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Unread 09-02-2010, 02:22 PM
D.H1cks's Avatar
D.H1cks D.H1cks is offline
The Undying
Interface Author - Click to view interfaces
 
Join Date: Apr 2007
Posts: 162
Nope, its just not there at all that I can see. And I really hope that Turbine does not do anything to change it, or resist allowing skins to remove it.

I understand they need to make money and such, but the way I have my UI laid out, having that button forced on me would make me very angry.

Anyways, here is my panel section:

Code:
<PanelFile ID="toolbar">
    <Element ID="ToolbarField" X="0" Y="965" Width="1680" Height="85" Detach="1">

        <Element ID="ToolbarFieldMain" X="0" Y="5" Width="1680" Height="80"></Element>

        <Element ID="LevelMeter" X="0" Y="76" Width="1680" Height="30">
            <Element ID="LevelMeterFill" X="0" Y="0" Width="1680" Height="6">
                <Element ID="LevelMeter_BonusMeter" X="0" Y="0" Width="1680" Height="6"></Element>
            </Element>
            <Element ID="ToolbarButton_LevelUpXP_TutorialHighlight" X="0" Y="10" Width="1680" Height="10"></Element>
            <Element ID="ToolbarButton_Experience_TutorialHighlight" X="0" Y="10" Width="1680" Height="10"></Element>
            <Element ID="LevelMeterText" X="0" Y="0" Width="1680" Height="10"></Element>
        </Element>

        <Element ID="AutoAttackIndicatorButton" X="1" Y="18" Width="64" Height="64"></Element>
        <Element ID="ViolentModeIndicator" X="1" Y="18" Width="64" Height="64"></Element>
        <Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="1" Y="18" Width="40" Height="30"></Element>
        <Element ID="GamePlay_FervorPipDisplay" X="-9" Y="-6" Width="90" Height="42"></Element>
        <Element ID="GamePlay_AimPipDisplay" X="-9" Y="-6" Width="90" Height="42"></Element>

        <Element ID="ToolBarButton_MainMenu" X="105" Y="10" Width="30" Height="30"></Element>
        <Element ID="ToolbarButton_Crafting" X="135" Y="10" Width="30" Height="30"></Element>
        <Element ID="ToolbarButton_Social" X="165" Y="10" Width="30" Height="30"></Element>
        <Element ID="ToolbarButton_Accomplishment" X="105" Y="45" Width="30" Height="30"></Element>
        <Element ID="ToolBarButton_Quest" X="135" Y="45" Width="30" Height="30"></Element>
        <Element ID="ToolbarButton_Journal" X="165" Y="45" Width="30" Height="30"></Element>

        <Element ID="ToolbarButton_Inventory" X="0" Y="0" Width="1" Height="1"></Element>
        <Element ID="ToolBarButton_Inventory2" X="0" Y="0" Width="1" Height="1"></Element>
        <Element ID="ToolBarButton_Inventory3" X="0" Y="0" Width="1" Height="1"></Element>
        <Element ID="ToolBarButton_Inventory4" X="0" Y="0" Width="1" Height="1"></Element>
        <Element ID="ToolBarButton_Inventory5" X="0" Y="0" Width="1" Height="1"></Element>

        <Element ID="Toolbar_Quickslot" X="205" Y="40" Width="420" Height="35"></Element>
    </Element>
</PanelFile>
I think I might actually change it to remove the six system buttons since I don't use them.

Quote:
Originally Posted by daimon
well.. in theory, as the store button is far right of the mainbar, if you have modified your mainbar smaller than the stock version via skindef it should be left out entirely then. good point ...
Actually, I made my bar much wider than the stock version.

Last edited by D.H1cks : 09-02-2010 at 02:25 PM.
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