View Single Post
  #22  
Unread 09-04-2010, 03:26 AM
Eili's Avatar
Eili Eili is offline
The Undying
Interface Author - Click to view interfaces
 
Join Date: Apr 2007
Location: Montreal
Posts: 159
Thanks for the help everyone.

After a long long time, I managed to do something temporary allowing me to wait for Frosty

This is not my creation, i just modify for my taste the great UI made by JAPPME.
(he is aware of it)

So the result is :
for 12 slots skills, with an alt to show the xp bar (as i could not suppress the new art, i simply avoided any change on those and just modified the other stuff)



and for a character level max


Is there a way to hide completely the Panel with the horse name ? (why oh why do they add so unpleasant buttons) ?

For 24 slots skills, alt


Charactere max


This is not perfect, but as i abused a little of my eyes today, it will be enough for now

Strangely, i had to code all that without any rules. I post below so you can see what i did : (i use the 1680x1050 resolution in game, 16/10);

For the 12 slots
Code:
	<PanelFile ID="ID_UISkin_Toolbar">

  		<Element ID="ToolbarField" X="448" Y="900" Width="1024" Height="195">
			<Element ID="Toolbar_Quickslot" X="318" Y="148" Width="420" Height="35" />
			<Element ID="AutoAttackIndicatorButton" X="246" Y="129" Width="63" Height="63" />
			<Element ID="ViolentModeIndicator" X="246" Y="129" Width="63" Height="63" />
			<Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="0" Y="0" Width="1" Height="1" /> 
   			<Element ID="LevelMeterText" X="0" Y="0" Width="1" Height="1" />
			
				<Element ID="GamePlay_FervorPipDisplay" X="223" Y="103" Width="90" Height="60" /> 
				<Element ID="GamePlay_AimPipDisplay" X="223" Y="103" Width="90" Height="60" /> 
				<Element ID="Gameplay_AtunementUI" X="223" Y="103" Width="90" Height="60"> 
				<!--<Element ID="PipDisplay_Atunement_Pips" X="0" Y="0" Width="90" Height="60" /> -->
				</Element>
				
			<Element ID="ToolBarButton_MainMenu" X="200" Y="145" Width="30" Height="42"> </Element>
For the 24 slots
Code:
	<PanelFile ID="ID_UISkin_Toolbar">

  		<Element ID="ToolbarField" X="448" Y="900" Width="1024" Height="195">
			<Element ID="Toolbar_Quickslot" X="100" Y="148" Width="840" Height="35" />
			<Element ID="AutoAttackIndicatorButton" X="28" Y="129" Width="63" Height="63" />
			<Element ID="ViolentModeIndicator" X="28" Y="129" Width="63" Height="63" />
			<Element ID="ToolbarButton_AutoAttack_TutorialHighlight" X="0" Y="0" Width="1" Height="1" /> 
   			<Element ID="LevelMeterText" X="0" Y="0" Width="1" Height="1" />
   			
				<Element ID="GamePlay_FervorPipDisplay" X="17" Y="103" Width="90" Height="60" /> 
				<Element ID="GamePlay_AimPipDisplay" X="17" Y="103" Width="90" Height="60" /> 
				<Element ID="Gameplay_AtunementUI" X="17" Y="103" Width="90" Height="60"> 
				<!--<Element ID="PipDisplay_Atunement_Pips" X="0" Y="0" Width="90" Height="60" /> -->
				</Element>
			<Element ID="ToolBarButton_MainMenu" X="0" Y="155" Width="30" Height="42"> </Element>
			<Element ID="ToolbarButton_CustomizeSlots" X="0" Y="0" Width="1" Height="1"> </Element>
----
I found those new names files (i did not find them in Moria package)

ToolbarFieldMain_LevelMeter_Left_Cap
ToolbarFieldMain_LevelMeter_Right_Cap
ToolbarButton_Restxp_TutorialHighlight
ToolbarFieldMain_LevelMeter_Mid_Left_Cap
ToolbarFieldMain_LevelMeter_Mid_Right_Cap
ToolbarFieldMain_LevelMeter_Glass_Overlay
LevelMeter_Overlay

I wonder if some are not the new art on the xp bar.

Good night everyone
Reply With Quote