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  #11  
Unread 11-09-2007, 02:45 AM
Sorane Sorane is offline
The Undying
 
Join Date: Oct 2007
Posts: 31
Hi!

I released the "for now" final version of my damagemeter. See here the details:

http://community.codemasters.com/for...45#post3308645

And here is my revised "Combat Log Changes Wishlist":

- Include Timestamps to each skill use (how long in milliseconds the skill took to execute)
- Add a line listing at what time the log was closed (currently filetime is used)
- Add Dmg/Heal from other to other people (or fix /damagetext!!!!)
- For Pets instead "Raven wounds ..." do something like "Raven (Raven Pet of Talieth) wounds..."
- Add a line whenever combat started/ends with a timestamp (whenever the group enters aggro!)
- With the start-log timing, include seconds, not only hours+minutes
- Include name of skill for heals, like for damage
- Include something like "Conjunction:" in case a damage/heal was caused
by a conjunction (ok, I could check for all skills of the various conjunction names... but I'd need a complete list of all relevant texts then)
- Include resists ("xxx wounds yyy for 123, of which 67 are resisted")
- include block/parry/evade/miss
- Instead of "You" include at least an option to list the name of the own character
- instead of "Barz wounds" and "You wound" do something like "Mob(Barz) wounds" and "Player(Sorane) wounds" (makes it possible to filter out mobs by an option to only list players).
- Add Threat information for threatmeter support

Sorane
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  #12  
Unread 11-29-2007, 07:05 AM
Sorane Sorane is offline
The Undying
 
Join Date: Oct 2007
Posts: 31
New version:

- Possibility to list damage/heal caused by the mob/player to which it was
outgoing/incoming
- Small bugfix in the heal stats
- Splitted exe up into main exe (Shell command) and DLL
- Archive includes headers to use the DLL from a custom program (if someone
would like to create a UI for it, or it would be also useful if Turbine wants
to include the functionality into LOTRO I guesss ;-) )

Anyone who could post some information about my Combat Log analyzer on
the US Forum? (I am from EU, so I cannot post there). I could write up a summary.

Sorane
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  #13  
Unread 11-29-2007, 09:27 AM
Sorane Sorane is offline
The Undying
 
Join Date: Oct 2007
Posts: 31
Quote:
Originally Posted by Sorane
New version:

- Possibility to list damage/heal caused by the mob/player to which it was
outgoing/incoming
- Small bugfix in the heal stats
- Splitted exe up into main exe (Shell command) and DLL
- Archive includes headers to use the DLL from a custom program (if someone
would like to create a UI for it, or it would be also useful if Turbine wants
to include the functionality into LOTRO I guesss ;-) )

Anyone who could post some information about my Combat Log analyzer on
the US Forum? (I am from EU, so I cannot post there). I could write up a summary.

Sorane
Ah, forgot the URL to the new version:

http://www.file-upload.net/download-...nadll.zip.html
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  #14  
Unread 12-11-2007, 07:30 AM
Sorane Sorane is offline
The Undying
 
Join Date: Oct 2007
Posts: 31
Quote:
Originally Posted by Sorane
Ah, forgot the URL to the new version:

http://www.file-upload.net/download-...nadll.zip.html
Latest version:

- Fixed Crash-on-exit from DLL-version
- DLLs for English and german version included, French version is in works,
though the french one is not yet included.
- fixed several minor quirks and odds&ends

http://www.file-upload.net/download-...meter.zip.html

Sorane
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  #15  
Unread 12-12-2007, 09:36 AM
lilkanyon lilkanyon is offline
The Wary
 
Join Date: Nov 2007
Posts: 1
This may not be the best place to post an opinion of damage meters but I feel I must at least say my peace. I really fear damage meters being brought into Lotro. I trully believe damage meters turned World of Warcraft into a gear grind game and I would really hate to see that happen to Lotro. I quite enjoy not worrying about such things. I know that people are curious of their own damage/healing output but to be able to see others turns the game into a competition instead of a partnership. I really hope you think hard on this project before making it live as it may hurt more then it helps.

