It turns out the table returned by GetUntrainedSkills will not help for two reasons. First, the SkillInfo object doesn't include the skill ID. Second, even if it did, the untrained skill table will only include trainable skills and since the travel skills are "earned" rather than "trained" they do no show up.
The next best thing would normally be to look it up in the lorebook but the lorebook doesn't exist anymore. So now we need to create a small plugin that allows us to display an array of quickslots which are assigned sequential skill IDs and have a user defined starting point. Then you can enter the last known skillID and display all possible skills from that number on - basically the same method I use to discover new items after an update. I'll throw together a sample later.
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