbars stay, but the main bar goes crazy! Help please.

Also, is it possible to get a version with darker transparency on the panels? Sometimes I have to find a solid wall or something to be able to read the panels.

Other than that...I LOVE THIS UI!! Thanks for all of your hard work!
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Unread 04-21-2009, 07:07 AM  
fer-
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so how would I go about converting that custom one over to 2048x1152? i love the look of the custom one...

my math must be wrong because I converted a few elements over to the new one resolution but they just disappeared.
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Unread 04-01-2009, 06:38 PM  
cantossit
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5 Stars

Howdy. I registered on this site just so I could say thanks to Halvr for putting his time and effort into the Black Fade interface. My ALL time favorite and hope to always use! Great that you're keeping current with the book updates. So, Thank You!

Last edited by cantossit : 04-01-2009 at 06:39 PM.
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Unread 03-28-2009, 11:13 PM  
jaskau
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Aye! Thanks for the great fix Farinhin, and thank you Halvr for making this, my favorite UI (I was quite upset when I saw that the update messed it up). Now that I've buttered everyone up , any chance that the minimap window box can be made smaller like it was before the Book 7 update? I use to be able to sit it flush in the lower right corner of my screen with just the actual mimimap circle showing. The location name use to be able to be placed off screen, but I can't even do that anymore. If a fix is possible, It would be greatly appreciated. If not, then I will just make do but still appreciation for a wonderful UI.

Last edited by jaskau : 03-28-2009 at 11:18 PM.
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Unread 03-27-2009, 07:17 PM  
Farinhin
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Quote:
Farinhin: That seems to have taken care of it. Thanks a bunch.
Glad I was able to help out. Your frames are the best out there. I would hate to have to go back to vanilla.
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Unread 03-27-2009, 06:56 PM  
Halvr
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Farinhin: That seems to have taken care of it. Thanks a bunch.
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Unread 03-27-2009, 01:20 AM  
Farinhin
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I think I found the fix. It is so easy you are all going to kick yourselves. As for fine tuning I have not done that, but it worked fairly well with the vanilla code that I copied from the SkinDictionary for book7.


Take the ID_UISKIN_OPPONENTPANEL code and change it slightly. They added one elementID.

Take
Code:
<PanelFile ID="ID_UISkin_OpponentPanel">
      <Element ID="OpponentPanel" X="279" Y="2" Width="300" Height="130">
        <Element ID="VitalsParent" X="16" Y="20" Width="284" Height="110">
          <Element ID="Opponent_SelectionField" X="7" Y="0" Width="272" Height="120">
            <Element ID="OpponentsVitals_BG" X="-789" Y="45" Width="163" Height="22"></Element>
            <Element ID="OpponentVitalsField" X="10" Y="34" Width="168" Height="42"></Element>
            <Element ID="OpponentPanel_BG" X="-1" Y="1" Width="277" Height="104"></Element>
            <Element ID="OpponentClass" X="181" Y="57" Width="20" Height="20"></Element>
            <Element ID="OpponentPortrait" X="186" Y="21" Width="1" Height="1">
              <Element ID="Target_Image" X="0" Y="0" Width="1" Height="1"></Element>
            </Element>
            <Element ID="OpponentName" X="11" Y="25" Width="165" Height="20"></Element>
            <Element ID="OpponentEffectDisplay" X="10" Y="68" Width="170" Height="44"></Element>
            <Element ID="OpponentVitals_Animations" X="-4" Y="-1" Width="1" Height="1"></Element>
            <Element ID="OpponentPanel_COVER_LOWRES" X="181" Y="36" Width="20" Height="20"></Element>
            <Element ID="OpponentLevel_BG" X="185" Y="78" Width="1" Height="1"></Element>
            <Element ID="OpponentLevel" X="174" Y="37" Width="32" Height="17"></Element>
            <Element ID="OpponentPVP_RankDisplay" X="242" Y="-3" Width="1" Height="1"></Element>
            <Element ID="OpponentPVP_PrestigeDisplay" X="242" Y="17" Width="1" Height="1"></Element>
          </Element>
          <Element ID="InanimateObject_SelectionField" X="28" Y="1" Width="228" Height="84">
            <Element ID="InanimateObjectPanel_BG" X="7" Y="26" Width="215" Height="51"></Element>
            <Element ID="InanimateObjectForeground" X="-2" Y="19" Width="231" Height="66"></Element>
            <Element ID="InanimateObjectName" X="11" Y="29" Width="205" Height="47"></Element>
          </Element>
        </Element>
      </Element>
    </PanelFile>
and change it to
Code:
<PanelFile ID="ID_UISkin_OpponentPanel">
      <Element ID="OpponentPanel" X="279" Y="2" Width="300" Height="130">
        <Element ID="VitalsParent" X="16" Y="20" Width="284" Height="110">
	<Element ID="OpponentDisplayParent" X="0" Y="0" Width="272" Height="300">
          <Element ID="Opponent_SelectionField" X="7" Y="0" Width="272" Height="120">
            <Element ID="OpponentsVitals_BG" X="-789" Y="45" Width="163" Height="22"></Element>
            <Element ID="OpponentVitalsField" X="10" Y="34" Width="168" Height="42"></Element>
            <Element ID="OpponentPanel_BG" X="-1" Y="1" Width="277" Height="104"></Element>
            <Element ID="OpponentClass" X="181" Y="57" Width="20" Height="20"></Element>
            <Element ID="OpponentPortrait" X="186" Y="21" Width="1" Height="1">
              <Element ID="Target_Image" X="0" Y="0" Width="1" Height="1"></Element>
            </Element>
            <Element ID="OpponentName" X="11" Y="25" Width="165" Height="20"></Element>
            <Element ID="OpponentEffectDisplay" X="10" Y="68" Width="170" Height="44"></Element>
            <Element ID="OpponentVitals_Animations" X="-4" Y="-1" Width="1" Height="1"></Element>
            <Element ID="OpponentPanel_COVER_LOWRES" X="181" Y="36" Width="20" Height="20"></Element>
            <Element ID="OpponentLevel_BG" X="185" Y="78" Width="1" Height="1"></Element>
            <Element ID="OpponentLevel" X="174" Y="37" Width="32" Height="17"></Element>
            <Element ID="OpponentPVP_RankDisplay" X="242" Y="-3" Width="1" Height="1"></Element>
            <Element ID="OpponentPVP_PrestigeDisplay" X="242" Y="17" Width="1" Height="1"></Element>
          </Element>
	</Element>
          <Element ID="InanimateObject_SelectionField" X="28" Y="1" Width="228" Height="84">
            <Element ID="InanimateObjectPanel_BG" X="7" Y="26" Width="215" Height="51"></Element>
            <Element ID="InanimateObjectForeground" X="-2" Y="19" Width="231" Height="66"></Element>
            <Element ID="InanimateObjectName" X="11" Y="29" Width="205" Height="47"></Element>
          </Element>
        </Element>
      </Element>
    </PanelFile>

