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Unread 03-14-2008, 06:07 PM
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Gaylen Gaylen is offline
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Repair and Stable ArtAssets added yet?

I've done some poking around used the Search function on these boards, but I still haven't found what I'm looking for. I've tried combing through the new Book 12 art pack, too, and I haven't found them on my own (if they are there).

It's been a while since I last made a skin. Are the highlight and active repair and stable ArtAssets available yet?

Last edited by Gaylen : 03-14-2008 at 07:38 PM.
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  #2  
Unread 03-15-2008, 01:25 PM
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Brygard2007 Brygard2007 is offline
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Frosty release 2 art packs one of them wasn't for book 12,don't know if thats what you downloaded before.But the real art pack for book 12 is @
http://www.lotrointerface.com/downlo...UISkinArt.html

Everything is included,the only known issue is that the progress bar is broken(the code)
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Unread 03-15-2008, 05:49 PM
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Gaylen Gaylen is offline
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That is what I've gone through and there is definitely more missing than the progress bar. I've found that 'icon_housing_permission_manage_notAllowed' is missing. I went ahead and made an ArtAsset for it and included it in the XML, just incase it's only the file that's missing. It's definitely not working.

I've skinned every blue_selection Asset and I'm still seeing the default artwork at the Stables and on Repair menus. If anyone knows that exact ArtAsset that skins those selection panels, I would be very greatful.
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  #4  
Unread 03-16-2008, 09:54 AM
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Brygard2007 Brygard2007 is offline
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Ok something came to mind,I had problems with the xml code before.
On every code that starts with <, leave one blank space in every sentence.
for some reason it can't be read or detected when you begin in the very first
line of the sentence.
Heres example of my xml.
Note: The sentence that begins File doesn't seem to get affected by it.
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  #5  
Unread 03-16-2008, 11:35 AM
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Kirsche Kirsche is offline
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/hijack on

You don't need to have the ></Mapping> for each element. It can be shortened to /> as such:

Code:
<Mapping Art AssetID="some_doodad" FileName="some_doodad.tga" />
It works for self-contained elements in PanelFiles as well:

Code:
<Element ID="Element" X="0" Y="0" Width="0" Height="0">
	<Element ID="SubElement" X="0" Y="0" Width="0" Height="0" />
</Element>
It really serves no purpose other than to make the code look a little cleaner and save a few kb if it's a big file, but I thought I'd mention it.

/hijack off

I guess I never noticed the thing about the space before the Mapping calls because I indent everything with at least one tab (equiv of 4 spaces for me... I use notepad++). I don't know why that would make a difference, but it's definitely worth a look if the offending code all starts at the beginning of a line. Another thing I just noticed is that you *need* a space between the ArtAssetID and the FileName or the whole skin will fail to load. ArtAssetID="Something"FileName="Something.tga" will cause LoTRO to ignore the skin completely. ArtAssetID="Something" FileName="Something.tga" works. I had one line in my compilation test UI that didn't have a space between the two and the UI failed to load until I added it. (sorry for the derails Gaylen )

Last edited by Kirsche : 03-16-2008 at 02:04 PM. Reason: found a new quirk
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Unread 03-16-2008, 02:47 PM
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Gaylen Gaylen is offline
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Hehe, no problem guys.
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