Please check the appropriate pages for those plugins, as many authors have already released updates that compensate for the changes that came with the most recent game update.
In this particular case, the game update changed the behavior of the LocalPlayer class - which is used to access the player. Instead of calling it like:
player = Turbine.Gameplay.LocalPlayer();
you now need to do:
player = Turbine.Gameplay.LocalPlayer.GetInstance();
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