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Unread 05-30-2022, 12:07 AM
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liftedplane liftedplane is offline
The Undying
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Join Date: Feb 2009
Posts: 70
Quote:
Originally Posted by lunarwtr
It is an array of TGAs along with a duration and whether it loops or not. I'm leaning on the side that skins just aren't capable of handling the animation elements. Has someone tried mapping just a single TGA to the 9th pip?

It is named "mettle_9_Pips_9pips"


Another thought is perhaps we're suppose to leave the sequenced TGAs in skinning folder like... mettle_9_Pips_9pips0001.tga mettle_9_Pips_9pips0002.tga etc.. and then specify the non-indexed version in map.
How do I view the info in the .dat files or unpack the pak files? Has anyone been able to figure this out yet?

I'm guessing there's nobody in SSG who cares enough to update the info for us, nobody we can reach out to?
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