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KillTracker v0.9.4 released - lots of improvements
By: K1R4D3L - 05-12-2012 03:15 PM
Well, it may only have been a week, but I've got some significant improvements for you in v0.9.4 already!

New ways to view the data, better support for same-named characters, a new Options panel, and lots of polish, both to the UI and behind the scenes.

Please check out the release notes for full details, and, as always, let me know if you have any problems or suggestions.

KillTracker now available
By: K1R4D3L - 05-05-2012 11:11 PM
KillTracker is up and live, ready to start logging your awesomeness!

This is my first plugin, and a ton of credit goes to Garan and Evendale for the guidance and much of the underlying code.

I'm releasing this as v0.9.1 because it needs a lot of testing that I can't do myself with my characters (and because I uploaded the wrong file for v0.9.0 and had to increment it ). Because KillTracker relies on chat message parsing, every variation of combat message that Turbine comes up with has to be accounted for...and I'm sure there are some that I haven't seen. So please, especially anyone using German or French clients, beat on it, try every weird or unique skill or tactic you can think of...if KillTracker misses one of your kills, please capture the chat messages, preferably with time stamps and send them to me.

Hope some of you get some use out of it, and certainly let me know how I can improve it!

My new site!
By: K1R4D3L - 05-05-2012 11:00 PM
Welcome to K1R4D3L's new author portal. This is where you can find my news, report bugs, submit feature requests, read the FAQ (not yet) and more. Thanks for stopping by!

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