Quantcast Storyline Plugin - LoTROInterface
Search Downloads

Go Back   LoTROInterface > LotRO > General Discussion & Support > Interface Requests (L)

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Unread 10-10-2017, 12:53 PM
Interitus Interitus is offline
The Indomitable
Join Date: Oct 2017
Posts: 11
Storyline Plugin

General idea: A LOTRO plugin that allows players to follow adventures throughout Middle earth that are written by other players.

Requirements (that I'm aware of)
  • It would need to be able to monitor chat channels
  • It would hopefully be able to monitor (or check) a players location
  • It would need to be able to open a text window based on finding specific text in the chat channels (and hopefully also based on their location)
  • It would need to be able to allow users to load the story they want to follow
  • It would hopefully be able to display text when a story is loaded to get the story started (though this is not absolutely necessary)
  • It would hopefully allow players to bring up the last text window in case they forget their next objective
  • It would hopefully be able to allow story writers to write stories by creating a series of "events"

Events: An event would consist of 2 to 3 parts
  1. A specific text in a chat channel (indicating the completion of an objective)
  2. Hopefully a specific location (not always required)
  3. A text window that opens telling the player their next objective

All objectives in writer's stories would have to create text in a chat channel (unless a script can truly monitor a person's location, in which case simply getting to a location could be an objective)
Examples of objectives:
  • Killing a specific mob
  • Winning a spar (I think this creates text)
  • Getting a specific drop
  • Selling a specific item
  • Destroying a specific item
  • Performing a specific emote to a specific NPC (or hopefully in a specific location)
  • "Saying" something in a specific location (hopefully)

The stories would all follow a similar format and be linear (or branching). I suspect it wouldn't be possible to require multiple things as part of one objective (e.g. kill 10 orcs, or get 3 different drops). Nor do I suspect you could have a single story that requires the same objective at two different times (e.g. kill an orc, then later killing an orc), because each time would .
Text telling players the next objective => player completes the objective producing text in the chat channel => The plugin opens a window telling players the next objective...

Stories would also be limited compared to the ones in the game (e.g. no XP, no rewards, no interaction with items like burning a bridge, no items given to you players NPCs), but I still think stories could be fun.

I realize plugin writers are likely busy writing or maintaining other great plugins, so while I'm hopeful, I have no expectations. I was hoping it would be something simple I could do, but when I looked at LOTRO Alerts (which already had s lot of these features), it looked much more complicated than I could understand.
Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Add a plugin to plugin compendium glafria General Authoring Discussion (L) 4 06-02-2016 01:20 PM

All times are GMT -5. The time now is 10:15 AM.

Our Network
EQInterface | EQ2Interface | Minion | WoWInterface | VGInterface | LoTROInterface | MMOInterface | Swtorui