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  #1  
Unread 06-24-2007, 06:52 PM
TOP-Proto TOP-Proto is offline
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Join Date: Jun 2007
Posts: 16
TOOL: LOTRO AutoAssetCreator

started a small project too (inspired )

95% complete to v1.0 (will finish tomorrow prolly)

Discription of what the app does.

Application allows you to make "new Assets".

You get to choose the "AssetType" and to give your asset a name.

AssetType is a list of all known ArtAssetID's (E.G ArtAssetID="bag1")

The application then allows you then to press a button (create) and the application will create the TGA file (to the correct size), the xml file with the xml already written to include the name of your new asset.


E.G

i created an asset type of "Bag1" called my asset name "test" and this is my xml file from it.


<?xml version="1.0" encoding="utf-8"?>
<opt>
<SkinName Name="bag1_test"></SkinName>
<Mapping ArtAssetID="bag1" FileName="bag1_test.tga"></Mapping>
</opt>


simple small application, prolly do other things with it at a later stage and upon requests.

Cavets: You need .net 2.0 installed.

Program Size : < 1MB
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  #2  
Unread 06-25-2007, 04:59 PM
TOP-Proto TOP-Proto is offline
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Join Date: Jun 2007
Posts: 16
Well to V1.0 its 100%.

Looking to add more functionality to it.

Will add a browser function that will show the asset.
Will expand the create single asset to create project where you can add assets to a project file (for asset themes)

Will be a viewer of all assets done in c#
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  #3  
Unread 06-26-2007, 10:13 AM
TOP-Proto TOP-Proto is offline
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Join Date: Jun 2007
Posts: 16
Will include Asset preview, so you can preview the default asset as you make your new assets.

Hopefully will include all required functionality to add / delete / edit / view and stop shy of being able to edit the images in the application.

That type functionality would be included in v3.0 and would probably involve hicks' idea of being able to show a mockup UI

(my main reason for coding this is to get myself familiar with new technologies im sorry if im copying anyone elses ideas)
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  #4  
Unread 06-26-2007, 10:41 AM
Grimholm Grimholm is offline
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Interface Author - Click to view interfaces
 
Join Date: May 2007
Posts: 29
Quote:
Originally Posted by TOP-Proto
(my main reason for coding this is to get myself familiar with new technologies im sorry if im copying anyone elses ideas)
I've heard, that Microsoft has the patent on this tool since 1988 and they will accuse you

Well, sounds like a useful tool
Will add a "export to photoshop"-button?
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  #5  
Unread 06-26-2007, 10:46 AM
TOP-Proto TOP-Proto is offline
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to psd file?

i got some code in there that should export to 20 common type formats

just tell me what you want and why, and il gauge its relevance
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  #6  
Unread 06-26-2007, 10:54 AM
Grimholm Grimholm is offline
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Posts: 29
I want ... to choose an asset from the list and when I press the "edit with photoshop"-button, photoshop should launch with the blank asset
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  #7  
Unread 06-26-2007, 11:03 AM
TOP-Proto TOP-Proto is offline
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Join Date: Jun 2007
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will include in v2.0 im on 14+ hour shift today so prolly wont code it till tomorrow :P

Last edited by TOP-Proto : 06-26-2007 at 11:05 AM. Reason: cause i can... All your base are belong to us!
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  #8  
Unread 08-23-2007, 10:13 AM
Bulletsix Bulletsix is offline
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Join Date: Aug 2007
Posts: 8
i assume this project faded away?
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Thanks to D.H1cks for is awesome editor!!
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  #9  
Unread 09-07-2009, 07:16 AM
neiti neiti is offline
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Join Date: Sep 2009
Posts: 2
i got a question .... (im from germany , so please understand that my english is not pretty well ,kay?^^)

so ..... my question is , which program is used to create this beautiful UI-skins?
even another question --> if there is a post/thread that collect a nice userinformation how to create a simple ui.....?


yourr neiti
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  #10  
Unread 09-07-2009, 05:32 PM
daimon's Avatar
daimon daimon is offline
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Join Date: Aug 2007
Location: Finland
Posts: 466
Mainly you need a text editor (text editor with color coding is better though) to edit SkinDefinition.xml and Photoshop (or Gimp or something similar) to edit .tga pictures

Gimp
Notepad++

There were some nice tutorials on this site too. Try:
http://www.lotrointerface.com/index.php?p=guides
Tutorials & Other Helpful Information

Here's a good tutorial how to handle TGA files:
http://www.lotrointerface.com/forums...read.php?t=558

You will also need the files which you can then edit:
Moria Book 8 UI Skin Art



-d
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Last edited by daimon : 09-07-2009 at 05:34 PM.
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