I was under the assumption that
Code:
Data = Turbine.PluginData.Load( Turbine.DataScope.Character, "SatchelData")
declared the variable...this is the most frusteraiting thing ever...back to boarders, lol. It still isn't working...
Here is all of my code thus far...
Code:
import "Turbine";
import "Turbine.Gameplay";
import "Turbine.UI";
import "Turbine.UI.Extensions";
import "Turbine.UI.Lotro";
import "Turbine.Utils";
SatchelWindow = class( Turbine.UI.Window );
Data = Turbine.PluginData.Load( Turbine.DataScope.Character, "SatchelData")
if Data==nil then Data={} end
function SatchelWindow:Constructor()
----CREATE THE WINDOW----
Turbine.UI.Lotro.Window.Constructor( self );
self:SetText("Satchel");
self:SetSize( 325, 275 );
Data = Turbine.PluginData.Load( Turbine.DataScope.Character, "SatchelData")
----SATCHEL CLOSES WHEN ESC IS PRESSED----
self:SetWantsKeyEvents( true );
self.KeyDown = function( sender, args )
if ( args.Action == Turbine.UI.Lotro.Action.Escape ) then
sender:SetVisible( false )
end
----SAVE WINDOW POSITION----
self.PositionChanged=function(sender,args)
Data.x,Data.y=self:GetPosition()
end
----MAKE BAG BUTTONS ON THE TOOLBAR OPEN SATCHEL----
if ( args.Action == Turbine.UI.Lotro.Action.ToggleBags or
args.Action == Turbine.UI.Lotro.Action.ToggleBag1 or
args.Action == Turbine.UI.Lotro.Action.ToggleBag2 or
args.Action == Turbine.UI.Lotro.Action.ToggleBag3 or
args.Action == Turbine.UI.Lotro.Action.ToggleBag4 or
args.Action == Turbine.UI.Lotro.Action.ToggleBag5 )
then
sender:SetVisible( not sender:IsVisible() )
end
end
local satchel = self;
local mainWindow = self;
self.itemListBoxScrollBar = Turbine.UI.Lotro.ScrollBar();
self.itemListBoxScrollBar:SetOrientation( Turbine.UI.Orientation.Vertical );
self.itemListBoxScrollBar:SetParent( self );
self.itemListBox = Turbine.UI.ListBox();
self.itemListBox:SetParent( self );
self.itemListBox:SetOrientation( Turbine.UI.Orientation.Horizontal );
self.itemListBox:SetVerticalScrollBar( self.itemListBoxScrollBar );
self.itemListBox:SetAllowDrop( true );
self.itemListBox.DragDrop = function( sender, args )
local shortcut = args.DragDropInfo:GetShortcut();
if ( shortcut ~= nil ) then
local destinationItemControl = self.itemListBox:GetItemAt( args.X, args.Y );
local destinationIndex = self.itemListBox:IndexOfItem( destinationItemControl );
self.backpack:PerformShortcutDrop( shortcut, destinationIndex, Turbine.UI.Control.IsShiftKeyDown() );
end
end
----MAKE WINDOW RESIZABLE----
self.resizeHandle = Turbine.UI.Control();
self.resizeHandle:SetParent( self );
self.resizeHandle:SetZOrder( 100 );
self.resizeHandle:SetSize( 20, 20 );
self.resizeHandle:SetPosition( self:GetWidth() - self.resizeHandle:GetWidth(), self:GetHeight() - self.resizeHandle:GetHeight() );
self.resizeHandle.MouseDown = function( sender, args )
sender.dragStartX = args.X;
sender.dragStartY = args.Y;
sender.dragging = true;
end
self.resizeHandle.MouseMove = function( sender, args )
local width, height = mainWindow:GetSize();
if ( sender.dragging ) then
mainWindow:SetSize( width + ( args.X - sender.dragStartX ), height + ( args.Y - sender.dragStartY ) );
sender:SetPosition( mainWindow:GetWidth() - sender:GetWidth(), mainWindow:GetHeight() - sender:GetHeight() )
satchel:PerformLayout()
end
end
self.resizeHandle.MouseUp = function( sender, args )
sender.dragging = false;
end
----CREATE CONAINER FOR ITEMS----
self.items = { };
local player = Turbine.Gameplay.LocalPlayer();
self.backpack = player:GetBackpack();
self.backpack.SizeChanged = function( sender, args )
satchel:Refresh();
end
self.backpack.ItemAdded = function( sender, args )
satchel.items[args.Index]:SetItem( satchel.backpack:GetItem( args.Index ) );
end
self.backpack.ItemRemoved = function( sender, args )
satchel.items[args.Index]:SetItem( satchel.backpack:GetItem( args.Index ) );
end
self.backpack.ItemMoved = function( sender, args )
satchel.items[args.OldIndex]:SetItem( satchel.backpack:GetItem( args.OldIndex ) );
satchel.items[args.NewIndex]:SetItem( satchel.backpack:GetItem( args.NewIndex ) );
end
self:Refresh();
end
----FUNCTION TO REFRESH BAG CONTENTS----
function SatchelWindow:Refresh()
local backpackSize = self.backpack:GetSize();
for i = 1, backpackSize, 1 do
if ( self.items[i] ) then
self.items[i]:SetParent( nil );
end
self.items[i] = Turbine.UI.Lotro.ItemControl( self.backpack:GetItem( i ) );
self.itemListBox:AddItem( self.items[i] );
end
self:PerformLayout();
end
function SatchelWindow:PerformLayout()
self:Layout( { } )
end
function SatchelWindow:Layout( args )
local width, height = self:GetSize();
local itemWidth = 40;
if ( self.items[1] ~= nil ) then
itemWidth = self.items[1]:GetWidth()
end
local listWidth = width - 40;
local listHeight = height - 50;
local itemsPerRow = listWidth / itemWidth;
self.itemListBox:SetPosition( 15, 35 );
self.itemListBox:SetSize( listWidth, listHeight );
self.itemListBox:SetMaxItemsPerLine( itemsPerRow );
self.itemListBoxScrollBar:SetPosition( width - 25, 35 );
self.itemListBoxScrollBar:SetSize( 10, listHeight );
end
I am about to just say screw it and it won't save its position, lol