Hello Holly,
you have to quit & reaload the game after selecting my UI.
Seems this bug comes from that issue.
Even you can edit the Skindefinition.xml file to fit your needs
I think you are using 1280*1024 as layout.
I edited parts of the UI, to fit your needs.
I'm not sure the focus bar will fit perfectly the eye, you may have to edit the Y parameter.
Good luck messing with the xml file
<!-- Toolbar -->
<!-- <Mapping ArtAssetID="LetterBoxBottom" FileName="letterbox_bottom_XP.tga"></Mapping> -->
<Mapping ArtAssetID="LetterBoxBottom" FileName="invisible.tga"></Mapping>
<PanelFile ID="toolbar">
<!-- Set your resolution below Width and Height -->
<Element ID="ToolbarField" X="0" Y="0" Width="1280" Height="1024" Detach="1">
<!-- Y=Height-85 Also Set your resolution Width and Height -->
<Element ID="ToolbarFieldMain" X="0" Y="995" Width="1280" Height="1024"></Element>
<!-- Y=Height-7 Also Set your resolution Width, do not change the Height -->
<Element ID="LevelMeter" X="0" Y="1017" Width="1024" Height="6">
<!-- Set your resolution Width only in the 2 lines below -->
<Element ID="LevelMeterFill" X="0" Y="0" Width="1280" Height="6">
<Element ID="LevelMeter_BonusMeter" X="0" Y="0" Width="1280" Height="6">
</Element>
</Element>
<Element ID="ToolbarButton_LevelUpXP_TutorialHighlight" X="1" Y="1" Width="1" Height="1"></Element>
<Element ID="ToolbarButton_Experience_TutorialHighlight" X="0" Y="1" Width="1" Height="1"></Element>
<Element ID="LevelMeterText" X="0" Y="0" Width="1" Height="1"></Element>
</Element>
<!-- For positioning the Autoattack Eye Edit X and Y below -->
<!-- Be sure to both change both X or both y with the same amount -->
<!-- To hide the Eye completely set X="0" Y="0" Width="1" Height="1" in the 3 rows-->
<!-- Example Below is a centered eye in 1280x1024 -->
<Element ID="AutoAttackIndicatorButton" X="600" Y="684" Width="79" Height="79"></Element>
<Element ID="ViolentModeIndicator" X="608" Y="694" Width="63" Height="63"></Element>
<Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="0" Y="0" Width="1" Height="1"></Element>
-- Change X and Y in the 2 lines below to move the fervor and aim bars -->
<Element ID="GamePlay_FervorPipDisplay" X="595" Y="643" Width="90" Height="41"></Element>
<Element ID="GamePlay_AimPipDisplay" X="595" Y="26" Width="90" Height="41"></Element>