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  #11  
Unread 05-17-2007, 04:38 PM
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Dretchen Dretchen is offline
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Vitals Frame and Portrait.
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  #12  
Unread 06-09-2007, 01:57 PM
Gidde Gidde is offline
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Join Date: Jun 2007
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I'd love to see an ArtAssetID for the XP fill/Rested XP fill art.

I'm working on a skin for the patch, tried to make the XP bar bigger and give it a nice background - only to find that no matter how I size the rested/filled XP bars, the rested is only 6px tall and the filled sizes but with a yucky black line in the middle. I'd love to be able to replace those with solid translucent lines (so you can still see the "bubbles" behind them).

Thanks!

//EDIT: Added screenshot of the effect.
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Last edited by Gidde : 06-09-2007 at 02:01 PM. Reason: Added cropped screenshot
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  #13  
Unread 06-09-2007, 03:49 PM
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Aalwein Aalwein is offline
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Quote:
Originally Posted by Gidde
I'd love to see an ArtAssetID for the XP fill/Rested XP fill art.

I'm working on a skin for the patch, tried to make the XP bar bigger and give it a nice background - only to find that no matter how I size the rested/filled XP bars, the rested is only 6px tall and the filled sizes but with a yucky black line in the middle. I'd love to be able to replace those with solid translucent lines (so you can still see the "bubbles" behind them).

Thanks!

//EDIT: Added screenshot of the effect.
I second this!
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  #14  
Unread 06-09-2007, 08:17 PM
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Kava Kava is offline
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Join Date: Mar 2007
Posts: 24
Nothing can be resized at the moment. I know many of the sizing issues are addressed in the Shores of Evendim update, but I am not sure of the actual XP bar.

I do know that the whole bag/xp/auto attack bar will be moveable after the update, and resize able (using skinning) but I don't know about just the xp bar
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  #15  
Unread 06-11-2007, 06:38 PM
Gidde Gidde is offline
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Join Date: Jun 2007
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Yeah, I've already resized and moved the rest of the main bar (working on Roheryn), just there's no ArtAssetID for the xp fill, and the original art apparently has a black border.

As a workaround, I've gone back to the tiny XP bar we have and just moved it. It works, but I'd really like to be able to replace that art
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  #16  
Unread 06-20-2007, 10:25 AM
Grimholm Grimholm is offline
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Hey, I'm looking for an overview of the new assets and resizingabbilities, but I couldn't find one so far.

If there's an overview on this website already, I'm sorry for asking. I've serched for patch-, evendim- and interface-changes but couldn't find what I'm looking for.
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  #17  
Unread 07-04-2007, 03:42 AM
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Weezl Weezl is offline
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My votes for now is on the following (some of them has probably already been mentioned).

Mainbar
  • Experience bar "fill" (both normal and rested exp)
  • Fervor, both the border/background and the fill
  • Auto-attack indicator ("ring of fire")
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  #18  
Unread 07-04-2007, 04:23 AM
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Kailvine Kailvine is offline
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Posts: 20
It has been said before but I may have other ideas added in that have not been said *shrugs*.

- All Radar States
- All Player/ Target States, Moral, Power, Voice Enabled, Static 2D portrait (The White tree of Gondor), pet additions to these bars.
- Escort, Pet, Fellowship statistical bars.
- Destiny WIndow
- Item Repair

I hope this helps in any way.
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  #19  
Unread 10-01-2007, 04:35 AM
Deynah Deynah is offline
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Join Date: Sep 2007
Posts: 3
Would be nice to have assets to skin the overlay of the vitals for elite and elite master opponents. currently both use the same looking backdrop which is used by signature opponents as well.. but with an animation each... if that means to get rid of the animations.. i do not really care or tell us how these are done?

would be great to able to skin these too

Deynah
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  #20  
Unread 10-01-2007, 12:59 PM
Deewe Deewe is offline
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Join Date: Sep 2007
Posts: 104
Some asserts & tweaks I could use :
  • Player Power bar
  • Player Morale bar
  • Opponent Power bar
  • Opponent Morale bar
  • Fellow power bars 1 to 4
  • Fellow morale bars bars 1 to 4
  • Fellow vitals 1 to 4
  • Pvp rank icon
  • Target of target frame
  • Separate the vitals & portraits border skins
  • Separate vitals background & Crafting one. Actually both are uisng : ArtAssetID="black_translucent"
  • Elite Spiked circle that comes over the elite mobs
  • Green and red selection circle that goes under the target model.

Not an assert thing, but it would be very handy if we are able to detach and resize more things like :
  • level # and background
  • Player & target portrait
  • have morale and power bars separated
  • Pvp rank
  • Separate & move the fellow vitals form each others
  • (edit)player and target name


Thank you!

Oh and please mouse look toggle! *drools*

Last edited by Deewe : 10-01-2007 at 09:18 PM.
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