Monster Play Vitals: Player = Signature?
Hey, I've been away from LOTRO for a while and recently came back. I downloaded ArenUI 3.2 today and, inspired by the recent Champ plug-in, made some simple changes to the Freep vital frames in GIMP in order to aid my playstyle (I play a reaver).
Then I booted up the game and noticed that it's trying to use creep_1.tga as my monster's vitals. The problem, though, is that it shows up "backwards" relative to my vitals, so I have a big tan circle sticking out of the middle of my health/power. Then I tried to fix this by doing a horizontal flip in GIMP, and while this fixes the problem, it causes most Creep NPCs to have the same problem.
Finally, I had a little look through the skin definition file, but nothing I did changed my player vitals to a new .tga file I created (which is a horizontally mirrored creep_1).
Since I can't seem to figure it out, I was wondering if anyone here could help me. Is there a simple way to make my monster player's vitals his own vitals and signature creep vitals their own, or are we doomed to have to use the same file?
EDIT: Never mind, I think I fixed it somehow. Just for reference (in case someone else encounters this problem down the road), I edited the skin definition file lines regarding signature vitals in mp and player vitals in mp, but only one at a time (reverted the other back to its original form), so just play around with those and one of them should work.
Last edited by Crunchtag : 08-14-2008 at 09:05 PM.