lotrointerface.com
Search Downloads


Go Back   LoTROInterface > LotRO > General Discussion & Support > Interface Help (L)

Reply
Thread Tools Display Modes
  #31  
Unread 10-16-2012, 11:23 PM
Silverangel's Avatar
Silverangel Silverangel is offline
The Indomitable
Interface Author - Click to view interfaces
 
Join Date: Nov 2010
Posts: 14
Quote:
Originally Posted by Adra
I've re-created the 9 toolbar switching elements, here they are :

http://www.sendspace.com/file/c3yyzj
Thank you so much!!! And also to Moebius. Just need that pesky vitals frame tapping extension thingie now, I guess.
Reply With Quote
  #32  
Unread 10-17-2012, 11:21 AM
artificeren artificeren is offline
The Undying
Interface Author - Click to view interfaces
 
Join Date: Sep 2010
Posts: 29
So for the graphics on the vitals about open tapping, there's "open_tapped" which is an open tap enabled mob you haven't touched yet. there's "open_tapped_contributing" which is an open tap enabled mob you are fighting. And then there's "open_tapped_engaged", which I have no idea when it's used.

Anybody know what the engaged graphic is for?
Reply With Quote
  #33  
Unread 10-17-2012, 11:31 AM
Eili's Avatar
Eili Eili is offline
The Undying
Interface Author - Click to view interfaces
 
Join Date: Apr 2007
Location: Montreal
Posts: 159
So far here the change i made for myself.


MountHUB : Vital - Fury - speed of the mount

Code:
  	<Mapping ArtAssetID="MountHUD_BaseBarMeter" FileName="fervor\MountHUD_BaseBarMeter.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_Base_Level0" FileName="fervor\MountHUD_Base_Level0.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_Base_Level1" FileName="fervor\MountHUD_Base_Level1.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_Base_Level2" FileName="fervor\MountHUD_Base_Level2.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_Base_Level3" FileName="fervor\MountHUD_Base_Level3.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_Base_Level4" FileName="fervor\MountHUD_Base_Level4.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_Base_Level5" FileName="fervor\MountHUD_Base_Level5.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_Button" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_Button_Ghost" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_Button_Press" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_Button_Roll" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_SpeedMeter_Base" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="MountHUD_SpeedMeter_Base_Level5" FileName="invisible.tga"></Mapping>
Be aware that we dont have the textdefinition code for those. I only worked with the visual.


Tapped Target for Rohan

- As the tapping is only for Rohan, i choose to add a simplified version aka only the icone of tapping. This allow me to keep every target colored border made in Isil).
Code:
	<Mapping ArtAssetID="opponent_vitals_open_tapped" FileName="Frames\opponent_vitals_open_tapped.tga"></Mapping>
	<Mapping ArtAssetID="opponent_vitals_open_tapped_contributing" FileName="Frames\opponent_vitals_open_tapped_contributing.tga"></Mapping>
	<Mapping ArtAssetID="opponent_vitals_open_tapped_engaged" FileName="Frames\opponent_vitals_open_tapped_engaged.tga"></Mapping>
  	<Mapping ArtAssetID="VitalPortrait_Roll" FileName="invisible.tga"></Mapping>
Questaction -

Code:
	  <Mapping ArtAssetID="questaction_advance" FileName="questlog\questaction_advance.tga"></Mapping>
	  <Mapping ArtAssetID="questaction_bestow" FileName="questlog\questaction_bestow.tga"></Mapping>
	  <Mapping ArtAssetID="questaction_multiple" FileName="questlog\questaction_multiple.tga"></Mapping>
	  <Mapping ArtAssetID="questactionbutton_BG" FileName="questlog\questactionbutton_BG.tga"></Mapping>
	  <Mapping ArtAssetID="questactionbutton_BG_pressed" FileName="questlog\questactionbutton_BG_pressed.tga"></Mapping>
	  <Mapping ArtAssetID="questactionbutton_BG_rollover" FileName="questlog\questactionbutton_BG_rollover.tga"></Mapping>
I am working actually on the new loot window, but it is a little buggy, and i am still missing the name of one on the elements. As above, no codes given in the pack. If you have an idea about what is the name of the element for the blue bar as well as the little graphic glitch just behind that bar, dont hesitate.

Code:
	  <Mapping ArtAssetID="RemoteLoot_TitleBar" FileName="panel_misc\RemoteLoot_TitleBar.tga"></Mapping>
	  <Mapping ArtAssetID="Remote_Looting_Box_Bottom" FileName="panel_misc\Remote_Looting_Box_Bottom.tga"></Mapping>
	  <Mapping ArtAssetID="Remote_Looting_Box_Mid" FileName="panel_misc\Remote_Looting_Box_Mid.tga"></Mapping>
	  <Mapping ArtAssetID="Remote_Looting_Box_Top" FileName="panel_misc\Remote_Looting_Box_Top.tga"></Mapping>
	  <Mapping ArtAssetID="Remote_Looting_ListBox_BG" FileName="panel_misc\Remote_Looting_ListBox_BG.tga"></Mapping>

Last edited by Eili : 10-17-2012 at 11:38 AM.
Reply With Quote
  #34  
Unread 10-17-2012, 12:45 PM
Wicked Mouse's Avatar
Wicked Mouse Wicked Mouse is offline
The Undying
Interface Author - Click to view interfaces
 
Join Date: Feb 2008
Location: The Netherlands
Posts: 183
Although the element names are helpful (thank you for those!), it would be swell to have the graphic files too, as I use tha as a mold to base my custom graphics on

Really would love a new skin pack!