Hope that does it for everyone. I am not a skilled coder so I am just working with the information I could deduce without any extra input.

Edit: having tested it for some time it seems to work as advertised. Hope this helps everyone.

Later all.

Last edited by Farinhin : 03-27-2009 at 05:54 AM.
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Unread 03-20-2009, 10:18 AM  
Halvr
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Seems that Book 7 changed something about the target frame's .xml coding (or whatever it's called). Basically, none of the positioning or resizing I've done on the target frame is being "read" by the game. Until Frosty (or a different author who's way more savvy about this sort of stuff) can figure out what the new coding is, there's not a whole lot I can do to fix it.

That said, Silurian did a mix that looks mostly based off my UI but with different (and hopefully not ****ed up) unit frames, so if the target frames bug you too much (I know they'd piss me off to no end), his can be found here:

Divine UI

I think I can fudge together a temporary fix for my target frame, but it'll be back to the standard bars + pic layout. Hopefully less obtrusive than the polka-dots we have now...

===

Farinhin:

I've considered downloading Gimp, but haven't gotten around to it. I might have to give it a shot, though; there are some new art assets in the target frame that may need to be eliminated...

Last edited by Halvr : 03-20-2009 at 11:36 AM.
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Unread 03-20-2009, 05:22 AM  
Farinhin
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Quote:
I have pretty much quit playing LotRO, and updates to this UI will likely be few and far between. I'll try to keep it up-to-date as possible (I do still occasionally log in), but don't expect any major changes.
Sorry to hear that you have quit the game. I, being a lifer, sometimes take breaks (for a few months) but I always seem to come back.

Quote:
Also, my Precambrian copy of Photoshop isn't compatible with a 64-bit OS (see the new computer mentioned below), so I'm effectively dead in the water for adding or adjusting any graphical bits. If anything changes that can't be fixed with SkinDefinition.xml editing, there won't be anything I can do to fix it (unless I suddenly get rich and can afford a new copy of Photoshop).

Have you tried GIMP. Not being artistically inclined myself, I am not sure if it has all the bells and whistles of PS yet. I think they are trying to get there though. It is still a pretty good piece of software and at a price that can not be argued with (free).

Here is the link to the mainpage
http://www.gimp.org/

Hope to see you back around. You do good work here man.
~F~
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Unread 03-19-2009, 10:14 PM  
Halvr
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Hey, all. Sorry for the silence. Thanks all for your comments, and glad to provide something useful. Hopefully this will cover everything that needs to be addressed:

>>> First, some personal updates (that nobody wants to hear):

I have pretty much quit playing LotRO, and updates to this UI will likely be few and far between. I'll try to keep it up-to-date as possible (I do still occasionally log in), but don't expect any major changes.

