View Single Post
  #27  
Unread 04-20-2012, 04:01 AM
Digital_Utopia's Avatar
Digital_Utopia Digital_Utopia is offline
The Undying
Interface Author - Click to view interfaces
 
Join Date: Sep 2010
Posts: 207
Quote:
Originally Posted by moebius92
This is wrong. The functionality to track threat? Didn't exist. Someone went out, figured out here's how much threat each skill generates. They figured out anything that could modify that threat. Then they watched everything - what talents you have, what buffs you have, what equipment you've got on, what skills you used, and they guessed - here's how much threat you've generated on the target. And that was the threat meter.

And then later on? Blizzard figured out - oh, our players would like to know how much threat they've got on a mob. Let's add it into the API. And then those threat libraries got deprecated. But it was the players leading the way. They didn't wait for Blizzard to expose those game mechanics to the API. They just went out and wrote it in.
Then I stand corrected. However, it is worth pointing out that in order to create some form of treat meter in LotRO, we'd have to have some way of detecting when a skill was fired. With enough experimentation, some value could be attached to various healing/threat/damage skills, (de)buffs, as well as the amount of healing/damage done. As of now of course, using this formula to create some form of meter, would be impossible - considering there is no way to react to skills being fired - most notably skills that do not do any healing or damage, but just generate threat.
__________________

Lord of the Rings Online
75 Fourohfour | 75 Artemedis | 60 Whiskeytango Foxtrot | 50 Mistah Boombastic | 56 Appetizer | 25 Aggromi
61 Onepointtwentyone Gigawatts


World of Warcraft
90 Downlo 85 Gravetaxi 85 Ümad 85 Artemedis 85 Guthuros
Reply With Quote