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Unread 08-02-2019, 11:49 AM
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Agollas Agollas is offline
The Undefeated
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Join Date: Jul 2019
Posts: 9
Quote:
Originally Posted by Garan
I suspended development of the game system because it was far too easy for players to cheat. I toyed with a number of solutions to the cheating issue but none of them were satisfactory so I scrapped it but the user chat subsystem was a sound idea for cross client plugin communication.
With a plugin I'm working on, I may have found a solution to the cheating problem, that i just wanted to run by you, to see if you think it would work:

What if you enclosed instructions/data inside the <Select:IID:....> tags, with a randomly chosen user ID? That way it would stop people from cheating, unless they wrote their own plugin to send that data?

Thanks for your time again
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