I am trying to setup a window so that it will accept a drag&drop item, I have figured out how to see when it happens, but cant figure out how to get the item that was dropped, I really dont want to use a quickslot for this (could cause issues latter)
So far I have :
Quote:
Window = class( Turbine.UI.Window )
function Window:Constructor( )
Turbine.UI.Lotro.Window.Constructor( self )
self:SetSize( 100, 100 )
self:SetPosition( 100, 100 )
self:SetText( "Testing Grounds" )
self:SetAllowDrop( true )
end
function selfragDrop(sender, args)
Turbine.Shell.WriteLine( "Received Item" )
end
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but when I cycle through the information from sender all I get is the y,x coords and a seemingly unused "dragdropinfo" table which just has an __implementation atribute that is blank.
Anyone know how to collect the dropped item?