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  #1  
Unread 04-21-2019, 05:22 PM
Daorven Daorven is offline
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Join Date: Apr 2019
Posts: 4
'Buff Removed' How to Identify..

Hi,

To identify Effect removed (buff/debuff) , we can get the ID with GetID() function in event "EffectRemoved", dont need to search in a saved table. If this can help, have a nice day.


-- callback function (see link )
GARAN Event handling Tutorial



Code:
import "Turbine";
import "Turbine.Gameplay";

-- callback function 
(click link above to get tutorial from GARAN) 

-- get unit player
local up = Turbine.Gameplay.LocalPlayer:GetInstance();
-- get effects
local ue = up:GetEffects();   
-- create table to save effect control
local saved_effect = {};

-------------------------------------------------------------------------------------------------
-- event effect added
local effectAdded = function(sender, args)
			
	-- get effect added to unit player
	local effect = ue:Get(args.Index);

        -- save new effect control to table 
        -- we get a unique id for each new effect, new id for same effect is possible 
	local id = effect:GetID(); 				
	if saved_effect[id] == nil then
				
			(some code to create and save your own custom control to show effect)
	end


        -- debug
	Turbine.Shell.WriteLine("NEW buff name: "..tostring(effect:GetName()));  -- localized effect name
	Turbine.Shell.WriteLine("GetID(): "..tostring(effect:GetID()));  -- unique ID for this new effect added 


end
-------------------------------------------------------------------------------------------------


-------------------------------------------------------------------------------------------------
-- event effect removed
local effectRemoved = function(sender, args)
        
        -- we get the unique id for effect removed
        local id = args.Effect:GetID(); 	
        -- after we can directly access to the control saved in 'saved_effect' (the index is the id get with GetID() function)
        if saved_effect[id] then
		     
                        (some code to remove your own custom control saved in a table)
        end      


        -- debug	
        Turbine.Shell.WriteLine("REMOVED buff name "..tostring(args.Effect:GetName()));  -- localized effect name 
	Turbine.Shell.WriteLine("buff removed ID :"..tostring(args.Effect:GetID()));  -- unique ID for this effect removed 
	

end
-------------------------------------------------------------------------------------------------


-- event declaration 
AddCallback(ue, "EffectAdded", effectAdded);-- effect added
AddCallback(ue, "EffectRemoved", effectRemoved);-- effect removed

Last edited by Daorven : 04-22-2019 at 06:51 AM.
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  #2  
Unread 01-15-2024, 02:35 PM
OliviaLorelei OliviaLorelei is offline
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Join Date: Jan 2024
Posts: 1
Which programming language is above? Looks like py but the commenting takes me out.
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  #3  
Unread 01-15-2024, 03:43 PM
Garan's Avatar
Garan Garan is offline
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Interface Author - Click to view interfaces
 
Join Date: Oct 2010
Posts: 339
Quote:
Originally Posted by OliviaLorelei
Which programming language is above? Looks like py but the commenting takes me out.
It is Lua. LotRO plugins are written in Lua. For language reference, see:
https://www.lua.org/manual/5.1/
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