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  #1  
Unread 11-29-2010, 11:51 AM
Bleeding Mascara Bleeding Mascara is offline
The Undefeated
 
Join Date: Oct 2010
Posts: 5
Can you Make Kragenbars/slots work with the new update

I guess the question is basically the title of the thread.

I'm totally lost without kragenbars and kragenslots.. and buff bars too..

Will these be updated or can I do something to get them working again?
I can't code but if given directions of where to go to change a line of code or something in a file, I can do that. I just need directions.

Thanks!
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  #2  
Unread 11-29-2010, 11:59 AM
Eili's Avatar
Eili Eili is offline
The Undying
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Join Date: Apr 2007
Location: Montreal
Posts: 159
I would also love to see Kragenslots updated, when the autor can do it

I know there is similar addons BUT this one allowing to rollover with mouse and choose what we want (with only one slot) is really great.

Anyway take the time you need and enjoy the new patch
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  #3  
Unread 11-29-2010, 12:14 PM
maradakia's Avatar
maradakia maradakia is offline
The Unscathed
 
Join Date: Sep 2010
Posts: 16
Yup - I had put various of my skills into Kragenslots, and basically can't play my character at all without either getting this to work or reorganising a bunch of things on my toon : P


Much needed:

Kragenslots
Kragenbars
Buffbars


Please and thank you : )
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  #4  
Unread 11-29-2010, 01:14 PM
Hazado Hazado is offline
The Indomitable
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Join Date: May 2007
Posts: 10
Look where the error occurs when you try to load it.

Every place it says Turbine.Gameplay.LocalPlayer() change it to Turbine.Gameplay.LocalPlayer.GetInstance()
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  #5  
Unread 11-29-2010, 01:40 PM
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Valdacil Valdacil is offline
The Undying
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Join Date: May 2007
Posts: 26
I have been working on the next generation of Kragenwar's work with KragenBars. If you want to give KragenBars Leveled a try, it is compatible with today's update and is built upon his original technology with some additions (level checking for Champion and Captain; full bars for Minstrel and Runekeeper).

I'm actually working on rebuilding the whole thing from the ground up right now. When released (probably a week or two), it will feature skill bars for all classes including all skills 1-65, automatic class detection, and a new setup window.
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  #6  
Unread 11-29-2010, 02:03 PM
Eili's Avatar
Eili Eili is offline
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Location: Montreal
Posts: 159
Did that but changed nothing.

The plugins is almost working, but what happens is that the window does not show anymore.

I created a slot for testing, nothing showed up but in the data files, that slot is created.

So i guess its something with the call window (humm i am not at all a programer, i am just guessing )
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  #7  
Unread 11-29-2010, 02:06 PM
Eili's Avatar
Eili Eili is offline
The Undying
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Join Date: Apr 2007
Location: Montreal
Posts: 159
Quote:
Originally Posted by Valdacil
I have been working on the next generation of Kragenwar's work with KragenBars. If you want to give KragenBars Leveled a try, it is compatible with today's update and is built upon his original technology with some additions (level checking for Champion and Captain; full bars for Minstrel and Runekeeper).

I'm actually working on rebuilding the whole thing from the ground up right now. When released (probably a week or two), it will feature skill bars for all classes including all skills 1-65, automatic class detection, and a new setup window.
Nice job but in fact i want Kragenslots only for the purpose of using the slots at my will and not for classes. with the possibility to just mouse scroll on one slot and choose the shortcut i want.

I had a bunch of little slots i was using for crafting, emotes, ..... and that is what i am looking for.

It seems that Kragenwars is more a class slots than anything and I am an old old lady used to play with her skills on the original bars

Last edited by Eili : 11-29-2010 at 02:08 PM. Reason: correcting my vocabulry
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  #8  
Unread 11-29-2010, 04:09 PM
matziq matziq is offline
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Join Date: Oct 2010
Posts: 15
Quote:
Originally Posted by Eili
Did that but changed nothing.

The plugins is almost working, but what happens is that the window does not show anymore.

I created a slot for testing, nothing showed up but in the data files, that slot is created.

So i guess its something with the call window (humm i am not at all a programer, i am just guessing )
Tonicbars does this. You hover your mouse over one slot and it expands out from 2 to however many you need...you click and it goes back to one slot.
I use it for my mounts and travel skills.
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  #9  
Unread 11-29-2010, 04:17 PM
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Estewyn Estewyn is offline
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Join Date: Jan 2010
Location: Vancouver, Canada
Posts: 10
I changed the local player line in my fav addons and they are working perfectly again. thanks so much.

Turbine.Gameplay.LocalPlayer.GetInstance()
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  #10  
Unread 11-29-2010, 04:18 PM
maradakia's Avatar
maradakia maradakia is offline
The Unscathed
 
Join Date: Sep 2010
Posts: 16
Kragenslots was my most used and favorite plugin.

I took many skills off my quickslot bars and put them into Kragenslots:
all my banners, heralds, mounts, travel skills, tactical buffs etc...

I hope it can be updated to use post this patch.
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