View Single Post
  #25  
Unread 05-29-2022, 10:35 AM
lunarwtr's Avatar
lunarwtr lunarwtr is offline
The Undying
Interface Author - Click to view interfaces
 
Join Date: Feb 2011
Posts: 121
Quote:
Originally Posted by liftedplane
I know this is a bit of an older post but I've just started adding the mettle bar into my skin and I'm wondering if you've figured out the mettle full display?

Is it possible they are using a sprite sheet that's animated by the engine since you can't have an animated TGA. What's more likely is it's some compilation of TGA files making the animation.

What I can't figure out how to do is either view the dat files, or which one to look into for this info.

Has anyone ever been able to unpack the various pak files? I can view a bit of info in a hex editor but I can't seem to figure out how to uncompress them.
It is an array of TGAs along with a duration and whether it loops or not. I'm leaning on the side that skins just aren't capable of handling the animation elements. Has someone tried mapping just a single TGA to the 9th pip?

It is named "mettle_9_Pips_9pips"


Another thought is perhaps we're suppose to leave the sequenced TGAs in skinning folder like... mettle_9_Pips_9pips0001.tga mettle_9_Pips_9pips0002.tga etc.. and then specify the non-indexed version in map.
__________________
Author of Lotro Compendium, Waypoint, and Lotro Plugin Compendium (LPC)

Last edited by lunarwtr : 05-29-2022 at 10:38 AM.
Reply With Quote