lotrointerface.com
Search Downloads


Go Back   Brygard2007 > News Archive

B.G.M Minitoolbar mod W.I.P report #4 Edit#2
By: Brygard2007 - 10-07-2011 01:47 PM
Today I'm working on the final stage of this project,currently started to modify the codes for each resolutions and finish most of the instructions read me files.

I'm going to go ahead paste the readme here so you can familiarize what you need to do once it's released.

Currently there's 4 steps folder you must follow to make the it work.

Step 1 folder:
Code:
NOTE:
The following instructions are meant for B.G.M v4.3,if your using B.G.M v5.0(when available) go to folder "Step 2" instead.
B.G.M v5.0 will already have the new codes added on the skindefinition file.
=================================================================================================

First thing you will need to do is to delete a folder from the B.G.M serie's version 4.3.

The folder you need to delete is called "fervor" from the B.G.M main folder ui(this only applies to B.G.M 4.3).

The reason for this is due that I have seperated the skin art for the champions fervor bars and the hunters focus bars in seperate folders.

Next you will need to open the BGM "skindefinition.xml" file with notepad,you will need to modify the codes for the
champions fervor and hunters focus bar code.

Find the this code line:
                        <!--Champion's Fervor-->
 <Mapping ArtAssetID="fervor_5_Pips_empty" FileName="fervor\fervor_5_Pips_empty.tga"></Mapping>
 <Mapping ArtAssetID="fervor_5_Pips_1pips" FileName="fervor\fervor_5_Pips_1pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_5_Pips_2pips" FileName="fervor\fervor_5_Pips_2pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_5_Pips_3pips" FileName="fervor\fervor_5_Pips_3pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_5_Pips_4pips" FileName="fervor\fervor_5_Pips_4pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_5_Pips_5pips" FileName="fervor\fervor_5_Pips_5pips.tga"></Mapping>
 
 Change it to this:
                         <!--Champion's Fervor-->
 <Mapping ArtAssetID="fervor_5_Pips_empty" FileName="champion fervor\fervor_5_Pips_empty.tga"></Mapping>
 <Mapping ArtAssetID="fervor_5_Pips_1pips" FileName="champion fervor\fervor_5_Pips_1pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_5_Pips_2pips" FileName="champion fervor\fervor_5_Pips_2pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_5_Pips_3pips" FileName="champion fervor\fervor_5_Pips_3pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_5_Pips_4pips" FileName="champion fervor\fervor_5_Pips_4pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_5_Pips_5pips" FileName="champion fervor\fervor_5_Pips_5pips.tga"></Mapping>
 
 Once you replace the code with the new one for champions,next find the codes for hunters.
 
 Look for this code lines:
                         <!--Hunter's Focus-->
 <Mapping ArtAssetID="fervor_9_Pips_empty" FileName="fervor\fervor_9_Pips_empty.tga"></Mapping>
 <Mapping ArtAssetID="fervor_9_Pips_1pips" FileName="fervor\fervor_9_Pips_1pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_9_Pips_2pips" FileName="fervor\fervor_9_Pips_2pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_9_Pips_3pips" FileName="fervor\fervor_9_Pips_3pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_9_Pips_4pips" FileName="fervor\fervor_9_Pips_4pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_9_Pips_5pips" FileName="fervor\fervor_9_Pips_5pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_9_Pips_6pips" FileName="fervor\fervor_9_Pips_6pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_9_Pips_7pips" FileName="fervor\fervor_9_Pips_7pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_9_Pips_8pips" FileName="fervor\fervor_9_Pips_8pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_9_Pips_9pips" FileName="fervor\fervor_9_Pips_9pips.tga"></Mapping>
 