Also, my Precambrian copy of Photoshop isn't compatible with a 64-bit OS (see the new computer mentioned below), so I'm effectively dead in the water for adding or adjusting any graphical bits. If anything changes that can't be fixed with SkinDefinition.xml editing, there won't be anything I can do to fix it (unless I suddenly get rich and can afford a new copy of Photoshop).

>>> As for Book 7:

So far as I've seen, the only thing that Book 7 really messed up is the target frame. I will fix this as soon as I can. I promise. The mini-map "zone" did get wider, so I'll have to see if I can trim that down a bit. If anyone notices anything else, please let me know and I'll fix it if I can.

>>> @Silurian:

I don't have the numbers, but the ElementID: "ToolbarField" X-coordinate should be the one you want to change. The units given in the SkinDefinition.xml are pixels, so if your monitor is 1650x1080, you'll likely need to add around 300 (give or take; I eyeballed the mainbar centering) to the X-coordinate to get the bars over to the right side. Make sure that you save the file as an .xml document; Notepad defaults to .txt, which won't work. If it's still not working right, you're on your own; I'm still bumbling through this .xml programming stuff myself.

>>> @Xodarap777:

Most importantly, I have tried to alter the opponent vitals box to not be so "overlappy", but it's a huge pain in the butt: I worked on it for like four hours and wasn't a quarter done getting everything repositioned correctly, so I gave up on it. That said, the Book 7 changes may force me to do it anyways...

Next, the quickslots (other than the one on the mainbar) are immovable. If you want them to line up, you'll have to undock them (in Options > Quickslots > uncheck "Dock Bar #X") and move them manually. It's a pain, but it works.

Lastly, I hemmed and hawed a long time about the darkness, gradient, and transparency of the backgrounds. Too dark and they might as well not be transparent. Too light and they're impossible to read text on. To complicate matters, they look way different depending on the color of the background you're looking at. Go to somewhere bright like Evendim, then compare to somewhere dark like Thorin's Hall. I'm pretty happy with the balance it has now, and I'd be very worried about changing it.

===

That should be about it. Hopefully the Book 7 fixes will be cooperative; the target frame is certainly hideous to look at right now, and we can't have that, can we?

~Halvr and company, at your service!
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Unread 03-18-2009, 02:37 AM  
Farinhin
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Broken

Unfortunately, I think book 7 broke this interface. I have an interesting texture where player portrait would normally be.
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Unread 02-28-2009, 12:42 PM  
silurian
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Hey Guys.

I really like the look of this UI, exactly what i have been looking for. Personally however I much prefer the main bar at the bottom right of my screen. I have been messing around with the Skin Definition file from the C1650 but i cant seem to get it right. I have a 1680X1050 monitor and below is the 2 lines i have been playing with.

Element ID="ToolbarField" X="306" Y="850" Width="1024" Height="200">
Element ID="ToolbarFieldMain" X="0" Y="115" Width="1024" Height="90">

Hopefully someone has done this and can just post the right numbers, in the mean time i will keep trying!

Thanks guys
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Unread 02-22-2009, 05:33 AM  
Farinhin
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Frosty might be able to help

I am loving this UI thus far. As for what you mentioned being unchangeable, Frosty who works for Turbine might be able to help find such information if it exists.


Keep up the good work as I am awaiting the next release with baited breath.
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Unread 01-29-2009, 04:52 AM  
Xodarap777
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Hey, just dropped by to grab your UI again -- just went through a computer upgrade and after just a month of Black Fade, I couldn't believe what the game used to look like, or that I used to be able to play like that! :O

I use the custom 1650x1080 version, and I absolutely adore it. I made a few changes to the way I layout the screen. I love to drop everything to the bottom of the screen -- I have the chat box, then to its right, my vitals over my opponents', then hotbars, then repair, then radar, then alerts, then quests. All along the bottom, and it looks excellent. Truly *the* minimalist's UI!

Well, I was just going to write to say thanks, but now I remember a few minor gripes First, I really think that the black background behind the target's name and my name, on the vitals panels, should be quite a bit lighter. Also, despite running at the recommended resolution, the main toolbar is skewed to the left relative to the other hotbars, or they're to the right (and I can't seem to move any of them). My final concern -- and I think I can figure out how to change this; it may not be your fault -- is that the actual panel for the opponent's vitals is much larger than the display of it, and when I place the vitals down to the left of my hotbars, even though it graphically doesn't overlap, the panel overlaps, so I can't click on those items on the hotbars. I just hit the number on my keyboard, but I think I can figure out a better WxH in the XML when I'm not feeling too lazy :P

Anyways, those are really minor things and I don't really care Your UI is the awesome, so thanks again!
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