For my first plugin, I'm trying to include the target locking functionality of Grimmerthan's
DebuffVitals plugin. I see the code that specifies functions for mouse clicks to reposition windows by dragging them, but not anything that I can interpret as changing the player's target. Nonetheless, clicking on DebuffVital targeting windows does change the player's target.
My question: does the Turbine.UI.Lotro.EntityControl class have a function built into it which interprets mouse clicks as clicking on the entity? Typing it out like this has me about 70% sure the answer is yes, but I'd love to hear from some people with more certainty.