 Change it to this now:
                         <!--Hunter's Focus-->
 <Mapping ArtAssetID="fervor_9_Pips_empty" FileName="hunter focus\fervor_9_Pips_empty.tga"></Mapping>
 <Mapping ArtAssetID="fervor_9_Pips_1pips" FileName="hunter focus\fervor_9_Pips_1pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_9_Pips_2pips" FileName="hunter focus\fervor_9_Pips_2pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_9_Pips_3pips" FileName="hunter focus\fervor_9_Pips_3pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_9_Pips_4pips" FileName="hunter focus\fervor_9_Pips_4pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_9_Pips_5pips" FileName="hunter focus\fervor_9_Pips_5pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_9_Pips_6pips" FileName="hunter focus\fervor_9_Pips_6pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_9_Pips_7pips" FileName="hunter focus\fervor_9_Pips_7pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_9_Pips_8pips" FileName="hunter focus\fervor_9_Pips_8pips.tga"></Mapping>
 <Mapping ArtAssetID="fervor_9_Pips_9pips" FileName="hunter focus\fervor_9_Pips_9pips.tga"></Mapping>
 
 Once you replace the old codes with the new ones,close the skindefinition file saving the changes.
 
 Go to folder "Step 2".
Step2:
Code:
You must choose one of the colors for this mini mod to work properly.

Next choose what color you want to use for the champions and hunters focus bars.

Once you choose what color you want,they are 2 folders inside of the color folder that you need to copy and paste it to the main B.G.M ui folder.


============================================================================
Special note:
Once your using B.G.M V5.0,you will be asked to do an overwrite for the two folders,press yes to all.

On B.G.M V4.3 those folders don't exist and this is the reason why there's no prompt incase
your wondering.
============================================================================ 


Copy the folder named "champion fervor" and "hunter focus" and paste them or drag them to inside the B.G.M ui main folder.

Once your done go to "Step 3" folder.
Step3:
Code:
Next copy the  folder's "menu" "tp" and "toolbar" from this folder "Step 3",paste them or drag them to the main B.G.M ui folder and press yes to overwrite the old files.

DO NOT DELETE the folders that are located in the main B.G.M ui folder,just do an overwrite.

The folders that are in "Step 3" only have some edited and new skins from ROI,this the reason you do not delete the folders from the main ui.

Just do an over write,when asked to overwite the folders press yes and then when ask to overwrite the files press yes too to all.

===============================================================================================================================
NOTE  NOTE  NOTE  NOTE  NOTE  NOTE  NOTE  NOTE  NOTE  NOTE  NOTE  NOTE  NOTE  NOTE:

The following instructions are meant for B.G.M v4.3,if your using B.G.M v5.0(when available) go to "Step 4" folder instead.

Next open the skindefinition file from the B.G.M ui your using and copy the following codes to it.

Remember to open the skindefinition file with notepad.

Copy below this line and paste it to the B.G.M skindefinition file:

 <Mapping ArtAssetID="barterwallet_normal" FileName="menu\barterwallet_normal.tga"></Mapping>
 <Mapping ArtAssetID="barterwallet_pressed" FileName="menu\barterwallet_pressed.tga"></Mapping>
 <Mapping ArtAssetID="barterwallet_rollover" FileName="menu\barterwallet_rollover.tga"></Mapping>
 <Mapping ArtAssetID="bio_normal" FileName="menu\bio_normal.tga"></Mapping>
 <Mapping ArtAssetID="bio_pressed" FileName="menu\bio_pressed.tga"></Mapping>
 <Mapping ArtAssetID="bio_rollover" FileName="menu\bio_rollover.tga"></Mapping>
 <Mapping ArtAssetID="pvppanel_normal" FileName="menu\pvppanel_normal.tga"></Mapping>
 <Mapping ArtAssetID="pvppanel_pressed" FileName="menu\pvppanel_pressed.tga"></Mapping>
 <Mapping ArtAssetID="pvppanel_rollover" FileName="menu\pvppanel_rollover.tga"></Mapping>
 <Mapping ArtAssetID="letterbox_bottom_glass_overlay" FileName="toolbar\letterbox_bottom_glass_overlay.tga"></Mapping> 
 
 
 
 Stop copying from here on.
 ===================================================================================
 NOTE  NOTE  NOTE  NOTE  NOTE  NOTE  NOTE  NOTE  NOTE  NOTE  NOTE  NOTE  NOTE  NOTE:
 Make sure when you paste any codes,you must paste them anywhere after the first few lines or after this lines:
  <opt>
 <SkinName Name="B.G.M Blue-V5.0"></SkinName>
                        <!--By: Brygard2007-->

After this code lines is safe to paste any codes when needed.