EDIT: Never mind, I've been blind and totally missed it!
http://www.lotrointerface.com/downlo...ackUpdate.html
__________________
Author of: "Delving Hills"

Last edited by Wicked Mouse : 10-17-2012 at 12:47 PM. Reason: I totally missed it!
Reply With Quote
  #35  
Unread 10-17-2012, 01:06 PM
Eili's Avatar
Eili Eili is offline
The Undying
Interface Author - Click to view interfaces
 
Join Date: Apr 2007
Location: Montreal
Posts: 159
Quote:
Originally Posted by Wicked Mouse
Although the element names are helpful (thank you for those!), it would be swell to have the graphic files too, as I use tha as a mold to base my custom graphics on

Really would love a new skin pack!

EDIT: Never mind, I've been blind and totally missed it!
http://www.lotrointerface.com/downlo...ackUpdate.html

The pack we have!! go go download it my friend! (Narrel posted it the same day as the release
Reply With Quote
  #36  
Unread 10-17-2012, 06:38 PM
Wicked Mouse's Avatar
Wicked Mouse Wicked Mouse is offline
The Undying
Interface Author - Click to view interfaces
 
Join Date: Feb 2008
Location: The Netherlands
Posts: 183
Yeah I did! I'm having a blast with the new graphics Only indecisive what to do with the MC bar in my skin. For now I just copied the normal one.
__________________
Author of: "Delving Hills"
Reply With Quote
  #37  
Unread 10-17-2012, 08:11 PM
artificeren artificeren is offline
The Undying
Interface Author - Click to view interfaces
 
Join Date: Sep 2010
Posts: 29
Anybody know how to edit the yellow rollover ring graphic and the speed/fury bar border?



I don't want that ring to be yellow, and I don't want the border to be brown
Reply With Quote
  #38  
Unread 10-17-2012, 08:46 PM
Eili's Avatar
Eili Eili is offline
The Undying
Interface Author - Click to view interfaces
 
Join Date: Apr 2007
Location: Montreal
Posts: 159
Quote:
Originally Posted by artificeren
Anybody know how to edit the yellow rollover ring graphic and the speed/fury bar border?



I don't want that ring to be yellow, and I don't want the border to be brown
The yellow circle border is :
Code:
<Mapping ArtAssetID="VitalPortrait_Roll"
The speed fury bar border : seems there is a problem with it, as even if i totally change the colour of the border it remains the same.
but the code is :
Code:
<Mapping ArtAssetID="MountHUD_BaseBarMeter"
Reply With Quote
  #39  
Unread 10-17-2012, 08:50 PM
artificeren artificeren is offline
The Undying
Interface Author - Click to view interfaces
 
Join Date: Sep 2010
Posts: 29
Quote:
Originally Posted by Eili
The yellow circle border is :
Code:
<Mapping ArtAssetID="VitalPortrait_Roll"
Thanks!


Quote:
Originally Posted by Eili
The speed fury bar border : seems there is a problem with it, as even if i totally change the colour of the border it remains the same.
but the code is :
Code:
<Mapping ArtAssetID="MountHUD_BaseBarMeter"
Ya, that asset only seems to work for morale and power. Is there an official place to log custom UI bugs like this?
Reply With Quote
  #40  
Unread 10-17-2012, 09:21 PM
Eili's Avatar
Eili Eili is offline
The Undying
Interface Author - Click to view interfaces
 
Join Date: Apr 2007
Location: Montreal
Posts: 159
Quote:
Originally Posted by artificeren
Thanks!




Ya, that asset only seems to work for morale and power. Is there an official place to log custom UI bugs like this?
I was going to ask about that myself, i encountered so much difficulty to do the few i did
Reply With Quote
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Removing certain UI elements Crazydwarf Interface Requests (L) 6 01-08-2012 11:08 PM
How to hide UI elements. Sgt_Awall Interface Help (D) 0 07-06-2011 06:56 PM
Breakdown of UI elements ZioGiovanni Interface Help (L) 3 09-03-2009 05:57 PM
Minimal UI Elements Fringe Interface Requests (L) 2 12-27-2008 10:01 AM
Accesing UI elements Tomaj General Authoring Discussion (L) 2 03-14-2008 09:45 PM


All times are GMT -5. The time now is 08:41 PM.


Our Network
EQInterface | EQ2Interface | Minion | WoWInterface | ESOUI | LoTROInterface | MMOUI | Swtorui