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  #1  
Unread 09-19-2012, 11:37 AM
moebius92 moebius92 is offline
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Nope. Just one new tab.
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  #2  
Unread 09-25-2012, 02:50 AM
broken857 broken857 is offline
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, if someone can point me in the right direction.
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  #3  
Unread 10-22-2012, 02:01 PM
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magill magill is offline
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Narrel has posted skinning update

Narrel has just posted the skinning update:

http://www.lotrointerface.com/downlo...ackUpdate.html

See also the LOTRO Forums:

http://forums.lotro.com/showthread.p...inning-updates
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  #4  
Unread 10-23-2012, 11:50 AM
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Eili Eili is offline
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Smile

Quote:
Originally Posted by magill
Narrel has just posted the skinning update:

http://www.lotrointerface.com/downlo...ackUpdate.html

See also the LOTRO Forums:

http://forums.lotro.com/showthread.p...inning-updates

grrrrr you got me worried for a minute as i was working on my UI .... thought Narrel had made a new update since the 15 ......

/*shakefist*

go back grumbling to photoshop
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  #5  
Unread 10-23-2012, 11:52 AM
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Eili Eili is offline
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Hud Mount .... found the missing part

Concerning the HUD Mount with vital, the fury bar that was not reflecting any of our changes is the following :


Code:
  <Mapping ArtAssetID="momentum_empty" FileName="momentum_empty.tga"></Mapping>
<Mapping ArtAssetID="MountHUD_BaseBarMeter" FileName="fervor\MountHUD_BaseBarMeter.tga"></Mapping>
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  #6  
Unread 10-24-2012, 12:25 AM
Eili's Avatar
Eili Eili is offline
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ROR removed elements from Narrel

I was curious to see which elements where removed and which impact they would have on my UI.

So it appears that some of the elements removed, if applied, bring some panels of the UI to their original form. As it is not what i want, i will not removed them.

I have a list of those which i was concerned.

Code:
	<!-- BlueBox _:_ highlighted window areas -->
	<Mapping ArtAssetID="bluebox_b" FileName="bluebox\Isil_b.tga" />
	<Mapping ArtAssetID="bluebox_bl" FileName="bluebox\Isil_bl.tga" />
	<Mapping ArtAssetID="bluebox_br" FileName="bluebox\Isil_br.tga" />
	<Mapping ArtAssetID="bluebox_c" FileName="bluebox\Isil_c.tga" />
	<Mapping ArtAssetID="bluebox_l" FileName="bluebox\Isil_l.tga" />
	<Mapping ArtAssetID="bluebox_r" FileName="bluebox\Isil_r.tga" />
	<Mapping ArtAssetID="bluebox_t" FileName="bluebox\Isil_t.tga" />
	<Mapping ArtAssetID="bluebox_tl" FileName="bluebox\Isil_tl.tga" />
	<Mapping ArtAssetID="bluebox_tr" FileName="bluebox\Isil_tr.tga" />

	<Mapping ArtAssetID="box_01_titlebar" FileName="panel_misc\Isil_01_titlebar.tga"></Mapping>
	<Mapping ArtAssetID="box_silver_upper" FileName="box_silver\Isil_upper.tga" />	

	<Mapping ArtAssetID="corner_bl" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="corner_br" FileName="invisible.tga"></Mapping>
  	<Mapping ArtAssetID="grey_translucent" FileName="invisible.tga"></Mapping>
     	<Mapping ArtAssetID="level_background" FileName="invisible.tga"></Mapping>  	
     	<Mapping ArtAssetID="novitals_icon" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="panel_border" FileName="box_silver\panel_border.tga"></Mapping>
	<Mapping ArtAssetID="pedigree_bg" FileName="journal\pedigree_bg.tga"></Mapping>
      	<Mapping ArtAssetID="plugin_panel_top" FileName="panel_misc\Isil_plugin_panel_top.tga"></Mapping>
     	<Mapping ArtAssetID="raid_leader" FileName="Frames\group_leader.tga"></Mapping>
	<Mapping ArtAssetID="soldier_timerBG" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="swarm_vitals" FileName="Frames\opponent_vitals_swarm.tga"></Mapping>
	<Mapping ArtAssetID="soldier_buynow" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="titlebar_X_2" FileName="titlebar\Isil_X_2.tga" />

	<Mapping ArtAssetID="Auction_Base_BG" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="Barter_title_bar" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="BaseBox_BlueBG" FileName="invisible.tga"></Mapping>
  	<Mapping ArtAssetID="ButtonBar" FileName="panel_misc\ButtonBar.tga"></Mapping>
  	<Mapping ArtAssetID="ConfigBoxBG" FileName="panel_misc\Isil_ConfigBoxBG.tga"></Mapping>
  	<Mapping ArtAssetID="Divider" FileName="panel_misc\Isil_Divider.tga"></Mapping>
  	 <Mapping ArtAssetID="RoleBoxBG" FileName="panel_misc\Isil_RoleBoxBG.tga"></Mapping>  
	<Mapping ArtAssetID="basepanel_topmid" FileName="basepanel\Isil_topmid.tga" />
   	<Mapping ArtAssetID="blue_50" FileName="blue\blue_50.tga"></Mapping>
At least i think that some of the removed have probably a *replacing* asset but i dont know which one
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  #7  
Unread 10-24-2012, 09:19 AM
artificeren artificeren is offline
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Quote:
Originally Posted by Eili
Concerning the HUD Mount with vital, the fury bar that was not reflecting any of our changes is the following :