Close the skindefinition file and save the changes.

Go to "Step 4" folder.
Step4:
Code:
Now choose what resolution you need.

Each folder will contain codes that you will need to paste to B.G.M  skindefinition file.

This codes deal with mini toolbar configurations.

Some tweak info for moving the fervor and focus bars.

Find the following code to modify:
 <Element ID="GamePlay_FervorPipDisplay" X="0" Y="197" Width="427" Height="15"> </Element> <!--Champions Fervor Bars-Y=197 sets on top of the main bar-->
 <Element ID="GamePlay_AimPipDisplay" X="0" Y="197" Width="427" Height="15"> </Element> <!--Hunter Focus bars-->

The fervor and focus bar can only be moved up and down,it can't be moved side to side due to the toolbar width dimensions.

To move them up and down you need to edit the Y="197" values only.

I already did the hard work for you,depends how many quickslots your playing I have change the values for you to use.

The following values are based on how many quickslots you have placed on top of the toolbar,each value will move the fervor and focus bars just on top
of each quickslots.

Look at the pic for example's.

Over Bar 1 Y="162"

Over Bar 2 Y="127"

Over Bar 3 Y="92"

Over Bar 4 Y="57"

Over Bar 5 Y="22"

Please remember that you must undock the quicslots and manually place them where you want and how many you want.

SPECIAL NOTE:
Once you paste the codes for the resolution of your game and modify what you want, once you log in the game it might look thats out of place.

You must relog to fix it.

Also there's a known bug for using UI mods with the codes.

When you play the game in full screen and then go to windows mode,the main bar will be either stuck in the middle of the screen or stuck to left side or anywhere
not meant to be at.

To fix it you must relog the game.

If you want to move the main toolbar you need to find this code to modify:
<Element ID="ToolbarField" X="746" Y="9999" Width="427" Height="265"> <!--To move the toolbar edit the X= lower number makes it move far left,Y= move the toolbar up and down-->
Now I'm going back to work on it.

EDIT#2

To figure out what the code you need for any screen resolution even in windows mode.

You will need to Divide the "Width" resolution of your game even windows mode user can use this mod.

Example:
width of 1366 you Divide by 2(always divide by 2)= 683 but now you need to always subtract 214= 469.

The 469 is what you add or modify the X= from this code line always:
<Element ID="ToolbarField" X="186" Y="9999" Width="427" Height="265"> <!--To move the toolbar edit the X= lower number makes it move far left,Y= move the toolbar up and down-->

This equation will always make the toolbar fit exactly in middle of you screen.

BTW,the height is irrelevant, longest you have a minimal height of 300 up to 9999.

So let say your width is indeed 1366 the answers is 469 it doesnt matter of your height,people playing 1366x9999 uses the same code.

Width is what maters and on step 4 folder will only have a single digit of width.

So the folder on 1366 will have the code for those users etc,once more the height doesn't really matter longest its minimal of 300 up to 9999.

Special note:
This equation only applies to my mini mod not other Authors mod due the width of my toolbar skin art.

 
Menu
» Home



Stats
Files: 49
Downloads: 620,238
Favorites: 142

New & Updated
')">B.G.M Hunters focus b...


LOTROInterface


All times are GMT -5. The time now is 12:20 AM.


Our Network
EQInterface | EQ2Interface | Minion | WoWInterface | ESOUI | LoTROInterface | MMOUI | Swtorui