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Unread 06-13-2014, 08:35 PM
Flutte Flutte is offline
The Wary
 
Join Date: Jun 2014
Posts: 2
Modifying
Code:
<Mapping ArtAssetID="inv_empty_slot" FileName="inv_empty_slot.tga"></Mapping>
will change the individual slots in Image #2 to be the same as individual slots in Image #1.

Mapping a blank image to
Code:
<Mapping ArtAssetID="panel_oneWayResize_horiz_icon" FileName="panel_oneWayResize_horiz_icon.tga"></Mapping>
will remove the bars on the right of the inventory bags. You will still be able to expand/compress the bag.

I also seems that some parts of the inventory in "SkinDictionary.xml" have been changed.
Code:
  <PanelFile ID="ID_UISkin_BackpackView1_Template">
		<Element ID="BackpackView1_Template" X="805" Y="509" Width="188" Height="105"> 
...etc
for example is replaced with
Code:
   <PanelFile ID="ID_UISkin_BackpackView1_Template">
		<Element ID="PlayerBag1_Template" X="805" Y="509" Width="188" Height="105"> 
...etc
I tested this with a version of the DaimonUI and the inventory slots became mostly clear just like in image #1. I still have yet to change other parts of the template.

By modifying templates for each bag, I think you can get the most of the old look back

Last edited by Flutte : 06-13-2014 at 08:41 PM.
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