Code:
  <Mapping ArtAssetID="momentum_empty" FileName="momentum_empty.tga"></Mapping>
<Mapping ArtAssetID="MountHUD_BaseBarMeter" FileName="fervor\MountHUD_BaseBarMeter.tga"></Mapping>
good find!
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  #8  
Unread 10-24-2012, 10:28 AM
Eili's Avatar
Eili Eili is offline
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I need a little help here with the Mounted combat panel

This is still in project, not finalised but i am stuck on a little graphic glitch, probably a panel and i dont understand what it could be.







As you can see, there is on the 3 panels a strange border (i pointed it out with the red arrow).

I must say that i am at a loss. I tried to remove some panels, to change them, no way.

For a better research i put mainly every panel on transparency (as a temporary try)... but yet this inside border is still there.

Here the list of all the art assets i found

Code:
  	<Mapping ArtAssetID="Mount_Appear_Background" FileName="mount\Mount_Appear_Background.tga"></Mapping>
	<Mapping ArtAssetID="Mount_TraitTree_Background2" FileName="mount\Mount_TraitTree_Background21.tga"></Mapping>
	<Mapping ArtAssetID="Mount_TraitTree_Background2_Heavy" FileName="mount\Mount_TraitTree_Background21.tga"></Mapping>
	<Mapping ArtAssetID="Mount_TraitTree_Background2_Medium" FileName="mount\Mount_TraitTree_Background21.tga"></Mapping>
	<Mapping ArtAssetID="MountedCombatStats_IconBase" FileName="mount\MountedCombatStats_IconBase.tga"></Mapping>
	<Mapping ArtAssetID="MountedCombatStats_LevelupBaseHorse_Heavy" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="MountedCombatStats_LevelupBaseHorse_Light" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="MountedCombatStats_LevelupBaseHorse_Medium" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="MountedCombatStats_TitleBase_Heavy" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="MountedCombatStats_TitleBase_Light" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="MountedCombatStats_TitleBase_Medium" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="buttonMount_PointsBase" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="buttonMount_PointsBase_NoPointBoxes" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="buttonmount_base_large" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="buttonMount_PointsMTX" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="buttonMount_PointsMTX_Ghost" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="buttonMount_PointsMTX_Press" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="buttonMount_PointsMTX_Roll" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="buttonMount_slotFloatingBaseDeco" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="buttonMount_slotFloatingBaseDeco_Heavy" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="buttonMount_slotFloatingBaseDeco_Medium" FileName="invisible.tga"></Mapping>
  	<Mapping ArtAssetID="wizard_base" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="Mount_BarCatagory" FileName="invisible.tga"></Mapping>
  	
	
	<Mapping ArtAssetID="Mounted_Combat_Color_Swatch_BG_Body" FileName="mount\Mounted_Combat_Color_Swatch_BG_Body.tga"></Mapping>
	<Mapping ArtAssetID="Mounted_Combat_Color_Swatch_BG_Feet" FileName="mount\Mounted_Combat_Color_Swatch_BG_Feet.tga"></Mapping>
	<Mapping ArtAssetID="Mounted_Combat_Color_Swatch_BG_Head" FileName="mount\Mounted_Combat_Color_Swatch_BG_Head.tga"></Mapping>
	<Mapping ArtAssetID="Mounted_Combat_Color_Swatch_BG_Hide" FileName="mount\Mounted_Combat_Color_Swatch_BG_Hide.tga"></Mapping>
	<Mapping ArtAssetID="Mounted_Combat_Color_Swatch_BG_Tail" FileName="mount\Mounted_Combat_Color_Swatch_BG_Tail.tga"></Mapping>
	<Mapping ArtAssetID="Mounted_Combat_LevelUp_Shield_Background" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="Mounted_Combat_Stats_Meter" FileName="mount\Mounted_Combat_Stats_Meter.tga"></Mapping>
	<Mapping ArtAssetID="MountedCombatStats_Background" FileName="invisible.tga"></Mapping>
	<Mapping ArtAssetID="MountedCombatStats_IconBase" FileName="mount\MountedCombatStats_IconBase.tga"></Mapping>
Also, it seems there is a little bug within the ROR Pack skindefinition concerning the Mounted_Combat_Color_Swatch_BG_Body. Without any size coding, i just made a sort of duplicata of the originals assets, BUT this does not match really in size ....with the new modele i made. More, the Mounted_Combat_Color_Swatch_BG_Tail asset show as if the color box for the tail was below the box, but in game it is above the box ....

So if you have an idea ... let me know

Thank you
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