Instead of damage meters, I'd much prefer to see a threat meter. I think it is much more conducive to gameplay that benefits all and allows for true team play more then damage meters ever could. It is refreshing for me to play the game w/o some high dps bragging his crits and tossing meters in chat every 5 seconds. Please dont' repeat the same level of immaturity WoW has. It is a major reason I left there.
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  #16  
Unread 12-19-2007, 04:31 AM
Sorane Sorane is offline
The Undying
 
Join Date: Oct 2007
Posts: 31
Quote:
Originally Posted by lilkanyon
This may not be the best place to post an opinion of damage meters but I feel I must at least say my peace. I really fear damage meters being brought into Lotro. I trully believe damage meters turned World of Warcraft into a gear grind game and I would really hate to see that happen to Lotro. I quite enjoy not worrying about such things. I know that people are curious of their own damage/healing output but to be able to see others turns the game into a competition instead of a partnership. I really hope you think hard on this project before making it live as it may hurt more then it helps.
Just an example why damagemeters are a good thing:

Recently we did boss #5 at the rift. Instead of the usual time (5 minutes or whatever, don't remember how long he usually takes but not long) it took *15 minutes* to take him down. With a damagemeter you can see what the problem was.

Please also note that lotrometer is not just a damagemeter. Actually the stats I look at most are:

- Splitup of Boss-damage to see what sort of skills bosses have and what
sort of damage THEY do
- splitup of my own damage after skill to check if I use all my skills enough

[quot€]
Instead of damage meters, I'd much prefer to see a threat meter. I think it is much more conducive to gameplay that benefits all and allows for true team play more then damage meters ever could. It is refreshing for me to play the game w/o some high dps bragging his crits and tossing meters in chat every 5 seconds. Please dont' repeat the same level of immaturity WoW has. It is a major reason I left there.[/quote]

If they include thread data into the Combat Log I could include thread support. Of course this would require some integration into LOTRO, displaying threat data makes no sense in an external program.

BTW, recent version, with GUI:


http://www.file-upload.net/download.../setup.exe.html

(And I am sorry to say this version actually supports ctrl-v'ing damagemeter results into chat by using the clipboard ;-)) Couldn't resist...)

Screenshot:

http://www.file-upload.net/view-5638..._shot.JPG.html

Sorane
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  #17  
Unread 12-20-2007, 05:01 AM
Sorane Sorane is offline
The Undying
 
Join Date: Oct 2007
Posts: 31
Hi!

Latest version of the UI Version:

http://www.file-upload.net/download-...setup.exe.html

- Evenout option: Ignore damage/heal <= 20 for average calculation. Changing the option needs a restart of the UI to take effect.
- Continued on french language support (not completed yet)

Another thing:

If I ctrl+v results of the lotrometer into the LOTRO Chat the linefeeds do not arrive, so it is all in one line.
Neither \n nor \r\n works. Any possibility this can be changed in future LOTRO versions, so that Clipboard data with newlines can be posted into chat?

Sorane
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  #18  
Unread 12-20-2007, 10:46 AM
Frosty's Avatar
Frosty Frosty is offline
Tools and UI Engineer
Interface Author - Click to view interfaces
 
Join Date: Feb 2007
Posts: 177
to prevent message spamming, I am pretty sure we strip out newline characters as well as limit the amount of stuff you can paste at one time. I'm not sure if there's a workaround or planned change for this.

-P
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  #19  
Unread 01-14-2008, 03:52 AM
Sorane Sorane is offline
The Undying
 
Join Date: Oct 2007
Posts: 31
Quote:
Originally Posted by Frosty
to prevent message spamming, I am pretty sure we strip out newline characters as well as limit the amount of stuff you can paste at one time. I'm not sure if there's a workaround or planned change for this.

-P
Ah, I see the point.

Possible workarounds I could see:

- An API to display something into the LOTRO window using an external
application (a window handle or whatever, or possibly a DLL which
provides a function where you can provide a string and screen position)

or alternatively

- allowing linefeeds, but allowing only a certain number of linefeeds "per
minute" (for example 10 linefeeds per minute or even per 5 minutes) and
all in excess get filtered out as currently - this would also prevent people
from posting damagemeter results too often.

or (IMHO best)

- integrating of the functionality of lotrometer into the game (as I said before
I would be willing to give my source code to Turbine). I am of course aware
that probably other new features are more important than damagemeters.

Sorane
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  #20  
Unread 03-28-2008, 05:45 AM
Ascaron Ascaron is offline
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Join Date: Mar 2008
Posts: 1
Would it be possible to release the source code as well? I am one of the untrusting sort you know and it would suit me well if I can have a closer look at it
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