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Unread 12-13-2009, 09:22 AM
curuorn curuorn is offline
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Join Date: Jun 2009
Posts: 2
Azure glass for SoM


Could someone edit Azure glass to SoM? I'm working on it myself with daimons guide but I'm new to coding. So it isn't going too well.

Thanks in advance,

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Unread 12-13-2009, 01:38 PM
Faileon Faileon is offline
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Join Date: Jan 2009
Posts: 2
I tried myself, but Lotro couldnt load the Skin so I had to screw it :/

So if anyone would be so kind and update it for Som, it would be really great!
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Unread 12-13-2009, 06:00 PM
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Krivia Krivia is offline
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Join Date: Dec 2009
Posts: 1
Quick how-to for you. (Will have some pieces of the Default UI, as you will need the original skin designer to make the required images)

Open SkinDefinition.xml

<Mapping ArtAssetID="LetterBoxBottom" FileName="toolbar_new/toolbar.tga"></Mapping>
Replace With:
<Mapping ArtAssetID="letterbox_bottom" FileName="toolbar_new/toolbar.tga"></Mapping>

Copy and paste the following code, over the top of:

<PanelFile ID="toolbar">

	<PanelFile ID="toolbar">
		<Element ID="ToolbarField" X="328" Y="915" Width="1024" Height="144">
			<Element ID="ToolbarFieldMain" X="0" Y="25" Width="1024" Height="129"></Element>
			<Element ID="GamePlay_FervorPipDisplay" X="452" Y="30" Width="120" Height="27"></Element>
			<Element ID="GamePlay_AimPipDisplay" X="452" Y="30" Width="120" Height="27"></Element>
			<Element ID="GamePlay_RampagePipDisplay" X="452" Y="30" Width="120" Height="27"></Element>
			<Element ID="LevelMeter" X="1" Y="126" Width="1024" Height="30">
				<Element ID="LevelMeterFill" X="5" Y="12" Width="1015" Height="6">
					<Element ID="LevelMeter_BonusMeter" X="0" Y="0" Width="1015" Height="6"></Element>
				<Element ID="ToolbarButton_LevelUpXP_TutorialHighlight" X="0" Y="10" Width="1024" Height="10"></Element>
				<Element ID="ToolbarButton_Experience_TutorialHighlight" X="0" Y="10" Width="1021" Height="10"></Element>
				<Element ID="LevelMeterText" X="3" Y="10" Width="1020" Height="10"></Element>
			<Element ID="AutoAttackIndicatorButton" X="110" Y="12" Width="100" Height="45"></Element>
			<Element ID="ViolentModeIndicator" X="1000" Y="45" Width="1" Height="1"></Element>
			<Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="1000" Y="45" Width="1" Height="1"></Element>
			<Element ID="Gameplay_AtunementUI" X="452" Y="30" Width="120" Height="27"></Element>
			<Element ID="ToolbarButton_Slot_2" X="278" Y="30" Width="24" Height="27"></Element>
			<Element ID="ToolbarButton_Slot_6" X="374" Y="30" Width="24" Height="27">
				<Element ID="ToolbarButton_Traits_TutorialHighlight" X="0" Y="0" Width="24" Height="18"></Element>
				<Element ID="ToolbarButton_Journal_TutorialHighlight" X="0" Y="0" Width="24" Height="18"></Element>
				<Element ID="ToolbarButton_GainedFirstTitle_TutorialHighlight" X="0" Y="0" Width="24" Height="18"></Element>
				<Element ID="ToolbarButton_LevelUp_TutorialHighlight" X="0" Y="0" Width="24" Height="18"></Element>
			<Element ID="ToolbarButton_Slot_3" X="302" Y="30" Width="24" Height="27">
				<Element ID="ToolbarButton_Social_TutorialHighlight" X="0" Y="0" Width="24" Height="18"></Element>
			<Element ID="ToolBarButton_MainMenu" X="230" Y="30" Width="18" Height="14"></Element>
			<Element ID="ToolbarButton_Slot_1" X="254" Y="30" Width="24" Height="27"></Element>
			<Element ID="ToolbarButton_Slot_4" X="326" Y="30" Width="24" Height="27"></Element>
			<Element ID="ToolbarButton_Slot_5" X="350" Y="30" Width="24" Height="27">
				<Element ID="ToolbarButton_Quests_TutorialHighlight" X="0" Y="0" Width="18" Height="18"></Element>
				<Element ID="ToolbarButton_Quest_TutorialHighlight" X="0" Y="0" Width="18" Height="18"></Element>
			<Element ID="ToolbarButton_RightSlot_1" X="572" Y="30" Width="24" Height="27"></Element>
			<Element ID="ToolbarButton_RightSlot_2" X="610" Y="30" Width="24" Height="27"></Element>
			<Element ID="ToolbarButton_RightSlot_3" X="648" Y="30" Width="24" Height="27"></Element>
			<Element ID="ToolbarButton_RightSlot_4" X="686" Y="30" Width="24" Height="27"></Element>
			<Element ID="ToolbarButton_RightSlot_5" X="724" Y="30" Width="24" Height="27"></Element>
			<Element ID="Toolbar_Quickslot" X="87" Y="90" Width="420" Height="35"></Element>
			<Element ID="ToolbarButton_Slot_7" X="398" Y="30" Width="24" Height="27"></Element>
			<Element ID="ToolbarButton_ItemAdvancement_buttonFrame" X="422" Y="30" Width="24" Height="27"></Element>
			<Element ID="ToolbarButton_ItemAdvancement" X="422" Y="30" Width="24" Height="27"></Element>
This will create the new menu, with the System image, due to what i said at the top of the post

Hope this helps you.
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Unread 12-14-2009, 10:01 AM
Faileon Faileon is offline
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Join Date: Jan 2009
Posts: 2
Thanks a lot for that, BUT (there is always BUT ) - Legendary Item icon disappeared (used to be just next to the Trait icon) and Bags are bugged.
Bag4 is opening, bag3, bag3 is opening bag2....Bag5 icon is replaced with bigger and uglier icon :'(.

EDIT: I've solved it. All you have to do is rewrite "inventory" in Skindefinition - name it Bag5 instead.

Last edited by Faileon : 12-14-2009 at 11:05 AM.
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Unread 12-16-2009, 06:22 AM
Arrakis Arrakis is offline
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Join Date: Dec 2009
Posts: 1

Take a look a this , it is still Beta.
More grahic work are necessary.

Bag1 ist invisible.
The Icons are big and ugly
but you can use all new Icons the come with SoM

The Toolbar Icons are 6 on the right and left, not 7:5
I use I for the complet Inventory.

The graphic for the crafted Legendary Item icon its done.
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Unread 12-19-2009, 04:24 PM
curuorn curuorn is offline
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Join Date: Jun 2009
Posts: 2
Looks good, thanks for updating it, my attempt failed hard since I have 0 experience with coding. It just wouldnt load.
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